week 5 updates player death bad guy coin

This commit is contained in:
Jeremy 2024-08-12 21:21:31 -04:00
parent 4be87a6b40
commit a1820f74c6
39 changed files with 1020 additions and 207 deletions

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[sub_resource type="AtlasTexture" id="AtlasTexture_d6e16"]
atlas = ExtResource("3_0aqmh")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_de1q6"]
atlas = ExtResource("3_0aqmh")
[sub_resource type="AtlasTexture" id="AtlasTexture_f4ltu"]
atlas = ExtResource("2_hyqch")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_j4m8h"]
atlas = ExtResource("3_0aqmh")
[sub_resource type="AtlasTexture" id="AtlasTexture_m44rj"]
atlas = ExtResource("2_hyqch")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_i3vl8"]
atlas = ExtResource("3_0aqmh")
[sub_resource type="AtlasTexture" id="AtlasTexture_mvrul"]
atlas = ExtResource("2_hyqch")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_yjjpf"]
atlas = ExtResource("3_0aqmh")
[sub_resource type="AtlasTexture" id="AtlasTexture_cq1wt"]
atlas = ExtResource("2_hyqch")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_uvphg"]
atlas = ExtResource("3_0aqmh")
[sub_resource type="AtlasTexture" id="AtlasTexture_5mc5v"]
atlas = ExtResource("2_hyqch")
region = Rect2(336, 0, 48, 48)
[sub_resource type="SpriteFrames" id="SpriteFrames_k63ce"]
[sub_resource type="AtlasTexture" id="AtlasTexture_yclfw"]
atlas = ExtResource("2_hyqch")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_rgyuc"]
atlas = ExtResource("2_hyqch")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_pbehb"]
atlas = ExtResource("3_mp84c")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_o4ud8"]
atlas = ExtResource("3_mp84c")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ivggc"]
atlas = ExtResource("3_mp84c")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_d6cbg"]
atlas = ExtResource("4_bok64")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_cyg7w"]
atlas = ExtResource("4_bok64")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_lejph"]
atlas = ExtResource("4_bok64")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_cu62b"]
atlas = ExtResource("4_bok64")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_vio7d"]
atlas = ExtResource("4_bok64")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_t6raw"]
atlas = ExtResource("4_bok64")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_srqae"]
atlas = ExtResource("4_bok64")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_dfgfp"]
atlas = ExtResource("4_bok64")
region = Rect2(336, 0, 48, 48)
[sub_resource type="SpriteFrames" id="SpriteFrames_a6t6h"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_taqqu")
"texture": SubResource("AtlasTexture_qm3ke")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_uwwnn")
"texture": SubResource("AtlasTexture_482sd")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_obxfn")
"texture": SubResource("AtlasTexture_mewyd")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_27f1c")
"texture": SubResource("AtlasTexture_3fmye")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_m4w16")
"texture": SubResource("AtlasTexture_3to10")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_x118l")
"texture": SubResource("AtlasTexture_eax7s")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0sj8s")
"texture": SubResource("AtlasTexture_fte8r")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_q0kja")
"texture": SubResource("AtlasTexture_7raye")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_yyvuv")
"texture": SubResource("AtlasTexture_o0lsx")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bpuxv")
"texture": SubResource("AtlasTexture_4s6yc")
}],
"loop": false,
"name": &"death",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_htcu2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ontj7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gv7tn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_f4ltu")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_m44rj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mvrul")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_cq1wt")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_5mc5v")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_yclfw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rgyuc")
}],
"loop": true,
"name": &"Idle",
"name": &"idle",
"speed": 15.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_k4ctm")
"texture": SubResource("AtlasTexture_pbehb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0x1fh")
"texture": SubResource("AtlasTexture_o4ud8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bffbs")
"texture": SubResource("AtlasTexture_ivggc")
}],
"loop": true,
"name": &"Jump",
"loop": false,
"name": &"jump",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_fd8ov")
"texture": SubResource("AtlasTexture_d6cbg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rhevl")
"texture": SubResource("AtlasTexture_cyg7w")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_d6e16")
"texture": SubResource("AtlasTexture_lejph")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_de1q6")
"texture": SubResource("AtlasTexture_cu62b")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j4m8h")
"texture": SubResource("AtlasTexture_vio7d")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_i3vl8")
"texture": SubResource("AtlasTexture_t6raw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_yjjpf")
"texture": SubResource("AtlasTexture_srqae")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_uvphg")
"texture": SubResource("AtlasTexture_dfgfp")
}],
"loop": true,
"name": &"Run",
"name": &"run",
"speed": 15.0
}]
@ -177,23 +253,25 @@ radius = 13.0384
position = Vector2(-1, 0)
script = ExtResource("1_x87yo")
JUMP_VELOCITY = -500.0
PUSH_FORCE = 200
metadata/_edit_group_ = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_k63ce")
animation = &"Jump"
autoplay = "Idle"
frame_progress = 0.705333
sprite_frames = SubResource("SpriteFrames_a6t6h")
animation = &"run"
autoplay = "idle"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 3)
shape = SubResource("CircleShape2D_ubfw4")
[node name="RightRay" type="RayCast2D" parent="."]
target_position = Vector2(25, 0)
position = Vector2(0, 3)
target_position = Vector2(29, 0)
[node name="LeftRay" type="RayCast2D" parent="."]
target_position = Vector2(-25, 0)
position = Vector2(0, 3)
target_position = Vector2(-29, 0)
[node name="MarkerRight" type="Node2D" parent="."]
position = Vector2(16, -6)

113
scenes/coin.tscn Normal file
View File

@ -0,0 +1,113 @@
[gd_scene load_steps=17 format=3 uid="uid://jndg1i4d5yjx"]
[ext_resource type="Script" path="res://scripts/coin.gd" id="1_68g3g"]
[ext_resource type="Texture2D" uid="uid://y2iyy6fajlpf" path="res://graphics/Pickups/coin.png" id="1_b1x6x"]
[sub_resource type="AtlasTexture" id="AtlasTexture_dayob"]
atlas = ExtResource("1_b1x6x")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_x6trl"]
atlas = ExtResource("1_b1x6x")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_chhsm"]
atlas = ExtResource("1_b1x6x")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_oljes"]
atlas = ExtResource("1_b1x6x")
region = Rect2(48, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_j1fax"]
atlas = ExtResource("1_b1x6x")
region = Rect2(64, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_0slap"]
atlas = ExtResource("1_b1x6x")
region = Rect2(80, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_7qmwq"]
atlas = ExtResource("1_b1x6x")
region = Rect2(96, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_txsyq"]
atlas = ExtResource("1_b1x6x")
region = Rect2(112, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_vq2e6"]
atlas = ExtResource("1_b1x6x")
region = Rect2(128, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_1371s"]
atlas = ExtResource("1_b1x6x")
region = Rect2(144, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_fkqkx"]
atlas = ExtResource("1_b1x6x")
region = Rect2(160, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_7itsh"]
atlas = ExtResource("1_b1x6x")
region = Rect2(176, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_24veq"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_dayob")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_x6trl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_chhsm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_oljes")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j1fax")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0slap")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7qmwq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_txsyq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vq2e6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1371s")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fkqkx")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7itsh")
}],
"loop": true,
"name": &"default",
"speed": 12.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_w36p2"]
radius = 5.0
[node name="Area2D" type="Area2D"]
script = ExtResource("1_68g3g")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_24veq")
autoplay = "default"
frame_progress = 0.488827
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_w36p2")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -1,16 +1,18 @@
[gd_scene load_steps=3 format=3 uid="uid://cwfm01fpdmr1k"]
[gd_scene load_steps=3 format=3 uid="uid://ukuu7p7vhlq"]
[ext_resource type="Texture2D" uid="uid://ihg1aef42mnn" path="res://Graphics/Box.png" id="1_3bn6y"]
[ext_resource type="Texture2D" uid="uid://ddxm7hj323fta" path="res://graphics/items/cannister.png" id="1_oikxn"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4vo4d"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_iuom5"]
size = Vector2(16, 16)
[node name="RigidBody2D" type="RigidBody2D" groups=["boxes"]]
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.583333, 0.583333)
texture = ExtResource("1_3bn6y")
texture_filter = 1
position = Vector2(0, -3)
scale = Vector2(0.625, 0.625)
texture = ExtResource("1_oikxn")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_4vo4d")
shape = SubResource("RectangleShape2D_iuom5")
debug_color = Color(0.815686, 0.4, 0.207843, 0.419608)

View File

@ -1,14 +1,19 @@
[gd_scene load_steps=14 format=3 uid="uid://y083suj12rld"]
[gd_scene load_steps=19 format=3 uid="uid://y083suj12rld"]
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"]
[ext_resource type="PackedScene" uid="uid://go4yc8hfo1gq" path="res://scenes/character.tscn" id="2_64ccm"]
[ext_resource type="Texture2D" uid="uid://iphyceyp7aay" path="res://Graphics/Terrain (32x32).png" id="2_74wn8"]
[ext_resource type="Texture2D" uid="uid://dwb83f7uoweuy" path="res://graphics/Terrain (32x32).png" id="2_l22q1"]
[ext_resource type="Script" path="res://scripts/Trigger.gd" id="2_nfj1w"]
[ext_resource type="PackedScene" uid="uid://cwfm01fpdmr1k" path="res://scenes/crate.tscn" id="2_wqngy"]
[ext_resource type="PackedScene" uid="uid://47xe40uafw3l" path="res://scenes/platform.tscn" id="6_lke75"]
[ext_resource type="PackedScene" uid="uid://ukuu7p7vhlq" path="res://scenes/crate.tscn" id="5_u8rgi"]
[ext_resource type="PackedScene" uid="uid://dvd1p6xue0ub2" path="res://scenes/platform.tscn" id="6_bcgm6"]
[ext_resource type="Texture2D" uid="uid://dly4g7fvvtamm" path="res://graphics/background/BG Image.png" id="7_gwkt6"]
[ext_resource type="Texture2D" uid="uid://cw50mfjp2np08" path="res://graphics/background/Additional Sky.png" id="8_pwboq"]
[ext_resource type="Texture2D" uid="uid://6olcj1w1svdg" path="res://graphics/background/Additional Water.png" id="9_pi0v8"]
[ext_resource type="PackedScene" uid="uid://jndg1i4d5yjx" path="res://scenes/coin.tscn" id="10_vpc4p"]
[ext_resource type="PackedScene" uid="uid://b1e3f1x6ma6xj" path="res://scenes/badguy.tscn" id="11_3ypx6"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vd3un"]
texture = ExtResource("2_74wn8")
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xg6qs"]
texture = ExtResource("2_l22q1")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
@ -177,17 +182,8 @@ texture_region_size = Vector2i(32, 32)
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
@ -295,6 +291,7 @@ texture_region_size = Vector2i(32, 32)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_right_corner = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
@ -305,6 +302,7 @@ texture_region_size = Vector2i(32, 32)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/bottom_left_corner = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
@ -345,6 +343,7 @@ texture_region_size = Vector2i(32, 32)
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
@ -401,6 +400,7 @@ texture_region_size = Vector2i(32, 32)
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
6:4/0/terrains_peering_bit/top_right_corner = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
@ -410,6 +410,7 @@ texture_region_size = Vector2i(32, 32)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_left_corner = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
@ -468,20 +469,35 @@ texture_region_size = Vector2i(32, 32)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSet" id="TileSet_p8gjw"]
[sub_resource type="TileSet" id="TileSet_47g5u"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "ground"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_vd3un")
sources/0 = SubResource("TileSetAtlasSource_xg6qs")
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_3u4a8"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_xkyim"]
[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"]
radius = 60.2993
[sub_resource type="Animation" id="Animation_wmrpw"]
[sub_resource type="Animation" id="Animation_buq5q"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(472, -21)]
}
[sub_resource type="Animation" id="Animation_ueqe3"]
resource_name = "move"
loop_mode = 2
tracks/0/type = "value"
@ -494,79 +510,106 @@ tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(150, 0)]
"values": [Vector2(472, -21), Vector2(540, -21)]
}
[sub_resource type="Animation" id="Animation_fpywj"]
length = 0.001
loop_mode = 2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_eotb0"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_36p5o"]
_data = {
"RESET": SubResource("Animation_fpywj"),
"move": SubResource("Animation_wmrpw")
"RESET": SubResource("Animation_buq5q"),
"move": SubResource("Animation_ueqe3")
}
[node name="Game" type="Node2D"]
[node name="GameController" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("1_77wyw")
[node name="Timer" type="Timer" parent="GameController"]
wait_time = 5.949
[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource("TileSet_p8gjw")
tile_set = SubResource("TileSet_47g5u")
format = 2
layer_0/tile_data = PackedInt32Array(917501, 0, 4, 917502, 65536, 4, 917503, 65536, 4, 851968, 65536, 4, 851969, 0, 0, 851970, 655360, 3, 851971, 65536, 0, 851972, 65536, 4, 851973, 0, 4, 851974, 0, 4, 851975, 0, 4, 720898, 0, 4, 720899, 0, 4, 720900, 0, 4, 655371, 0, 4, 655372, 0, 4, 655373, 0, 4, 589839, 0, 4, 589840, 0, 4, 589841, 0, 4, 262145, 65536, 1, 327681, 65536, 2, 393218, 0, 1, 458754, 0, 2, 458755, 458752, 0, 524291, 0, 2, 524292, 589824, 4, 524293, 65536, 2, 524294, 655360, 4, 524295, 131072, 2, 458759, 393216, 0, 458760, 65536, 2, 458761, 655360, 4, 458762, 65536, 2, 458763, 131072, 2, 458764, 65536, 4, 458765, 786432, 0, 524301, 0, 2, 524302, 131072, 2, 458766, 131072, 0, 393229, 262144, 1, 327693, 1048576, 3, 327692, 0, 4, 393227, 131072, 0, 393225, 65536, 0, 393226, 65536, 0, 393224, 589824, 3, 458758, 65536, 1, 393223, 65536, 0, 458757, 65536, 1, 393221, 589824, 3, 393220, 393216, 1, 393219, 65536, 1, 327683, 65536, 1, 458756, 65536, 1, 393222, 65536, 0, 327682, 458752, 0, 262146, 65536, 1, 262147, 65536, 1, 196611, 655360, 3, 196612, 131072, 0, 262148, 131072, 1, 327684, 131072, 1, 262144, 458752, 0, 196610, 65536, 0, 196609, 589824, 3, 196608, 589824, 0, 262143, 0, 0, 327679, 0, 2, 327680, 0, 2, 983046, 131072, 4, 983045, 65536, 4, 983044, 0, 4, 917507, 131072, 2, 917506, 65536, 2, 917505, 0, 2, 851964, 131072, 4, 851963, 65536, 4, 851962, 0, 4, 786425, 131072, 4, 786424, 0, 4)
layer_0/tile_data = PackedInt32Array(262141, 262144, 2, 262142, 65536, 4, 262143, 65536, 4, 196608, 65536, 4, 196609, 65536, 4, 196610, 131072, 4, 196613, 262144, 4, 196605, 262144, 1, 131069, 262144, 1, 65534, 65536, 4, 65535, 131072, 4, 4, 131072, 2, 3, 0, 2, -65533, 0, 0, -65532, 131072, 0, 262151, 262144, 2, 196615, 262144, 0, 262153, 262144, 4, 262156, 131072, 2, 196620, 131072, 0, 196619, 0, 0, 262155, 0, 2, 7, 0, 4, 8, 65536, 4, 9, 65536, 4, 10, 1048576, 4, -65526, 983040, 3, -65525, 65536, 4, -65524, 131072, 4, 65550, 0, 4, 65551, 851968, 3, 65552, 131072, 4, 131087, 262144, 2, 65533, 983040, 3, 196630, 0, 4, 196631, 65536, 4, 196632, 131072, 4, 65559, 262144, 4)
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(236, 415)
metadata/_edit_group_ = true
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("WorldBoundaryShape2D_3u4a8")
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
motion_mirroring = Vector2(324, 0)
[node name="RigidBody2D" parent="." instance=ExtResource("2_wqngy")]
[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
position = Vector2(150, 50)
texture = ExtResource("7_gwkt6")
[node name="Sprite2D2" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
position = Vector2(150, -115.5)
scale = Vector2(12, 8.21875)
texture = ExtResource("8_pwboq")
[node name="Sprite2D3" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
position = Vector2(150.5, 175.5)
scale = Vector2(11.9687, 4.21875)
texture = ExtResource("9_pi0v8")
[node name="level" type="Node2D" parent="."]
[node name="StaticBody2D" type="StaticBody2D" parent="level"]
position = Vector2(48, 145)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D"]
shape = SubResource("WorldBoundaryShape2D_xkyim")
[node name="CharacterBody2D" parent="." groups=["player"] instance=ExtResource("2_64ccm")]
position = Vector2(-1, -35)
position = Vector2(41, 43)
PUSH_FORCE = 550
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
[node name="Area2D" type="Area2D" parent="."]
position = Vector2(335, 117)
[node name="AreaTrigger" type="Area2D" parent="."]
position = Vector2(130, -94)
script = ExtResource("2_nfj1w")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="AreaTrigger"]
shape = SubResource("CircleShape2D_x8qck")
debug_color = Color(0.556863, 0.415686, 0.964706, 0.419608)
[node name="RigidBody2D2" parent="." instance=ExtResource("2_wqngy")]
position = Vector2(216, 145)
scale = Vector2(2.96, 2.56)
[node name="crates" type="Node" parent="."]
[node name="Platform" parent="." instance=ExtResource("6_lke75")]
[node name="crate1" parent="crates" instance=ExtResource("5_u8rgi")]
position = Vector2(-22, -30)
[node name="boxtrap" type="Node2D" parent="crates"]
position = Vector2(131, -175)
[node name="Platform" parent="." instance=ExtResource("6_bcgm6")]
position = Vector2(472, -21)
[node name="AnimationPlayer" type="AnimationPlayer" parent="Platform"]
libraries = {
"": SubResource("AnimationLibrary_eotb0")
"": SubResource("AnimationLibrary_36p5o")
}
autoplay = "move"
[node name="BoxTrap" type="Node2D" parent="."]
position = Vector2(345, 108)
[node name="Coins" type="Node" parent="."]
[connection signal="areatrigger" from="Area2D" to="." method="_on_area_2d_areatrigger"]
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
[node name="Area2D" parent="Coins" instance=ExtResource("10_vpc4p")]
position = Vector2(71, 63)
[node name="Area2D2" parent="Coins" instance=ExtResource("10_vpc4p")]
position = Vector2(173, 65)
[node name="Area2D3" parent="Coins" instance=ExtResource("10_vpc4p")]
position = Vector2(-23, 63)
[node name="Area2D4" parent="Coins" instance=ExtResource("10_vpc4p")]
position = Vector2(237, 61)
[node name="Badguy" parent="." instance=ExtResource("11_3ypx6")]
position = Vector2(-3, 83)
[connection signal="timeout" from="GameController/Timer" to="GameController" method="resetWorld"]
[connection signal="areatrigger" from="AreaTrigger" to="GameController" method="_on_area_2d_areatrigger"]
[connection signal="body_entered" from="AreaTrigger" to="AreaTrigger" method="_on_body_entered"]

View File

@ -1,11 +1,10 @@
[gd_scene load_steps=2 format=3 uid="uid://47xe40uafw3l"]
[gd_scene load_steps=2 format=3 uid="uid://dvd1p6xue0ub2"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2kknn"]
size = Vector2(146, 25)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_i20vp"]
size = Vector2(100, 20)
[node name="AnimatableBody2D" type="AnimatableBody2D"]
[node name="Platform" type="AnimatableBody2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(63, 2.5)
shape = SubResource("RectangleShape2D_2kknn")
shape = SubResource("RectangleShape2D_i20vp")
one_way_collision = true

View File

@ -4,25 +4,38 @@ extends CharacterBody2D
@export var SPEED = 300.0
@export var JUMP_VELOCITY = -300.0
@export var BUMP_FORCE = 80.0
@export var PUSH_FORCE = 750
@export var PUSH_FORCE = 200
@onready var right_ray = $RightRay
@onready var left_ray = $LeftRay
@onready var marker_right = $MarkerRight
@onready var marker_left = $MarkerLeft
@onready var animated_sprite_2d = $AnimatedSprite2D
@onready var animated_sprite = $AnimatedSprite2D
var faceLeft = false
var pushLeftEnabled = false
var pushRightEnabled = false
var pushTarget
var living = true
var bullet = preload("res://scenes/bullet.tscn")
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
func living_status():
return living
func die():
print("kill the player")
animated_sprite.play("death")
living = false
func _physics_process(delta):
if not living:
return
# Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta
@ -32,54 +45,48 @@ func _physics_process(delta):
velocity.y = JUMP_VELOCITY
# Hand force push (melee attack)
if Input.is_action_just_pressed("push") && pushRightEnabled && faceLeft == false:
print("I should force push")
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 10)
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 5)
pushRightEnabled = false
if Input.is_action_just_pressed("push") && pushLeftEnabled:
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 10)
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 5)
pushLeftEnabled = false
if Input.is_action_just_pressed("shoot"):
#make a bullet
var myBullet = bullet.instantiate() #you can only instantiate a scene
var myBullet = bullet.instantiate()
#set bullet speed?
#put the bullet at the Marker
owner.add_child(myBullet) #owner because its adding it to the game and not the character.
#This is important because if the character jumps you don't want the bullet to jump as well.
owner.add_child(myBullet)
#facing left or right?
if not faceLeft:
#facing right
myBullet.transform = marker_right.global_transform
else:
myBullet.transform = marker_left.global_transform
myBullet.setSpeed(-750) #Tim changed it to -750. Magic number. Not sure why.
#remove the pass at the end
myBullet.setSpeed(-750)
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("ui_left", "ui_right")
if direction <0:
faceLeft = true
if direction >0:
faceLeft = false
# In this example we have replaced the faceLeft code to also have
# the character's sprite flip depending what direction they are facing
if direction:
faceLeft = true if direction<0 else false
animated_sprite.flip_h = true if direction < 0 else false
velocity.x = direction * SPEED
animated_sprite_2d.flip_h = true if direction < 0 else false
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
if is_on_floor():
if direction == 0:
animated_sprite_2d.play("Idle")
if direction==0:
animated_sprite.play("idle")
else:
animated_sprite_2d.play("Run")
animated_sprite.play("run")
else:
animated_sprite_2d.play("Jump")
animated_sprite.play("jump")
move_and_slide()
if right_ray.is_colliding():
print("right ray is colliding")
var collider = right_ray.get_collider()
#what did we hit?
if collider is Node:
@ -91,7 +98,6 @@ func _physics_process(delta):
pushRightEnabled = false
if left_ray.is_colliding():
print("left ray is colliding")
var collider = left_ray.get_collider()
if collider is Node:
if collider.is_in_group("boxes"):

36
scripts/badguy.gd Normal file
View File

@ -0,0 +1,36 @@
extends Area2D
const speed = 60
var direction = -1
@onready var right_cast = $RightCast
@onready var left_cast = $LeftCast
@onready var right_floor_cast = $RightFloorCast
@onready var left_floor_cast = $LeftFloorCast
@onready var game = %GameController
@onready var player = $"../CharacterBody2D"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if right_cast.is_colliding():
if not right_cast.get_collider().is_in_group("player"):
direction = -1
if left_cast.is_colliding():
if not left_cast.get_collider().is_in_group("player"):
direction = 1
if not right_floor_cast.is_colliding() or not left_floor_cast.is_colliding():
direction *= -1
position.x += direction * speed * delta
func _on_body_entered(body):
if body.is_in_group("player") and player.living_status():
game.playerDeath()

View File

@ -10,5 +10,5 @@ func _physics_process(delta):
func _on_body_entered(body):
print("bullet hit something")
if not body.is_in_group("player"): #if it hits something other than the player, then disappear
if not body.is_in_group("player"):
queue_free()

19
scripts/coin.gd Normal file
View File

@ -0,0 +1,19 @@
extends Area2D
@onready var game_controller = %GameController
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_body_entered(body):
if body.is_in_group("player"):
print("something hit the coin")
game_controller.coinCollected()
queue_free()

View File

@ -1,28 +1,36 @@
extends Node2D
extends Node
var myBox = preload("res://scenes/crate.tscn")
@onready var box_trap = $BoxTrap
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
var crate = preload("res://scenes/crate.tscn")
@onready var boxtrap = $"../crates/boxtrap"
@onready var timer = $Timer
@onready var player = $"../CharacterBody2D"
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
var totalCoins = 0
func _on_area_2d_areatrigger(effect, body):
print("Game Controller sees the trigger"+effect)
print("Game Controller sees the trigger "+effect)
match effect:
"alert":
#do stuff
print("hi")
if body.is_in_group("player"):
for n in 3:
var box = myBox.instantiate()
add_child(box)
box.position = box_trap.position
var box = crate.instantiate()
owner.add_child(box)
box.position = boxtrap.position
"powerup":
print("you got power")
func coinCollected():
totalCoins += 1
print("Game controller will add coin " + str(totalCoins))
func playerDeath():
player.die()
timer.start()
func resetWorld():
get_tree().reload_current_scene()