multi levels, timer, health, coins, key
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								fabigame/assets/graphics/pickups/key.png
									
									
									
									
									
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								fabigame/assets/graphics/pickups/key.png
									
									
									
									
									
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		 After Width: | Height: | Size: 51 KiB  | 
							
								
								
									
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								fabigame/assets/graphics/pickups/key.png.import
									
									
									
									
									
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								fabigame/assets/graphics/pickups/key.png.import
									
									
									
									
									
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							@ -0,0 +1,34 @@
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@ -316,4 +317,9 @@ autoplay = "Idle"
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texture = ExtResource("1_yjgfx")
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@ -453,7 +454,7 @@ unique_name_in_owner = true
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script = ExtResource("1_tpgoh")
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					script = ExtResource("1_tpgoh")
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[node name="CharacterBody2D" parent="." instance=ExtResource("1_4l1yw")]
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position = Vector2(305, -22)
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[node name="Box" parent="." groups=["shootable"] instance=ExtResource("1_mg5q5")]
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position = Vector2(137, 23)
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@ -471,13 +472,13 @@ metadata/_edit_group_ = true
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[node name="Area2D" type="Area2D" parent="."]
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position = Vector2(232, 291)
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scale = Vector2(24.2, 4.16)
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@ -496,22 +497,18 @@ metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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[node name="BadGuy" parent="BadGuys" instance=ExtResource("12_18k5f")]
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metadata/_edit_group_ = true
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			||||||
 | 
					4:0/0 = 0
 | 
				
			||||||
 | 
					4:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					4:0/0/terrain = 0
 | 
				
			||||||
 | 
					4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					4:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					6:0/0 = 0
 | 
				
			||||||
 | 
					6:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					6:0/0/terrain = 0
 | 
				
			||||||
 | 
					6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 0, 16, 0, 0, 16, 0)
 | 
				
			||||||
 | 
					6:0/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					6:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					6:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					6:0/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					6:0/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					6:0/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					6:0/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					7:0/0 = 0
 | 
				
			||||||
 | 
					7:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					7:0/0/terrain = 0
 | 
				
			||||||
 | 
					7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 0, 16, 0, 0, -16, 0)
 | 
				
			||||||
 | 
					7:0/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					7:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					7:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					7:0/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					7:0/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					7:0/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					7:0/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					9:0/0 = 0
 | 
				
			||||||
 | 
					9:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					9:0/0/terrain = 0
 | 
				
			||||||
 | 
					9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					9:0/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					9:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					9:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					9:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					9:0/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					9:0/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					10:0/0 = 0
 | 
				
			||||||
 | 
					10:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					10:0/0/terrain = 0
 | 
				
			||||||
 | 
					10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					10:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					10:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					10:0/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					10:0/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					10:0/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					12:0/0 = 0
 | 
				
			||||||
 | 
					12:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					12:0/0/terrain = 0
 | 
				
			||||||
 | 
					12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					12:0/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					12:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					12:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					12:0/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					13:0/0 = 0
 | 
				
			||||||
 | 
					13:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					13:0/0/terrain = 0
 | 
				
			||||||
 | 
					13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					13:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					13:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					13:0/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					13:0/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					15:0/0 = 0
 | 
				
			||||||
 | 
					15:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					15:0/0/terrain = 0
 | 
				
			||||||
 | 
					15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
 | 
				
			||||||
 | 
					15:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					15:0/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					0:1/0 = 0
 | 
				
			||||||
 | 
					0:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					0:1/0/terrain = 0
 | 
				
			||||||
 | 
					0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					0:1/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					0:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					0:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					0:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					0:1/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					1:1/0 = 0
 | 
				
			||||||
 | 
					1:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					1:1/0/terrain = 0
 | 
				
			||||||
 | 
					1:1/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					1:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					1:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					1:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					1:1/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					1:1/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					1:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					1:1/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					2:1/0 = 0
 | 
				
			||||||
 | 
					2:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					2:1/0/terrain = 0
 | 
				
			||||||
 | 
					2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					2:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					2:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					2:1/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					2:1/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					2:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					4:1/0 = 0
 | 
				
			||||||
 | 
					4:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					4:1/0/terrain = 0
 | 
				
			||||||
 | 
					4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					4:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					4:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					6:1/0 = 0
 | 
				
			||||||
 | 
					6:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					6:1/0/terrain = 0
 | 
				
			||||||
 | 
					6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0, -16, 0, 0, 16, 0)
 | 
				
			||||||
 | 
					6:1/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					6:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					6:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					6:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					6:1/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					6:1/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					6:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					7:1/0 = 0
 | 
				
			||||||
 | 
					7:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					7:1/0/terrain = 0
 | 
				
			||||||
 | 
					7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0, -16, 0, 0, -16, 0)
 | 
				
			||||||
 | 
					7:1/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					7:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					7:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					7:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					7:1/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					7:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					7:1/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					9:1/0 = 0
 | 
				
			||||||
 | 
					9:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					9:1/0/terrain = 0
 | 
				
			||||||
 | 
					9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					9:1/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					9:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					9:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					9:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					9:1/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					10:1/0 = 0
 | 
				
			||||||
 | 
					10:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					10:1/0/terrain = 0
 | 
				
			||||||
 | 
					10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					10:1/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					10:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					10:1/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					10:1/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					10:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					10:1/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					12:1/0 = 0
 | 
				
			||||||
 | 
					12:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					12:1/0/terrain = 0
 | 
				
			||||||
 | 
					12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -16, 0, 0, 16, 0, 16, 16, -16, 16, -16, -16)
 | 
				
			||||||
 | 
					12:1/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					12:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					12:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					12:1/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					13:1/0 = 0
 | 
				
			||||||
 | 
					13:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					13:1/0/terrain = 0
 | 
				
			||||||
 | 
					13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -16, 16, -16, 16, 16, -16, 16, -16, 0, 0, 0)
 | 
				
			||||||
 | 
					13:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					13:1/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					13:1/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					13:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					15:1/0 = 0
 | 
				
			||||||
 | 
					15:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					15:1/0/terrain = 0
 | 
				
			||||||
 | 
					15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					15:1/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					15:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					15:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					15:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					15:1/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					16:1/0 = 0
 | 
				
			||||||
 | 
					16:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					16:1/0/terrain = 0
 | 
				
			||||||
 | 
					16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					16:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					16:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					16:1/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					16:1/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					16:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					0:2/0 = 0
 | 
				
			||||||
 | 
					0:2/0/terrain_set = 0
 | 
				
			||||||
 | 
					0:2/0/terrain = 0
 | 
				
			||||||
 | 
					0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					0:2/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					0:2/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					0:2/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					1:2/0 = 0
 | 
				
			||||||
 | 
					1:2/0/terrain_set = 0
 | 
				
			||||||
 | 
					1:2/0/terrain = 0
 | 
				
			||||||
 | 
					1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					1:2/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					1:2/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					1:2/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					1:2/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					1:2/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					2:2/0 = 0
 | 
				
			||||||
 | 
					2:2/0/terrain_set = 0
 | 
				
			||||||
 | 
					2:2/0/terrain = 0
 | 
				
			||||||
 | 
					2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					2:2/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					2:2/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					2:2/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					4:2/0 = 0
 | 
				
			||||||
 | 
					4:2/0/terrain_set = 0
 | 
				
			||||||
 | 
					4:2/0/terrain = 0
 | 
				
			||||||
 | 
					4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					4:2/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					6:3/0 = 0
 | 
				
			||||||
 | 
					6:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					6:3/0/terrain = 0
 | 
				
			||||||
 | 
					6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -16, 0, -16, 0, 0, 16, 0)
 | 
				
			||||||
 | 
					6:3/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					6:3/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					6:3/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					6:3/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					7:3/0 = 0
 | 
				
			||||||
 | 
					7:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					7:3/0/terrain = 0
 | 
				
			||||||
 | 
					7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, 0, -16, 0, 0, -16, 0)
 | 
				
			||||||
 | 
					7:3/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					7:3/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					7:3/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					7:3/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					9:3/0 = 0
 | 
				
			||||||
 | 
					9:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					9:3/0/terrain = 0
 | 
				
			||||||
 | 
					9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 0, 16, 0, 0, -16, 0)
 | 
				
			||||||
 | 
					9:3/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					9:3/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					9:3/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					10:3/0 = 0
 | 
				
			||||||
 | 
					10:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					10:3/0/terrain = 0
 | 
				
			||||||
 | 
					10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 0, 16, 0, 0, 16, 0)
 | 
				
			||||||
 | 
					10:3/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					10:3/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					10:3/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					12:3/0 = 0
 | 
				
			||||||
 | 
					12:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					12:3/0/terrain = 0
 | 
				
			||||||
 | 
					12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
 | 
				
			||||||
 | 
					12:3/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					12:3/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					12:3/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					13:3/0 = 0
 | 
				
			||||||
 | 
					13:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					13:3/0/terrain = 0
 | 
				
			||||||
 | 
					13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
 | 
				
			||||||
 | 
					13:3/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					13:3/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					13:3/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					15:3/0 = 0
 | 
				
			||||||
 | 
					15:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					15:3/0/terrain = 0
 | 
				
			||||||
 | 
					15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
 | 
				
			||||||
 | 
					15:3/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					15:3/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					16:3/0 = 0
 | 
				
			||||||
 | 
					16:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					16:3/0/terrain = 0
 | 
				
			||||||
 | 
					16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
 | 
				
			||||||
 | 
					16:3/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					16:3/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					0:4/0 = 0
 | 
				
			||||||
 | 
					0:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					0:4/0/terrain = 0
 | 
				
			||||||
 | 
					0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
 | 
				
			||||||
 | 
					0:4/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					1:4/0 = 0
 | 
				
			||||||
 | 
					1:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					1:4/0/terrain = 0
 | 
				
			||||||
 | 
					1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					1:4/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					1:4/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					2:4/0 = 0
 | 
				
			||||||
 | 
					2:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					2:4/0/terrain = 0
 | 
				
			||||||
 | 
					2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					2:4/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					4:4/0 = 0
 | 
				
			||||||
 | 
					4:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					4:4/0/terrain = 0
 | 
				
			||||||
 | 
					4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					6:4/0 = 0
 | 
				
			||||||
 | 
					6:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					6:4/0/terrain = 0
 | 
				
			||||||
 | 
					6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 0, 16, 0, 0, 16, 0)
 | 
				
			||||||
 | 
					6:4/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					6:4/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					6:4/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					6:4/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					7:4/0 = 0
 | 
				
			||||||
 | 
					7:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					7:4/0/terrain = 0
 | 
				
			||||||
 | 
					7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 0, 16, 0, 0, -16, 0)
 | 
				
			||||||
 | 
					7:4/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					7:4/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					7:4/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					7:4/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					9:4/0 = 0
 | 
				
			||||||
 | 
					9:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					9:4/0/terrain = 0
 | 
				
			||||||
 | 
					9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, 0, -16, 0, 0, -16, 0)
 | 
				
			||||||
 | 
					9:4/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					9:4/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					9:4/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					10:4/0 = 0
 | 
				
			||||||
 | 
					10:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					10:4/0/terrain = 0
 | 
				
			||||||
 | 
					10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -16, 0, -16, 0, 0, 16, 0)
 | 
				
			||||||
 | 
					10:4/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					10:4/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					10:4/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					12:4/0 = 0
 | 
				
			||||||
 | 
					12:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					12:4/0/terrain = 0
 | 
				
			||||||
 | 
					12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
 | 
				
			||||||
 | 
					12:4/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					12:4/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					12:4/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					13:4/0 = 0
 | 
				
			||||||
 | 
					13:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					13:4/0/terrain = 0
 | 
				
			||||||
 | 
					13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
 | 
				
			||||||
 | 
					13:4/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					13:4/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					13:4/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					15:4/0 = 0
 | 
				
			||||||
 | 
					15:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					15:4/0/terrain = 0
 | 
				
			||||||
 | 
					15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
 | 
				
			||||||
 | 
					15:4/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					15:4/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					16:4/0 = 0
 | 
				
			||||||
 | 
					16:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					16:4/0/terrain = 0
 | 
				
			||||||
 | 
					16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
 | 
				
			||||||
 | 
					16:4/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					16:4/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="TileSet" id="TileSet_vbomn"]
 | 
				
			||||||
 | 
					tile_size = Vector2i(32, 32)
 | 
				
			||||||
 | 
					physics_layer_0/collision_layer = 1
 | 
				
			||||||
 | 
					terrain_set_0/mode = 0
 | 
				
			||||||
 | 
					terrain_set_0/terrain_0/name = "Ground 0"
 | 
				
			||||||
 | 
					terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
 | 
				
			||||||
 | 
					terrain_set_1/mode = 0
 | 
				
			||||||
 | 
					terrain_set_1/terrain_0/name = "Sky"
 | 
				
			||||||
 | 
					terrain_set_1/terrain_0/color = Color(0, 0.701961, 0.917647, 1)
 | 
				
			||||||
 | 
					sources/0 = SubResource("TileSetAtlasSource_bdyqk")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_vdfbk"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="RectangleShape2D" id="RectangleShape2D_lbd3t"]
 | 
				
			||||||
 | 
					size = Vector2(20, 4.47115)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Game" type="Node2D"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Background" type="Parallax2D" parent="."]
 | 
				
			||||||
 | 
					texture_filter = 1
 | 
				
			||||||
 | 
					scroll_scale = Vector2(0.5, 1)
 | 
				
			||||||
 | 
					repeat_size = Vector2(320, 0)
 | 
				
			||||||
 | 
					repeat_times = 4
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Sprite2D" type="Sprite2D" parent="Background"]
 | 
				
			||||||
 | 
					texture_filter = 1
 | 
				
			||||||
 | 
					position = Vector2(160, 90)
 | 
				
			||||||
 | 
					texture = ExtResource("1_tnlsl")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Sprite2D2" type="Sprite2D" parent="Background"]
 | 
				
			||||||
 | 
					texture_filter = 1
 | 
				
			||||||
 | 
					position = Vector2(160, -128.25)
 | 
				
			||||||
 | 
					scale = Vector2(1, 51.5)
 | 
				
			||||||
 | 
					texture = ExtResource("2_6ci1w")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Clouds" type="Parallax2D" parent="."]
 | 
				
			||||||
 | 
					scroll_scale = Vector2(0.1, 0.1)
 | 
				
			||||||
 | 
					repeat_size = Vector2(320, 0)
 | 
				
			||||||
 | 
					repeat_times = 4
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Sprite2D" type="Sprite2D" parent="Clouds"]
 | 
				
			||||||
 | 
					texture_filter = 1
 | 
				
			||||||
 | 
					position = Vector2(160, 90)
 | 
				
			||||||
 | 
					texture = ExtResource("3_uqjdf")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Grass" type="Parallax2D" parent="."]
 | 
				
			||||||
 | 
					scroll_scale = Vector2(0.8, 0.8)
 | 
				
			||||||
 | 
					repeat_size = Vector2(320, 0)
 | 
				
			||||||
 | 
					repeat_times = 3
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Sprite2D" type="Sprite2D" parent="Grass"]
 | 
				
			||||||
 | 
					texture_filter = 1
 | 
				
			||||||
 | 
					position = Vector2(160, 90)
 | 
				
			||||||
 | 
					texture = ExtResource("4_71wd1")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Midground" type="Parallax2D" parent="."]
 | 
				
			||||||
 | 
					repeat_size = Vector2(320, 0)
 | 
				
			||||||
 | 
					repeat_times = 4
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Sprite2D" type="Sprite2D" parent="Midground"]
 | 
				
			||||||
 | 
					texture_filter = 1
 | 
				
			||||||
 | 
					position = Vector2(160, 90)
 | 
				
			||||||
 | 
					texture = ExtResource("5_b0wjm")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="TileMapLayer" type="TileMapLayer" parent="."]
 | 
				
			||||||
 | 
					texture_filter = 1
 | 
				
			||||||
 | 
					position = Vector2(918, 72)
 | 
				
			||||||
 | 
					tile_map_data = PackedByteArray("AADx/wMAAAACAAAAAADw/wMAAAABAAAAAADv/wMAAAABAAAAAADu/wMAAAABAAAAAADt/wMAAAABAAAAAADs/wMAAAABAAAAAADr/wMAAAABAAAAAADq/wMAAAABAAAAAADp/wMAAAABAAAAAADo/wMAAAABAAAAAADn/wMAAAABAAAAAADm/wMAAAABAAAAAADl/wMAAAABAAAAAADk/wMAAAABAAAAAADj/wMAAAAAAAAAAADj/wQAAAAAAAIAAADk/wQAAAABAAIAAADl/wQAAAABAAIAAADm/wQAAAABAAIAAADn/wQAAAABAAIAAADo/wQAAAABAAIAAADp/wQAAAABAAIAAADq/wQAAAABAAIAAADr/wQAAAABAAIAAADs/wQAAAABAAIAAADt/wQAAAABAAIAAADu/wQAAAABAAIAAADv/wQAAAABAAIAAADw/wQAAAABAAIAAADx/wQAAAACAAIAAADs////AAAEAAQAAADq/wAAAAACAAQAAADp/wAAAAAAAAQAAADu//7/AAAAAAQAAADv//7/AAABAAQAAADw//7/AAABAAQAAADx//7/AAACAAQAAADn/wEAAAAEAAQAAADl////AAACAAQAAADk////AAAAAAQAAADi//3/AAAEAAQAAADz/wAAAAAEAAQAAADv/wEAAAAAAAQAAADw/wEAAAACAAQAAAA=")
 | 
				
			||||||
 | 
					tile_set = SubResource("TileSet_vbomn")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="SceneManager" type="Node" parent="."]
 | 
				
			||||||
 | 
					unique_name_in_owner = true
 | 
				
			||||||
 | 
					script = ExtResource("7_3s0ov")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="CharacterBody2D" parent="." instance=ExtResource("8_ctqq8")]
 | 
				
			||||||
 | 
					position = Vector2(139, 80)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Box" parent="." groups=["shootable"] instance=ExtResource("9_b3256")]
 | 
				
			||||||
 | 
					position = Vector2(315, 140)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Box2" parent="." groups=["shootable"] instance=ExtResource("9_b3256")]
 | 
				
			||||||
 | 
					position = Vector2(60, -18)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Box3" parent="." groups=["shootable"] instance=ExtResource("9_b3256")]
 | 
				
			||||||
 | 
					position = Vector2(98, 142)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="StaticBody2D" type="StaticBody2D" parent="."]
 | 
				
			||||||
 | 
					position = Vector2(142, 181)
 | 
				
			||||||
 | 
					metadata/_edit_group_ = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
 | 
				
			||||||
 | 
					shape = SubResource("WorldBoundaryShape2D_vdfbk")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Area2D" type="Area2D" parent="."]
 | 
				
			||||||
 | 
					position = Vector2(232, 291)
 | 
				
			||||||
 | 
					scale = Vector2(24.2, 4.16)
 | 
				
			||||||
 | 
					script = ExtResource("10_c8glf")
 | 
				
			||||||
 | 
					metadata/_edit_group_ = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
 | 
				
			||||||
 | 
					position = Vector2(0, -7.76443)
 | 
				
			||||||
 | 
					shape = SubResource("RectangleShape2D_lbd3t")
 | 
				
			||||||
 | 
					debug_color = Color(0.31865, 0.625237, 0, 0.42)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Coins" type="Node" parent="."]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Coin" parent="Coins" instance=ExtResource("11_0vqln")]
 | 
				
			||||||
 | 
					position = Vector2(54, 26)
 | 
				
			||||||
 | 
					metadata/_edit_group_ = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Coin3" parent="Coins" instance=ExtResource("11_0vqln")]
 | 
				
			||||||
 | 
					position = Vector2(-29, -40)
 | 
				
			||||||
 | 
					metadata/_edit_group_ = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Coin4" parent="Coins" instance=ExtResource("11_0vqln")]
 | 
				
			||||||
 | 
					position = Vector2(437, -7)
 | 
				
			||||||
 | 
					metadata/_edit_group_ = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Coin7" parent="Coins" instance=ExtResource("11_0vqln")]
 | 
				
			||||||
 | 
					position = Vector2(377, -6)
 | 
				
			||||||
 | 
					metadata/_edit_group_ = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Coin6" parent="Coins" instance=ExtResource("11_0vqln")]
 | 
				
			||||||
 | 
					position = Vector2(421, 93)
 | 
				
			||||||
 | 
					metadata/_edit_group_ = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Coin5" parent="Coins" instance=ExtResource("11_0vqln")]
 | 
				
			||||||
 | 
					position = Vector2(212, 60)
 | 
				
			||||||
 | 
					metadata/_edit_group_ = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Coin2" parent="Coins" instance=ExtResource("11_0vqln")]
 | 
				
			||||||
 | 
					position = Vector2(517, 59)
 | 
				
			||||||
 | 
					metadata/_edit_group_ = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="BadGuys" type="Node" parent="."]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="BadGuy" parent="BadGuys" instance=ExtResource("12_hwoa7")]
 | 
				
			||||||
 | 
					position = Vector2(390, 91)
 | 
				
			||||||
 | 
					metadata/_edit_group_ = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="BadGuy2" parent="BadGuys" instance=ExtResource("12_hwoa7")]
 | 
				
			||||||
 | 
					position = Vector2(40, 23)
 | 
				
			||||||
 | 
					metadata/_edit_group_ = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="CanvasLayer" type="CanvasLayer" parent="."]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Control" parent="CanvasLayer" instance=ExtResource("13_7qh3f")]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
 | 
				
			||||||
							
								
								
									
										50
									
								
								fabigame/scenes/ui.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										50
									
								
								fabigame/scenes/ui.tscn
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,50 @@
 | 
				
			|||||||
 | 
					[gd_scene load_steps=2 format=3 uid="uid://bj4sdxqrlfr02"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[ext_resource type="Script" path="res://scripts/ui.gd" id="1_xocjg"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Control" type="Control"]
 | 
				
			||||||
 | 
					layout_mode = 3
 | 
				
			||||||
 | 
					anchors_preset = 15
 | 
				
			||||||
 | 
					anchor_right = 1.0
 | 
				
			||||||
 | 
					anchor_bottom = 1.0
 | 
				
			||||||
 | 
					grow_horizontal = 2
 | 
				
			||||||
 | 
					grow_vertical = 2
 | 
				
			||||||
 | 
					script = ExtResource("1_xocjg")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="VBoxContainer" type="VBoxContainer" parent="."]
 | 
				
			||||||
 | 
					layout_mode = 1
 | 
				
			||||||
 | 
					anchors_preset = 10
 | 
				
			||||||
 | 
					anchor_right = 1.0
 | 
				
			||||||
 | 
					grow_horizontal = 2
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
 | 
				
			||||||
 | 
					layout_mode = 2
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
 | 
				
			||||||
 | 
					layout_mode = 2
 | 
				
			||||||
 | 
					size_flags_horizontal = 3
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer"]
 | 
				
			||||||
 | 
					texture_filter = 1
 | 
				
			||||||
 | 
					layout_mode = 2
 | 
				
			||||||
 | 
					text = "Health: 100"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
 | 
				
			||||||
 | 
					layout_mode = 2
 | 
				
			||||||
 | 
					size_flags_horizontal = 3
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3"]
 | 
				
			||||||
 | 
					texture_filter = 1
 | 
				
			||||||
 | 
					layout_mode = 2
 | 
				
			||||||
 | 
					text = "Timer: "
 | 
				
			||||||
 | 
					horizontal_alignment = 1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
 | 
				
			||||||
 | 
					layout_mode = 2
 | 
				
			||||||
 | 
					size_flags_horizontal = 3
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Coins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2"]
 | 
				
			||||||
 | 
					texture_filter = 1
 | 
				
			||||||
 | 
					layout_mode = 2
 | 
				
			||||||
 | 
					text = "Coins: 0"
 | 
				
			||||||
 | 
					horizontal_alignment = 2
 | 
				
			||||||
@ -9,6 +9,8 @@ const PUSHFORCE = 750
 | 
				
			|||||||
@onready var right_ray: RayCast2D = $RightRay
 | 
					@onready var right_ray: RayCast2D = $RightRay
 | 
				
			||||||
@onready var left_ray: RayCast2D = $LeftRay
 | 
					@onready var left_ray: RayCast2D = $LeftRay
 | 
				
			||||||
@onready var playerSprite: AnimatedSprite2D = $AnimatedSprite2D
 | 
					@onready var playerSprite: AnimatedSprite2D = $AnimatedSprite2D
 | 
				
			||||||
 | 
					@onready var key: Sprite2D = $Key
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
var faceLeft = false
 | 
					var faceLeft = false
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -25,8 +27,10 @@ signal playerDead
 | 
				
			|||||||
@onready var right_target: Node2D = $RightTarget
 | 
					@onready var right_target: Node2D = $RightTarget
 | 
				
			||||||
@onready var left_target: Node2D = $LeftTarget
 | 
					@onready var left_target: Node2D = $LeftTarget
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _ready() -> void:
 | 
				
			||||||
 | 
						keyDrop()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func hurtPlayer(amt):
 | 
					func hurtPlayer(amt):
 | 
				
			||||||
	print("Character knows it should be hurt")
 | 
					 | 
				
			||||||
	animPlaying = "hurt"
 | 
						animPlaying = "hurt"
 | 
				
			||||||
	playerSprite.play("Hurt")
 | 
						playerSprite.play("Hurt")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -37,6 +41,10 @@ func killPlayer():
 | 
				
			|||||||
		animPlaying = "dead"
 | 
							animPlaying = "dead"
 | 
				
			||||||
		playerSprite.play("Dead")
 | 
							playerSprite.play("Dead")
 | 
				
			||||||
		
 | 
							
 | 
				
			||||||
 | 
					func keyCollected():
 | 
				
			||||||
 | 
						print("Player knows key")
 | 
				
			||||||
 | 
						key.visible = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _physics_process(delta: float) -> void:
 | 
					func _physics_process(delta: float) -> void:
 | 
				
			||||||
	if living and not animPlaying =="hurt":
 | 
						if living and not animPlaying =="hurt":
 | 
				
			||||||
		# Add the gravity.
 | 
							# Add the gravity.
 | 
				
			||||||
@ -96,24 +104,20 @@ func _physics_process(delta: float) -> void:
 | 
				
			|||||||
			
 | 
								
 | 
				
			||||||
		move_and_slide()
 | 
							move_and_slide()
 | 
				
			||||||
		if right_ray.is_colliding():
 | 
							if right_ray.is_colliding():
 | 
				
			||||||
			print("Something is on my right")
 | 
					 | 
				
			||||||
			if not faceLeft:
 | 
								if not faceLeft:
 | 
				
			||||||
				var collider = right_ray.get_collider()
 | 
									var collider = right_ray.get_collider()
 | 
				
			||||||
				if collider is Node:
 | 
									if collider is Node:
 | 
				
			||||||
					if collider.is_in_group("box"):
 | 
										if collider.is_in_group("box"):
 | 
				
			||||||
						print("This is a pushable box")
 | 
					 | 
				
			||||||
						pushTarget = collider
 | 
											pushTarget = collider
 | 
				
			||||||
						pushRightEnabled = true
 | 
											pushRightEnabled = true
 | 
				
			||||||
		else:
 | 
							else:
 | 
				
			||||||
			pushRightEnabled = false
 | 
								pushRightEnabled = false
 | 
				
			||||||
			
 | 
								
 | 
				
			||||||
		if left_ray.is_colliding():
 | 
							if left_ray.is_colliding():
 | 
				
			||||||
			print("Something is on my left")
 | 
					 | 
				
			||||||
			if faceLeft:
 | 
								if faceLeft:
 | 
				
			||||||
				var collider = left_ray.get_collider()
 | 
									var collider = left_ray.get_collider()
 | 
				
			||||||
				if collider is Node:
 | 
									if collider is Node:
 | 
				
			||||||
					if collider.is_in_group("box"):
 | 
										if collider.is_in_group("box"):
 | 
				
			||||||
						print("I can shove this box")
 | 
					 | 
				
			||||||
						pushTarget = collider
 | 
											pushTarget = collider
 | 
				
			||||||
						pushLefEnabled = true
 | 
											pushLefEnabled = true
 | 
				
			||||||
		else:
 | 
							else:
 | 
				
			||||||
 | 
				
			|||||||
@ -2,22 +2,50 @@ extends Node
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
var coinsCollected:int = 0
 | 
					var coinsCollected:int = 0
 | 
				
			||||||
var player:Resource 
 | 
					var player:Resource 
 | 
				
			||||||
 | 
					var totalCoinsLevel: = 0
 | 
				
			||||||
 | 
					var levels = ["res://scenes/game.tscn","res://scenes/game_level2.tscn"]
 | 
				
			||||||
 | 
					var timers = [5, 10]
 | 
				
			||||||
 | 
					var currentLevel = 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					var gameSeconds = 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					var gotKey = false
 | 
				
			||||||
 | 
					
 | 
				
			||||||
signal playerHurt()
 | 
					signal playerHurt()
 | 
				
			||||||
signal playerDeath()
 | 
					signal playerDeath()
 | 
				
			||||||
 | 
					signal coinsUpdate(amt, total)
 | 
				
			||||||
 | 
					signal levelComplete(level)
 | 
				
			||||||
 | 
					signal tick(seconds)
 | 
				
			||||||
 | 
					signal playerOptions(key)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Called when the node enters the scene tree for the first time.
 | 
					# Called when the node enters the scene tree for the first time.
 | 
				
			||||||
func _ready() -> void:
 | 
					func _ready() -> void:
 | 
				
			||||||
	player = load("res://scripts/res/dudestats.tres")
 | 
						player = load("res://scripts/res/dudestats.tres")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func setTotalCoins(amt):
 | 
				
			||||||
 | 
						totalCoinsLevel = amt
 | 
				
			||||||
 | 
						coinsUpdate.emit(coinsCollected, totalCoinsLevel)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
					# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
				
			||||||
func _process(delta: float) -> void:
 | 
					func _process(delta: float) -> void:
 | 
				
			||||||
	pass
 | 
						pass
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func keyCollected():
 | 
				
			||||||
 | 
						print("GameController knows player has key")
 | 
				
			||||||
 | 
						
 | 
				
			||||||
func coinCollected():
 | 
					func coinCollected():
 | 
				
			||||||
	coinsCollected +=1
 | 
						coinsCollected +=1
 | 
				
			||||||
	print("Total coins collected "+str(coinsCollected) )
 | 
						print("Total coins collected "+str(coinsCollected) )
 | 
				
			||||||
 | 
						coinsUpdate.emit(coinsCollected, totalCoinsLevel)
 | 
				
			||||||
 | 
						#did you complete the level?
 | 
				
			||||||
 | 
						if coinsCollected >= totalCoinsLevel:
 | 
				
			||||||
 | 
							#level complete
 | 
				
			||||||
 | 
							currentLevel +=1
 | 
				
			||||||
 | 
							if currentLevel < levels.size():
 | 
				
			||||||
 | 
								levelComplete.emit(levels[currentLevel])
 | 
				
			||||||
 | 
							else:
 | 
				
			||||||
 | 
								currentLevel = 0
 | 
				
			||||||
 | 
								levelComplete.emit(levels[currentLevel])
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func playerDamage():
 | 
					func playerDamage():
 | 
				
			||||||
	if player.health > 0:
 | 
						if player.health > 0:
 | 
				
			||||||
@ -27,8 +55,18 @@ func playerDamage():
 | 
				
			|||||||
			playerDeath.emit()
 | 
								playerDeath.emit()
 | 
				
			||||||
		else:
 | 
							else:
 | 
				
			||||||
			##damage him
 | 
								##damage him
 | 
				
			||||||
			playerHurt.emit(20)
 | 
								playerHurt.emit(player.health)
 | 
				
			||||||
func reset():
 | 
					func reset():
 | 
				
			||||||
 | 
						gameSeconds = 0
 | 
				
			||||||
	player.health = player.max_health
 | 
						player.health = player.max_health
 | 
				
			||||||
	coinsCollected = 0
 | 
						coinsCollected = 0
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
 | 
					func timeOut():
 | 
				
			||||||
 | 
						gameSeconds +=1
 | 
				
			||||||
 | 
						if gameSeconds >= timers[currentLevel]:
 | 
				
			||||||
 | 
							playerDeath.emit()
 | 
				
			||||||
 | 
						tick.emit(timers[currentLevel] - gameSeconds)
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					func sendOptions():
 | 
				
			||||||
 | 
						playerOptions.emit(gotKey)
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
				
			|||||||
@ -3,31 +3,55 @@ extends Node
 | 
				
			|||||||
var bulletsFiredTotal := 0
 | 
					var bulletsFiredTotal := 0
 | 
				
			||||||
var bulletsMadeTotal := 0
 | 
					var bulletsMadeTotal := 0
 | 
				
			||||||
var bulletArray:Array = []
 | 
					var bulletArray:Array = []
 | 
				
			||||||
 | 
					var timer:= Timer.new()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@onready var coins: Node = $"../Coins"
 | 
					@onready var coins: Node = $"../Coins"
 | 
				
			||||||
@onready var bad_guys: Node = $"../BadGuys"
 | 
					@onready var bad_guys: Node = $"../BadGuys"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@onready var player: CharacterBody2D = $"../CharacterBody2D"
 | 
					@onready var player: CharacterBody2D = $"../CharacterBody2D"
 | 
				
			||||||
 | 
					@onready var ui: Control = $"../CanvasLayer/Control"
 | 
				
			||||||
 | 
					@onready var key_trigger: Area2D = $"../KeyTrigger"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
var bullet = preload("res://scenes/bullet.tscn")
 | 
					var bullet = preload("res://scenes/bullet.tscn")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _ready() -> void:
 | 
					func _ready() -> void:
 | 
				
			||||||
 | 
						add_child(timer)
 | 
				
			||||||
 | 
						timer.wait_time = 1
 | 
				
			||||||
 | 
						timer.one_shot = false
 | 
				
			||||||
 | 
						timer.connect("timeout", GameController.timeOut)
 | 
				
			||||||
 | 
						timer.start()
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						var totalCoins = 0
 | 
				
			||||||
 | 
						var totalEnemies = 0
 | 
				
			||||||
	### coins loop
 | 
						### coins loop
 | 
				
			||||||
	for n in coins.get_children():
 | 
						for n in coins.get_children():
 | 
				
			||||||
		print("coin found")
 | 
							totalCoins +=1
 | 
				
			||||||
		n.coinCollected.connect(GameController.coinCollected)
 | 
							n.coinCollected.connect(GameController.coinCollected)
 | 
				
			||||||
	### enemies loop
 | 
						### enemies loop
 | 
				
			||||||
	for n in bad_guys.get_children():
 | 
						for n in bad_guys.get_children():
 | 
				
			||||||
		print("enemy found")
 | 
							totalEnemies +=1
 | 
				
			||||||
		n.playerDamage.connect(GameController.playerDamage)
 | 
							n.playerDamage.connect(GameController.playerDamage)
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
	### wire up GameController signals to Player
 | 
						### wire up GameController signals to Player
 | 
				
			||||||
	GameController.playerHurt.connect(hurtPlayer)
 | 
						GameController.playerHurt.connect(hurtPlayer)
 | 
				
			||||||
 | 
						GameController.playerHurt.connect(ui.healthUpdate)
 | 
				
			||||||
	GameController.playerDeath.connect(killPlayer)
 | 
						GameController.playerDeath.connect(killPlayer)
 | 
				
			||||||
 | 
						GameController.levelComplete.connect(changeLevel)
 | 
				
			||||||
 | 
						GameController.tick.connect(ui.timerUpdate)
 | 
				
			||||||
 | 
						GameController.playerOptions.connect(showKey)
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						key_trigger.keyCollect.connect(GameController.keyCollected)
 | 
				
			||||||
 | 
						key_trigger.keyCollect.connect(player.keyCollected)
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
	player.playerDead.connect(deadPlayer)	
 | 
						player.playerDead.connect(deadPlayer)	
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
 | 
						GameController.coinsUpdate.connect(ui.coinsUpdate)
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						GameController.setTotalCoins(totalCoins)
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						GameController.sendOptions()
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
func bulletFactory():
 | 
					func bulletFactory():
 | 
				
			||||||
	print("Make a bullet at the factory")
 | 
						print("Make a bullet at the factory")
 | 
				
			||||||
@ -62,3 +86,13 @@ func deadPlayer():
 | 
				
			|||||||
	GameController.reset()
 | 
						GameController.reset()
 | 
				
			||||||
	get_tree().reload_current_scene()
 | 
						get_tree().reload_current_scene()
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
 | 
					func showKey(key):
 | 
				
			||||||
 | 
						if key == true:
 | 
				
			||||||
 | 
							player.keyCollected()
 | 
				
			||||||
 | 
						else:
 | 
				
			||||||
 | 
							player.keyDrop()
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					func changeLevel(level):
 | 
				
			||||||
 | 
						print("Scene manager should change level")
 | 
				
			||||||
 | 
						GameController.reset()
 | 
				
			||||||
 | 
						get_tree().change_scene_to_file(level)
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										20
									
								
								fabigame/scripts/trigger_key.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								fabigame/scripts/trigger_key.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,20 @@
 | 
				
			|||||||
 | 
					extends Area2D
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					signal keyCollect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Called when the node enters the scene tree for the first time.
 | 
				
			||||||
 | 
					func _ready() -> void:
 | 
				
			||||||
 | 
						pass # Replace with function body.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
				
			||||||
 | 
					func _process(delta: float) -> void:
 | 
				
			||||||
 | 
						pass
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _on_body_entered(body: Node2D) -> void:
 | 
				
			||||||
 | 
						print("Triggered!")
 | 
				
			||||||
 | 
						if body.is_in_group("player"):
 | 
				
			||||||
 | 
							print("player entered area")
 | 
				
			||||||
 | 
							keyCollect.emit()
 | 
				
			||||||
							
								
								
									
										20
									
								
								fabigame/scripts/ui.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								fabigame/scripts/ui.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,20 @@
 | 
				
			|||||||
 | 
					extends Control
 | 
				
			||||||
 | 
					@onready var health: Label = $VBoxContainer/HBoxContainer/MarginContainer/Health
 | 
				
			||||||
 | 
					@onready var coins: Label = $VBoxContainer/HBoxContainer/MarginContainer2/Coins
 | 
				
			||||||
 | 
					@onready var timer: Label = $VBoxContainer/HBoxContainer/MarginContainer3/Timer
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					var tempCoinCount
 | 
				
			||||||
 | 
					var tempCoinTotal
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func timerUpdate(amt):
 | 
				
			||||||
 | 
						timer.text = str(timer) + " s"
 | 
				
			||||||
 | 
					func healthUpdate(amt):
 | 
				
			||||||
 | 
						health.text=("Health: "+str(amt) )
 | 
				
			||||||
 | 
					func coinsUpdate(amt, total):
 | 
				
			||||||
 | 
						tempCoinCount = amt
 | 
				
			||||||
 | 
						tempCoinTotal = total
 | 
				
			||||||
 | 
						if coins:
 | 
				
			||||||
 | 
							coins.text = ("Coins: "+str(amt)+" / "+str(total) )
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					func _ready() -> void:
 | 
				
			||||||
 | 
						coins.text="Coins: "+str(tempCoinCount)+" / "+str(tempCoinTotal)
 | 
				
			||||||
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		Reference in New Issue
	
	Block a user