This commit is contained in:
Adam Burns 2026-03-02 21:07:00 -05:00
commit 1084358d66
17 changed files with 255 additions and 0 deletions

4
.editorconfig Normal file
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root = true
[*]
charset = utf-8

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

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icon.svg Normal file
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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Width:  |  Height:  |  Size: 995 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c7qaobwl83wy6"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="MarchGame"
run/main_scene="uid://c2f5v136bbqod"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[file_customization]
folder_colors={
"res://assets/": "red",
"res://scenes/": "yellow",
"res://scripts/": "green"
}
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"

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scenes/crate.tscn Normal file
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[gd_scene format=3 uid="uid://b6lw2go5mwk3h"]
[ext_resource type="Script" uid="uid://p11f34oi5st7" path="res://scripts/crate.gd" id="1_b66cd"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
[node name="Crate" type="RigidBody2D" unique_id=289536100]
rotation = 0.66963565
script = ExtResource("1_b66cd")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=185417664]
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.76341826, 0.4463876, 0.16362664, 0.41960785)

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scenes/game.tscn Normal file
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[gd_scene format=3 uid="uid://c2f5v136bbqod"]
[ext_resource type="Script" uid="uid://dxubdt7nh5s1j" path="res://scripts/gameController.gd" id="1_lnu2h"]
[ext_resource type="PackedScene" uid="uid://b6lw2go5mwk3h" path="res://scenes/crate.tscn" id="2_lbhrr"]
[ext_resource type="Script" uid="uid://c17de7vvtri1e" path="res://scripts/player.gd" id="2_yqjtg"]
[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="3_lbhrr"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(46, 20)
[sub_resource type="CircleShape2D" id="CircleShape2D_lnu2h"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_iywne"]
[node name="Game" type="Node2D" unique_id=863075634]
script = ExtResource("1_lnu2h")
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=793440430]
position = Vector2(340.99997, 211)
scale = Vector2(3.2297606, 1.0433427)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=21019430]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="Crate" parent="." unique_id=289536100 instance=ExtResource("2_lbhrr")]
position = Vector2(400.00003, 171)
[node name="Crate2" parent="." unique_id=1758294520 instance=ExtResource("2_lbhrr")]
position = Vector2(284.99994, 159)
[node name="Trigger" parent="." unique_id=1432397495 instance=ExtResource("3_lbhrr")]
position = Vector2(500, 295)
[node name="Trigger2" parent="." unique_id=528038205 instance=ExtResource("3_lbhrr")]
position = Vector2(238, 286)
effect = "bounce"
[node name="Player" type="CharacterBody2D" parent="." unique_id=1104847114]
position = Vector2(326, 174)
scale = Vector2(2, 2)
script = ExtResource("2_yqjtg")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player" unique_id=823407697]
shape = SubResource("CircleShape2D_lnu2h")
debug_color = Color(0.89751947, 0.22656804, 0.5594576, 0.41960785)
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=531572601]
position = Vector2(363, 399)
scale = Vector2(1.4, 2.2)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=237256227]
shape = SubResource("WorldBoundaryShape2D_iywne")
[node name="Crate3" parent="." unique_id=161286893 instance=ExtResource("2_lbhrr")]
position = Vector2(354, 114)
[connection signal="AreaTrigger" from="Trigger" to="." method="_on_trigger"]
[connection signal="AreaTrigger" from="Trigger2" to="." method="_on_trigger"]

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scenes/trigger.tscn Normal file
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[gd_scene format=3 uid="uid://bf50mxdma8wq4"]
[ext_resource type="Script" uid="uid://vtqy7n0vgxef" path="res://scripts/trigger.gd" id="1_du5ex"]
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
radius = 35.22783
[node name="Trigger" type="Area2D" unique_id=1432397495]
script = ExtResource("1_du5ex")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1523732410]
shape = SubResource("CircleShape2D_8cj0n")
debug_color = Color(0.3766567, 0.61053944, 0.19980416, 0.41960785)
[connection signal="body_exited" from="." to="." method="_on_body_exited"]

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scripts/crate.gd Normal file
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class_name Crate extends RigidBody2D

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scripts/crate.gd.uid Normal file
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uid://p11f34oi5st7

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scripts/gameController.gd Normal file
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extends Node2D
var crateTotal=3
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(body: Variant,effect) -> void:
print("GC knows trigger..."+effect)
if body is Crate:
match effect:
"destroy":
crateTotal -=1
if crateTotal <=0:
print("you win")
body.queue_free()

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uid://dxubdt7nh5s1j

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scripts/player.gd Normal file
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extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
const BUMP_POWER=50
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
for i in get_slide_collision_count():
var c =get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal()*BUMP_POWER)

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scripts/player.gd.uid Normal file
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uid://c17de7vvtri1e

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scripts/trigger.gd Normal file
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extends Area2D
signal AreaTrigger(body,effect)
@export var effect="destory"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_exited(body: Node2D) -> void:
print("Trigger activated")
AreaTrigger.emit(body,effect)

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scripts/trigger.gd.uid Normal file
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uid://vtqy7n0vgxef