This commit is contained in:
Jdevadas 2026-03-16 20:57:47 -04:00
parent 84e1af69e3
commit fa90394599
16 changed files with 477 additions and 21 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dyus25iplw8ei"
path="res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/player/idle/Player Idle 48x48.png"
dest_files=["res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 1021 B

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bihghvekq435s"
path="res://.godot/imported/player jump 48x48.png-bb6ba8ccf76c9bd3765199af95f48c3c.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/player/jump_fall/player jump 48x48.png"
dest_files=["res://.godot/imported/player jump 48x48.png-bb6ba8ccf76c9bd3765199af95f48c3c.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://3c7ngirfyrkh"
path="res://.godot/imported/player run 48x48.png-3529730a2a1b5884902527ab512e774d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/player/running/player run 48x48.png"
dest_files=["res://.godot/imported/player run 48x48.png-3529730a2a1b5884902527ab512e774d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -5,8 +5,11 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rtl8c"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_rtl8c"]
[node name="Bullet" type="Area2D" unique_id=1567847193] [node name="Bullet" type="Area2D" unique_id=1567847193]
scale = Vector2(1, 0.5)
script = ExtResource("1_mkf8s") script = ExtResource("1_mkf8s")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=492684522] [node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=492684522]
shape = SubResource("RectangleShape2D_rtl8c") shape = SubResource("RectangleShape2D_rtl8c")
debug_color = Color(0.5263991, 0.42294088, 0.98291093, 0.41960785) debug_color = Color(0.5263991, 0.42294088, 0.98291093, 0.41960785)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -6,6 +6,7 @@
[ext_resource type="PackedScene" uid="uid://s0utas3jmhjk" path="res://scenes/player.tscn" id="3_iywne"] [ext_resource type="PackedScene" uid="uid://s0utas3jmhjk" path="res://scenes/player.tscn" id="3_iywne"]
[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="3_lbhrr"] [ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="3_lbhrr"]
[ext_resource type="PackedScene" uid="uid://cp6dv18imsngd" path="res://scenes/bullet.tscn" id="6_p57ef"] [ext_resource type="PackedScene" uid="uid://cp6dv18imsngd" path="res://scenes/bullet.tscn" id="6_p57ef"]
[ext_resource type="PackedScene" uid="uid://bgi18lbutp5ui" path="res://scenes/npc_character.tscn" id="7_u5sy4"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(46, 20) size = Vector2(46, 20)
@ -69,3 +70,6 @@ shape = SubResource("WorldBoundaryShape2D_iywne")
[node name="Bullet" parent="." unique_id=1567847193 instance=ExtResource("6_p57ef")] [node name="Bullet" parent="." unique_id=1567847193 instance=ExtResource("6_p57ef")]
position = Vector2(256, 130) position = Vector2(256, 130)
[node name="NPCCharacter" parent="." unique_id=832040226 instance=ExtResource("7_u5sy4")]
position = Vector2(219, 169)

12
scenes/npc_character.tscn Normal file
View File

@ -0,0 +1,12 @@
[gd_scene format=3 uid="uid://bgi18lbutp5ui"]
[ext_resource type="Script" uid="uid://gutmbv5ff4u4" path="res://scripts/npc_character.gd" id="1_xtrxv"]
[sub_resource type="CircleShape2D" id="CircleShape2D_aykgk"]
[node name="NPCCharacter" type="CharacterBody2D" unique_id=832040226]
script = ExtResource("1_xtrxv")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2143761871]
shape = SubResource("CircleShape2D_aykgk")
debug_color = Color(0.79109746, 0.38828364, 0.48745263, 0.41960785)

View File

@ -1,9 +1,182 @@
[gd_scene format=3 uid="uid://s0utas3jmhjk"] [gd_scene format=3 uid="uid://s0utas3jmhjk"]
[ext_resource type="Script" uid="uid://c17de7vvtri1e" path="res://scripts/player.gd" id="1_3vyb7"] [ext_resource type="Script" uid="uid://c17de7vvtri1e" path="res://scripts/player.gd" id="1_3vyb7"]
[ext_resource type="Texture2D" uid="uid://bihghvekq435s" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_dqkch"]
[ext_resource type="Texture2D" uid="uid://dyus25iplw8ei" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
[ext_resource type="Texture2D" uid="uid://3c7ngirfyrkh" path="res://assets/graphics/player/running/player run 48x48.png" id="3_qhqgy"]
[sub_resource type="CircleShape2D" id="CircleShape2D_lnu2h"] [sub_resource type="CircleShape2D" id="CircleShape2D_lnu2h"]
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
atlas = ExtResource("2_dqkch")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
atlas = ExtResource("2_g2els")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
atlas = ExtResource("2_g2els")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
atlas = ExtResource("2_g2els")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
atlas = ExtResource("2_g2els")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
atlas = ExtResource("2_g2els")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
atlas = ExtResource("2_g2els")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
atlas = ExtResource("2_g2els")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
atlas = ExtResource("2_g2els")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
atlas = ExtResource("2_g2els")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
atlas = ExtResource("2_g2els")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
atlas = ExtResource("2_dqkch")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
atlas = ExtResource("2_dqkch")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
atlas = ExtResource("3_qhqgy")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
atlas = ExtResource("3_qhqgy")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
atlas = ExtResource("3_qhqgy")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
atlas = ExtResource("3_qhqgy")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
atlas = ExtResource("3_qhqgy")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
atlas = ExtResource("3_qhqgy")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
atlas = ExtResource("3_qhqgy")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
atlas = ExtResource("3_qhqgy")
region = Rect2(336, 0, 48, 48)
[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_i4ail")
}],
"loop": false,
"name": &"falling",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_qhqgy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dqkch")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qlg0r")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tuyoq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fjrip")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_smehm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ur7pv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_y4r1p")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_d2wvv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3v2ag")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_a38lo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4ni07")
}],
"loop": false,
"name": &"jumping",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_jej6c")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_f1ej7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_oprun")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a8ls1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qfm1y")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fulsm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4r5pv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_60mlk")
}],
"loop": true,
"name": &"running",
"speed": 12.0
}]
[node name="Player" type="CharacterBody2D" unique_id=1109630338] [node name="Player" type="CharacterBody2D" unique_id=1109630338]
scale = Vector2(2, 2) scale = Vector2(2, 2)
script = ExtResource("1_3vyb7") script = ExtResource("1_3vyb7")
@ -17,4 +190,13 @@ debug_color = Color(0.89751947, 0.22656804, 0.5594576, 0.41960785)
position = Vector2(23.5, -5) position = Vector2(23.5, -5)
[node name="LeftTarget" type="Marker2D" parent="." unique_id=2004390104] [node name="LeftTarget" type="Marker2D" parent="." unique_id=2004390104]
position = Vector2(-23.5, -11) position = Vector2(-23.5, -7.5)
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=2117483419]
texture_filter = 1
position = Vector2(1, -6.5)
sprite_frames = SubResource("SpriteFrames_jej6c")
animation = &"jumping"
autoplay = "idle"
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]

View File

@ -1,11 +1,19 @@
class_name Bullet extends Area2D class_name Bullet extends Area2D
var speed:float=700 var speed:float=700
signal bulletDamageSignal(body,bullet)
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
pass # Replace with function body. pass # Replace with function body.
func setSpeed(value) -> void:
speed=value
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void:
position +=transform.x*speed *delta position +=transform.x*speed *delta
func _on_body_entered(body: Node2D) -> void:
bulletDamageSignal.emit(body,self)

View File

@ -11,6 +11,7 @@ var timeAvailable := 10
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
get_window().grab_focus()
add_child(timer) add_child(timer)
timer.wait_time =1 timer.wait_time =1
timer.one_shot=false timer.one_shot=false
@ -35,11 +36,8 @@ func _on_trigger(body: Variant,effect,trigger) -> void:
if body is Crate: if body is Crate:
match effect: match effect:
"destroy": "destroy":
crateTotal -=1
if crateTotal <=0:
print("you win")
levelChangeSignal.emit(currentScene)
destroySignal.emit(body) destroySignal.emit(body)
"teleport": "teleport":
print("GC teleport an object") print("GC teleport an object")
teleportSignal.emit(body) teleportSignal.emit(body)
@ -59,4 +57,23 @@ func _on_trigger(body: Variant,effect,trigger) -> void:
func crateUpdate(cratesAmount) ->void: func crateUpdate(cratesAmount) ->void:
crateTotal=cratesAmount crateTotal=cratesAmount
print("GC updated crates: " +str(crateTotal)) print("GC updated crates: " +str(crateTotal))
if crateTotal <=0:
print("you win")
levelChangeSignal.emit(currentScene)
func bulletDamage(body:Node2D,bullet:Bullet) -> void:
if body is Crate:
# destroy Crate
destroySignal.emit(body)
destroySignal.emit(bullet)

12
scripts/npc_character.gd Normal file
View File

@ -0,0 +1,12 @@
class_name NPCCharacter extends CharacterBody2D
func _physics_process(delta: float) -> void:
if not is_on_floor():
velocity+=get_gravity() * delta
move_and_slide()
func knockBack(direction,duration:float=0.2):
velocity =direction
await get_tree().create_timer(duration).timeout
velocity =Vector2.ZERO

View File

@ -0,0 +1 @@
uid://gutmbv5ff4u4

View File

@ -2,20 +2,44 @@ class_name Player extends CharacterBody2D
@onready var right_target: Marker2D = $RightTarget @onready var right_target: Marker2D = $RightTarget
@onready var left_target: Marker2D = $LeftTarget @onready var left_target: Marker2D = $LeftTarget
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
const SPEED = 300.0 const SPEED = 300.0
const JUMP_VELOCITY = -400.0 const JUMP_VELOCITY = -400.0
const BUMP_POWER=50 const BUMP_POWER=50
enum FaceDirection{LEFT, RIGHT} enum FaceDirection{LEFT, RIGHT}
var direction
var facing:FaceDirection =FaceDirection.RIGHT var facing:FaceDirection =FaceDirection.RIGHT
enum PlayerState{IDLE,RUNNING, JUMPING,FALLING}
var current_player_state:PlayerState=PlayerState.IDLE
var jumpUP:bool=false
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
# Add the gravity. handle_input()
if not is_on_floor(): handle_movement(delta)
velocity += get_gravity() * delta handle_state()
handle_animation()
move_and_slide()
handle_collision()
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
func handle_input() -> void:
direction = Input.get_axis("ui_left", "ui_right")
if direction <0:
player_graphic.flip_h=true
if direction > 0:
player_graphic.flip_h=false
# handle jump
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
current_player_state =PlayerState.JUMPING
jumpUP=true
# handle shoot # handle shoot
if Input.is_action_just_pressed("shoot"): if Input.is_action_just_pressed("shoot"):
print("Player1 wants to shoot") print("Player1 wants to shoot")
@ -27,14 +51,12 @@ func _physics_process(delta: float) -> void:
FaceDirection.LEFT: FaceDirection.LEFT:
print("shoot to the left") print("shoot to the left")
%SceneManager.makebullet(left_target.global_transform,-700) %SceneManager.makebullet(left_target.global_transform,-700)
# Handle jump. func handle_movement(delta) -> void:
if Input.is_action_just_pressed("ui_accept") and is_on_floor(): # Add the gravity.
velocity.y = JUMP_VELOCITY if not is_on_floor():
velocity += get_gravity() * delta
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction: if direction:
velocity.x = direction * SPEED velocity.x = direction * SPEED
if direction <0: if direction <0:
@ -43,12 +65,50 @@ func _physics_process(delta: float) -> void:
facing =FaceDirection.RIGHT facing =FaceDirection.RIGHT
else: else:
velocity.x = move_toward(velocity.x, 0, SPEED) velocity.x = move_toward(velocity.x, 0, SPEED)
func handle_state() -> void:
match current_player_state:
PlayerState.IDLE when velocity.x !=0:
# change to running
current_player_state=PlayerState.RUNNING
PlayerState.RUNNING when velocity.x ==0:
current_player_state=PlayerState.IDLE
PlayerState.JUMPING when velocity.y==0:
current_player_state=PlayerState.FALLING
PlayerState.FALLING when is_on_floor():
if velocity.x ==0:
current_player_state=PlayerState.IDLE
else:
current_player_state=PlayerState.RUNNING
func handle_animation() -> void:
match current_player_state:
PlayerState.IDLE:
player_graphic.play("idle")
PlayerState.RUNNING:
player_graphic.play("running")
PlayerState.JUMPING:
if jumpUP:
player_graphic.play("jumping")
PlayerState.FALLING:
player_graphic.play("falling")
move_and_slide() func handle_collision() ->void:
for i in get_slide_collision_count(): for i in get_slide_collision_count():
var c =get_slide_collision(i) var c =get_slide_collision(i)
if c.get_collider() is RigidBody2D: if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal()*BUMP_POWER) c.get_collider().apply_central_impulse(-c.get_normal()*BUMP_POWER)
if c.get_collider() is NPCCharacter:
var myCharacter:NPCCharacter = c.get_collider()
var direction = -c.get_normal()*BUMP_POWER
myCharacter.knockBack(direction)
func _on_animation_finished() -> void:
match current_player_state:
PlayerState.JUMPING:
jumpUP =false

View File

@ -3,6 +3,10 @@ class_name SceneManager extends Node2D
@onready var level: Node2D = $"../Level" @onready var level: Node2D = $"../Level"
@onready var crates: Node2D = $"../Crates" @onready var crates: Node2D = $"../Crates"
@onready var game: GameController = $".." @onready var game: GameController = $".."
# has the recepies
var bullet = preload("res://scenes/bullet.tscn")
var bulletArray:Array[Bullet] = []
var totalAllowedBullets:int=7
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
@ -47,7 +51,11 @@ func updatesCrates() -> void:
func destroy(body)->void: func destroy(body)->void:
if body is Bullet:
stashBullet(body)
return
body.queue_free() body.queue_free()
func teleport(body) -> void: func teleport(body) -> void:
if body is Crate: if body is Crate:
var viewport_size = get_viewport().get_visible_rect().size var viewport_size = get_viewport().get_visible_rect().size
@ -58,9 +66,38 @@ func teleport(body) -> void:
func loadLevel(level:String) -> void: func loadLevel(level:String) -> void:
get_tree().call_deferred("change_scene_to_file",level) get_tree().call_deferred("change_scene_to_file",level)
func stashBullet(bullet:Bullet) -> void:
var stashPosition:Vector2 =Vector2(-100,-100)
bullet.position=stashPosition
bullet.setSpeed(0)
bullet.set_process(false)
func makeBullet(targetPosition,speed) -> void:
func bulletFactory()-> Bullet:
var myBullet:Bullet
# how many bullets have been made?
if bulletArray.size() <=totalAllowedBullets:
myBullet=bullet.instantiate()
if not myBullet.bulletDamageSignal.is_connected(game.bulletDamage):
myBullet.bulletDamageSignal.connect(game.bulletDamage)
game.add_child(myBullet)
else:
myBullet=bulletArray.pop_back()
bulletArray.push_front(myBullet)
return myBullet
func makebullet(targetPosition,speed) -> void:
print("make a bullet") print("make a bullet")
print("bullets created: "+str(bulletArray.size()))
var myBullet:Bullet = bulletFactory()
myBullet.transform=targetPosition
myBullet.setSpeed(speed)
myBullet.set_process(true)