Tile map added
This commit is contained in:
parent
c8753c98a6
commit
c550f9acaa
@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/CharacterBody2D")])
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selected_nodes=Array[NodePath]([])
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@ -8,7 +8,7 @@ Anim={
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"grid_snap_active": false,
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"grid_step": Vector2(8, 8),
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"grid_visibility": 1,
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"ofs": Vector2(-151.112, -74.4505),
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"ofs": Vector2(-105.653, -53.0822),
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"primary_grid_step": Vector2i(8, 8),
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"show_edit_locks": true,
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"show_guides": true,
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@ -32,7 +32,7 @@ Anim={
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"snap_rotation_step": 0.261799,
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"snap_scale": false,
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"snap_scale_step": 0.1,
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"zoom": 4.23785
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"zoom": 5.65685
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}
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3D={
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"fov": 70.01,
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/CharacterBody2D")])
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selected_nodes=Array[NodePath]([])
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@ -8,7 +8,7 @@ Anim={
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"grid_snap_active": false,
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"grid_step": Vector2(8, 8),
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"grid_visibility": 1,
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"ofs": Vector2(-45.0723, -30.4543),
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"ofs": Vector2(-107.204, -81.946),
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"primary_grid_step": Vector2i(8, 8),
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"show_edit_locks": true,
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"show_guides": true,
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@ -32,7 +32,7 @@ Anim={
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"snap_rotation_step": 0.261799,
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"snap_scale": false,
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"snap_scale_step": 0.1,
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"zoom": 4.48985
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"zoom": 2.11893
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}
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3D={
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"fov": 70.01,
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/CharacterBody2D")])
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selected_nodes=Array[NodePath]([])
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@ -13,13 +13,13 @@ dock_split_2=0
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dock_split_3=0
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dock_hsplit_1=0
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dock_hsplit_2=397
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dock_hsplit_3=-270
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dock_hsplit_3=-407
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dock_hsplit_4=0
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dock_filesystem_split=0
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dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://Graphics/Box.png")
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dock_filesystem_selected_paths=PackedStringArray("res://Graphics/Terrain (32x32).png")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://Graphics/")
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dock_3="Scene,Import"
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dock_4="FileSystem"
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@ -28,11 +28,11 @@ dock_5="Inspector,Node,History"
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[EditorNode]
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open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn", "res://scenes/crate.tscn")
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current_scene="res://scenes/crate.tscn"
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center_split_offset=0
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current_scene="res://scenes/game.tscn"
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center_split_offset=-333
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selected_default_debugger_tab_idx=0
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selected_main_editor_idx=0
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selected_bottom_panel_item=0
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selected_bottom_panel_item=12
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[ScriptEditor]
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@ -1,5 +1,5 @@
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ea4bc82a6ad023ab7ee23ee620429895
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::res://::1722291863
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::res://::1722296613
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icon.svg::CompressedTexture2D::9114977118871582245::1722291766::1722291766::1::::<><>::
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README.md::TextFile::-1::1722291766::0::1::::<><>::
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::res://Graphics/::1722291766
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@ -8,13 +8,13 @@ Player Idle 48x48.png::CompressedTexture2D::1237550707578490798::1722291766::172
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player jump 48x48.png::CompressedTexture2D::529369218674153276::1722291766::1722291766::1::::<><>::
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player run 48x48.png::CompressedTexture2D::2605915106209310501::1722291766::1722291766::1::::<><>::
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Terrain (32x32).png::CompressedTexture2D::592944405755909384::1722291766::1722291766::1::::<><>::
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::res://scenes/::1722291766
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bullet.tscn::PackedScene::6880909734590904373::1722291766::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1722291766::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://rvqjq6nksgag::::res://Graphics/Player Idle 48x48.png<>uid://bdelbnqhy0kn2::::res://Graphics/player run 48x48.png<>uid://hsovsssoucoy::::res://Graphics/player jump 48x48.png
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crate.tscn::PackedScene::6328092438971191794::1722291766::0::1::::<><>::uid://ihg1aef42mnn::::res://Graphics/Box.png
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game.tscn::PackedScene::1738196330916037717::1722291766::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://iphyceyp7aay::::res://Graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://cwfm01fpdmr1k::::res://scenes/crate.tscn
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::res://scripts/::1722291766
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bullet.gd::GDScript::-1::1722291766::0::1::::<>Area2D<>::
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CharacterBody2D.gd::GDScript::-1::1722291766::0::1::::<>CharacterBody2D<>::
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::res://scenes/::1722294131
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bullet.tscn::PackedScene::6880909734590904373::1722294131::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1722294131::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://rvqjq6nksgag::::res://Graphics/Player Idle 48x48.png<>uid://bdelbnqhy0kn2::::res://Graphics/player run 48x48.png<>uid://hsovsssoucoy::::res://Graphics/player jump 48x48.png
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crate.tscn::PackedScene::6328092438971191794::1722294131::0::1::::<><>::uid://ihg1aef42mnn::::res://Graphics/Box.png
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game.tscn::PackedScene::1738196330916037717::1722294131::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://iphyceyp7aay::::res://Graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://cwfm01fpdmr1k::::res://scenes/crate.tscn
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::res://scripts/::1722294131
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bullet.gd::GDScript::-1::1722293063::0::1::::<>Area2D<>::
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CharacterBody2D.gd::GDScript::-1::1722294131::0::1::::<>CharacterBody2D<>::
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gamecontroller.gd::GDScript::-1::1722291766::0::1::::<>Node2D<>::
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Trigger.gd::GDScript::-1::1722291766::0::1::::<>Area2D<>::
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@ -1,4 +1 @@
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res://scenes/game.tscn
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res://scenes/character.tscn
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res://scenes/bullet.tscn
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res://scenes/crate.tscn
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@ -8,7 +8,7 @@ Anim={
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"grid_snap_active": false,
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"grid_step": Vector2(8, 8),
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"grid_visibility": 1,
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"ofs": Vector2(-192.5, -79),
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"ofs": Vector2(-267.191, 13.1037),
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"primary_grid_step": Vector2i(8, 8),
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"show_edit_locks": true,
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"show_guides": true,
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@ -32,7 +32,7 @@ Anim={
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"snap_rotation_step": 0.261799,
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"snap_scale": false,
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"snap_scale_step": 0.1,
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"zoom": 2.0
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"zoom": 1.05946
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}
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3D={
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"fov": 70.01,
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/CharacterBody2D")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/TileMap")])
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@ -1,5 +1,5 @@
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[folding]
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node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("StaticBody2D"), PackedStringArray("Transform"), NodePath("level/groundblock"), PackedStringArray("Transform"), NodePath("level/groundblock/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock4"), PackedStringArray("Transform"), NodePath("level/groundblock4/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock2"), PackedStringArray("Transform"), NodePath("level/groundblock2/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock3"), PackedStringArray("Transform"), NodePath("level/groundblock3/CollisionShape2D"), PackedStringArray("Transform"), NodePath("Area2D"), PackedStringArray("Transform")]
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resource_unfolds=["res://scenes/game.tscn::TileSet_p8gjw", PackedStringArray(), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::RectangleShape2D_cq7kj", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
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nodes_folded=[NodePath("StaticBody2D"), NodePath("level"), NodePath("CharacterBody2D"), NodePath("Area2D")]
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node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("StaticBody2D"), PackedStringArray("Transform"), NodePath("Area2D"), PackedStringArray("Transform")]
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resource_unfolds=["res://scenes/game.tscn::TileSet_p8gjw", PackedStringArray("terrain_set__array", "terrain_set_0/terrain__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
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nodes_folded=[NodePath("StaticBody2D"), NodePath("CharacterBody2D"), NodePath("Area2D")]
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@ -8,7 +8,7 @@ tile_source_sort=0
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run_live_debug=true
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run_reload_scripts=true
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run_debug_collisions=false
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run_debug_collisions=true
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[recent_files]
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@ -17,11 +17,11 @@ state={
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 33,
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"column": 29,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 67,
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"scroll_position": 0.0,
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"row": 56,
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"scroll_position": 39.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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@ -31,10 +31,10 @@ state={
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 14,
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"column": 15,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 13,
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"h_scroll_position": 28,
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"row": 2,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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328
scenes/game.tscn
328
scenes/game.tscn
@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=3 uid="uid://y083suj12rld"]
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[gd_scene load_steps=10 format=3 uid="uid://y083suj12rld"]
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[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"]
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[ext_resource type="PackedScene" uid="uid://go4yc8hfo1gq" path="res://scenes/character.tscn" id="2_64ccm"]
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@ -10,62 +10,347 @@
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texture = ExtResource("2_74wn8")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0/terrains_peering_bit/bottom_left_corner = 0
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1:0/0/terrains_peering_bit/left_side = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/left_side = 0
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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4:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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6:0/0/terrains_peering_bit/left_side = 0
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6:0/0/terrains_peering_bit/top_left_corner = 0
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6:0/0/terrains_peering_bit/top_side = 0
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6:0/0/terrains_peering_bit/top_right_corner = 0
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 0
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_right_corner = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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7:0/0/terrains_peering_bit/left_side = 0
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7:0/0/terrains_peering_bit/top_left_corner = 0
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7:0/0/terrains_peering_bit/top_side = 0
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7:0/0/terrains_peering_bit/top_right_corner = 0
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0/terrains_peering_bit/bottom_left_corner = 0
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9:0/0/terrains_peering_bit/left_side = 0
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9:0/0/terrains_peering_bit/top_side = 0
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10:0/0 = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain = 0
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10:0/0/terrains_peering_bit/right_side = 0
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10:0/0/terrains_peering_bit/bottom_side = 0
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10:0/0/terrains_peering_bit/bottom_left_corner = 0
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10:0/0/terrains_peering_bit/left_side = 0
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10:0/0/terrains_peering_bit/top_left_corner = 0
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10:0/0/terrains_peering_bit/top_side = 0
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12:0/0 = 0
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12:0/0/terrain_set = 0
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12:0/0/terrain = 0
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12:0/0/terrains_peering_bit/right_side = 0
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12:0/0/terrains_peering_bit/bottom_right_corner = 0
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12:0/0/terrains_peering_bit/bottom_side = 0
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12:0/0/terrains_peering_bit/left_side = 0
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12:0/0/terrains_peering_bit/top_side = 0
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13:0/0 = 0
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13:0/0/terrain_set = 0
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13:0/0/terrain = 0
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13:0/0/terrains_peering_bit/right_side = 0
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13:0/0/terrains_peering_bit/bottom_side = 0
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13:0/0/terrains_peering_bit/bottom_left_corner = 0
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13:0/0/terrains_peering_bit/left_side = 0
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13:0/0/terrains_peering_bit/top_side = 0
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15:0/0 = 0
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15:0/0/terrain_set = 0
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15:0/0/terrain = 0
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15:0/0/terrains_peering_bit/right_side = 0
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15:0/0/terrains_peering_bit/bottom_side = 0
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15:0/0/terrains_peering_bit/left_side = 0
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15:0/0/terrains_peering_bit/top_side = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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||||
0:1/0/terrains_peering_bit/bottom_side = 0
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||||
0:1/0/terrains_peering_bit/top_side = 0
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||||
0:1/0/terrains_peering_bit/top_right_corner = 0
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/terrains_peering_bit/right_side = 0
|
||||
1:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:1/0/terrains_peering_bit/bottom_side = 0
|
||||
1:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:1/0/terrains_peering_bit/left_side = 0
|
||||
1:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:1/0/terrains_peering_bit/top_side = 0
|
||||
1:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:1/0 = 0
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/terrain = 0
|
||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/left_side = 0
|
||||
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/top_side = 0
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 0
|
||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||
4:1/0/terrains_peering_bit/top_side = 0
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 0
|
||||
6:1/0/terrains_peering_bit/right_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/left_side = 0
|
||||
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0 = 0
|
||||
7:1/0/terrain_set = 0
|
||||
7:1/0/terrain = 0
|
||||
7:1/0/terrains_peering_bit/right_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:1/0/terrains_peering_bit/left_side = 0
|
||||
7:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 0
|
||||
9:1/0/terrains_peering_bit/right_side = 0
|
||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||
9:1/0/terrains_peering_bit/left_side = 0
|
||||
9:1/0/terrains_peering_bit/top_side = 0
|
||||
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
10:1/0/terrains_peering_bit/left_side = 0
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/left_side = 0
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/terrains_peering_bit/right_side = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
15:1/0/terrains_peering_bit/left_side = 0
|
||||
15:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
16:1/0 = 0
|
||||
16:1/0/terrain_set = 0
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||
16:1/0/terrains_peering_bit/left_side = 0
|
||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
16:1/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
1:2/0/terrains_peering_bit/left_side = 0
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
12:3/0 = 0
|
||||
12:3/0/terrain_set = 0
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
13:3/0 = 0
|
||||
13:3/0/terrain_set = 0
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
6:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
7:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
10:4/0/terrains_peering_bit/left_side = 0
|
||||
10:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:4/0 = 0
|
||||
12:4/0/terrain_set = 0
|
||||
12:4/0/terrain = 0
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
12:4/0/terrains_peering_bit/top_side = 0
|
||||
13:4/0 = 0
|
||||
13:4/0/terrain_set = 0
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_p8gjw"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "ground"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_vd3un")
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_3u4a8"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cq7kj"]
|
||||
size = Vector2(91, 20)
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"]
|
||||
radius = 60.2993
|
||||
|
||||
@ -75,7 +360,7 @@ script = ExtResource("1_77wyw")
|
||||
[node name="TileMap" type="TileMap" parent="."]
|
||||
tile_set = SubResource("TileSet_p8gjw")
|
||||
format = 2
|
||||
layer_0/tile_data = PackedInt32Array(917501, 0, 4, 917502, 0, 4, 917503, 0, 4, 851968, 0, 4, 851969, 0, 4, 851970, 0, 4, 851971, 0, 4, 851972, 0, 4, 851973, 0, 4, 851974, 0, 4, 851975, 0, 4, 720898, 0, 4, 720899, 0, 4, 720900, 0, 4, 655371, 0, 4, 655372, 0, 4, 655373, 0, 4, 589839, 0, 4, 589840, 0, 4, 589841, 0, 4)
|
||||
layer_0/tile_data = PackedInt32Array(917501, 0, 4, 917502, 65536, 4, 917503, 65536, 4, 851968, 65536, 4, 851969, 0, 0, 851970, 655360, 3, 851971, 65536, 0, 851972, 65536, 4, 851973, 0, 4, 851974, 0, 4, 851975, 0, 4, 720898, 0, 4, 720899, 0, 4, 720900, 0, 4, 655371, 0, 4, 655372, 0, 4, 655373, 0, 4, 589839, 0, 4, 589840, 0, 4, 589841, 0, 4, 262145, 65536, 1, 327681, 65536, 2, 393218, 0, 1, 458754, 0, 2, 458755, 458752, 0, 524291, 0, 2, 524292, 589824, 4, 524293, 65536, 2, 524294, 655360, 4, 524295, 131072, 2, 458759, 393216, 0, 458760, 65536, 2, 458761, 655360, 4, 458762, 65536, 2, 458763, 131072, 2, 458764, 65536, 4, 458765, 786432, 0, 524301, 0, 2, 524302, 131072, 2, 458766, 131072, 0, 393229, 262144, 1, 327693, 1048576, 3, 327692, 0, 4, 393227, 131072, 0, 393225, 65536, 0, 393226, 65536, 0, 393224, 589824, 3, 458758, 65536, 1, 393223, 65536, 0, 458757, 65536, 1, 393221, 589824, 3, 393220, 393216, 1, 393219, 65536, 1, 327683, 65536, 1, 458756, 65536, 1, 393222, 65536, 0, 327682, 458752, 0, 262146, 65536, 1, 262147, 65536, 1, 196611, 655360, 3, 196612, 131072, 0, 262148, 131072, 1, 327684, 131072, 1, 262144, 458752, 0, 196610, 65536, 0, 196609, 589824, 3, 196608, 589824, 0, 262143, 0, 0, 327679, 0, 2, 327680, 0, 2, 983046, 131072, 4, 983045, 65536, 4, 983044, 0, 4, 917507, 131072, 2, 917506, 65536, 2, 917505, 0, 2, 851964, 131072, 4, 851963, 65536, 4, 851962, 0, 4, 786425, 131072, 4, 786424, 0, 4)
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||
position = Vector2(236, 415)
|
||||
@ -88,39 +373,6 @@ shape = SubResource("WorldBoundaryShape2D_3u4a8")
|
||||
|
||||
[node name="level" type="Node2D" parent="."]
|
||||
|
||||
[node name="groundblock" type="StaticBody2D" parent="level"]
|
||||
position = Vector2(114, 362)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock"]
|
||||
position = Vector2(-1.5, 0)
|
||||
shape = SubResource("RectangleShape2D_cq7kj")
|
||||
|
||||
[node name="groundblock4" type="StaticBody2D" parent="level"]
|
||||
position = Vector2(91, 430)
|
||||
scale = Vector2(3.76, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock4"]
|
||||
position = Vector2(-1.5, 0)
|
||||
shape = SubResource("RectangleShape2D_cq7kj")
|
||||
|
||||
[node name="groundblock2" type="StaticBody2D" parent="level"]
|
||||
position = Vector2(532, 299)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock2"]
|
||||
position = Vector2(-1.5, 0)
|
||||
shape = SubResource("RectangleShape2D_cq7kj")
|
||||
|
||||
[node name="groundblock3" type="StaticBody2D" parent="level"]
|
||||
position = Vector2(401, 331)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock3"]
|
||||
position = Vector2(-1.5, 0)
|
||||
shape = SubResource("RectangleShape2D_cq7kj")
|
||||
|
||||
[node name="CharacterBody2D" parent="." groups=["player"] instance=ExtResource("2_64ccm")]
|
||||
position = Vector2(-1, -35)
|
||||
PUSH_FORCE = 550
|
||||
|
@ -41,13 +41,21 @@ func _physics_process(delta):
|
||||
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
#make a bullet
|
||||
var myBullet = bullet.instantiate()
|
||||
var myBullet = bullet.instantiate() #you can only instantiate a scene
|
||||
#set bullet speed?
|
||||
|
||||
#put the bullet at the Marker
|
||||
owner.add_child(myBullet)
|
||||
owner.add_child(myBullet) #owner because its adding it to the game and not the character.
|
||||
#This is important because if the character jumps you don't want the bullet to jump as well.
|
||||
if not faceLeft:
|
||||
#facing right
|
||||
myBullet.transform = marker_right.global_transform
|
||||
pass
|
||||
else:
|
||||
myBullet.transform = marker_left.global_transform
|
||||
myBullet.setSpeed(-750) #Tim changed it to -750. Magic number. Not sure why.
|
||||
|
||||
#remove the pass at the end
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction = Input.get_axis("ui_left", "ui_right")
|
||||
|
@ -10,5 +10,5 @@ func _physics_process(delta):
|
||||
|
||||
func _on_body_entered(body):
|
||||
print("bullet hit something")
|
||||
if not body.is_in_group("player"):
|
||||
if not body.is_in_group("player"): #if it hits something other than the player, then disappear
|
||||
queue_free()
|
||||
|
Loading…
Reference in New Issue
Block a user