multi levels, timer, health, coins, key
This commit is contained in:
parent
5ca3a193d1
commit
39ac434d3c
BIN
fabigame/assets/graphics/pickups/key.png
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BIN
fabigame/assets/graphics/pickups/key.png
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fabigame/assets/graphics/pickups/key.png.import
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fabigame/assets/graphics/pickups/key.png.import
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@ -0,0 +1,34 @@
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@ -316,4 +317,9 @@ autoplay = "Idle"
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@ -453,7 +454,7 @@ unique_name_in_owner = true
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[node name="Box" parent="." groups=["shootable"] instance=ExtResource("1_mg5q5")]
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@ -471,13 +472,13 @@ metadata/_edit_group_ = true
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[node name="Area2D" type="Area2D" parent="."]
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@ -496,22 +497,18 @@ metadata/_edit_group_ = true
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Normal file
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Normal file
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||||||
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||||||
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||||||
|
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||||||
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||||||
|
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||||||
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||||||
|
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||||||
|
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||||||
|
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|
||||||
|
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||||||
|
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|
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|
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||||||
|
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|
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|
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|
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|
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|
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|
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|
9:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
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|
||||||
|
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|
||||||
|
10:0/0/terrain_set = 0
|
||||||
|
10:0/0/terrain = 0
|
||||||
|
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:0/0 = 0
|
||||||
|
12:0/0/terrain_set = 0
|
||||||
|
12:0/0/terrain = 0
|
||||||
|
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
12:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:0/0 = 0
|
||||||
|
13:0/0/terrain_set = 0
|
||||||
|
13:0/0/terrain = 0
|
||||||
|
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
13:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:0/0 = 0
|
||||||
|
15:0/0/terrain_set = 0
|
||||||
|
15:0/0/terrain = 0
|
||||||
|
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
|
||||||
|
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 0
|
||||||
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:1/0 = 0
|
||||||
|
1:1/0/terrain_set = 0
|
||||||
|
1:1/0/terrain = 0
|
||||||
|
1:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
1:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
1:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
1:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
2:1/0 = 0
|
||||||
|
2:1/0/terrain_set = 0
|
||||||
|
2:1/0/terrain = 0
|
||||||
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:1/0 = 0
|
||||||
|
4:1/0/terrain_set = 0
|
||||||
|
4:1/0/terrain = 0
|
||||||
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
4:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:1/0 = 0
|
||||||
|
6:1/0/terrain_set = 0
|
||||||
|
6:1/0/terrain = 0
|
||||||
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0, -16, 0, 0, 16, 0)
|
||||||
|
6:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0 = 0
|
||||||
|
7:1/0/terrain_set = 0
|
||||||
|
7:1/0/terrain = 0
|
||||||
|
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0, -16, 0, 0, -16, 0)
|
||||||
|
7:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:1/0 = 0
|
||||||
|
9:1/0/terrain_set = 0
|
||||||
|
9:1/0/terrain = 0
|
||||||
|
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
9:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
10:1/0 = 0
|
||||||
|
10:1/0/terrain_set = 0
|
||||||
|
10:1/0/terrain = 0
|
||||||
|
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
10:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:1/0 = 0
|
||||||
|
12:1/0/terrain_set = 0
|
||||||
|
12:1/0/terrain = 0
|
||||||
|
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -16, 0, 0, 16, 0, 16, 16, -16, 16, -16, -16)
|
||||||
|
12:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
13:1/0 = 0
|
||||||
|
13:1/0/terrain_set = 0
|
||||||
|
13:1/0/terrain = 0
|
||||||
|
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -16, 16, -16, 16, 16, -16, 16, -16, 0, 0, 0)
|
||||||
|
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0 = 0
|
||||||
|
15:1/0/terrain_set = 0
|
||||||
|
15:1/0/terrain = 0
|
||||||
|
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
15:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
16:1/0 = 0
|
||||||
|
16:1/0/terrain_set = 0
|
||||||
|
16:1/0/terrain = 0
|
||||||
|
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0 = 0
|
||||||
|
0:2/0/terrain_set = 0
|
||||||
|
0:2/0/terrain = 0
|
||||||
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:2/0 = 0
|
||||||
|
1:2/0/terrain_set = 0
|
||||||
|
1:2/0/terrain = 0
|
||||||
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
2:2/0 = 0
|
||||||
|
2:2/0/terrain_set = 0
|
||||||
|
2:2/0/terrain = 0
|
||||||
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:2/0 = 0
|
||||||
|
4:2/0/terrain_set = 0
|
||||||
|
4:2/0/terrain = 0
|
||||||
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0 = 0
|
||||||
|
6:3/0/terrain_set = 0
|
||||||
|
6:3/0/terrain = 0
|
||||||
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -16, 0, -16, 0, 0, 16, 0)
|
||||||
|
6:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:3/0 = 0
|
||||||
|
7:3/0/terrain_set = 0
|
||||||
|
7:3/0/terrain = 0
|
||||||
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, 0, -16, 0, 0, -16, 0)
|
||||||
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:3/0 = 0
|
||||||
|
9:3/0/terrain_set = 0
|
||||||
|
9:3/0/terrain = 0
|
||||||
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 0, 16, 0, 0, -16, 0)
|
||||||
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:3/0 = 0
|
||||||
|
10:3/0/terrain_set = 0
|
||||||
|
10:3/0/terrain = 0
|
||||||
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 0, 16, 0, 0, 16, 0)
|
||||||
|
10:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:3/0 = 0
|
||||||
|
12:3/0/terrain_set = 0
|
||||||
|
12:3/0/terrain = 0
|
||||||
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
|
||||||
|
12:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:3/0 = 0
|
||||||
|
13:3/0/terrain_set = 0
|
||||||
|
13:3/0/terrain = 0
|
||||||
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
|
||||||
|
13:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:3/0 = 0
|
||||||
|
15:3/0/terrain_set = 0
|
||||||
|
15:3/0/terrain = 0
|
||||||
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
|
||||||
|
15:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0 = 0
|
||||||
|
16:3/0/terrain_set = 0
|
||||||
|
16:3/0/terrain = 0
|
||||||
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
|
||||||
|
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
0:4/0 = 0
|
||||||
|
0:4/0/terrain_set = 0
|
||||||
|
0:4/0/terrain = 0
|
||||||
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
0:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0 = 0
|
||||||
|
1:4/0/terrain_set = 0
|
||||||
|
1:4/0/terrain = 0
|
||||||
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:4/0 = 0
|
||||||
|
2:4/0/terrain_set = 0
|
||||||
|
2:4/0/terrain = 0
|
||||||
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:4/0 = 0
|
||||||
|
4:4/0/terrain_set = 0
|
||||||
|
4:4/0/terrain = 0
|
||||||
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
6:4/0 = 0
|
||||||
|
6:4/0/terrain_set = 0
|
||||||
|
6:4/0/terrain = 0
|
||||||
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 0, 16, 0, 0, 16, 0)
|
||||||
|
6:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:4/0 = 0
|
||||||
|
7:4/0/terrain_set = 0
|
||||||
|
7:4/0/terrain = 0
|
||||||
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 0, 16, 0, 0, -16, 0)
|
||||||
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:4/0 = 0
|
||||||
|
9:4/0/terrain_set = 0
|
||||||
|
9:4/0/terrain = 0
|
||||||
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, 0, -16, 0, 0, -16, 0)
|
||||||
|
9:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0 = 0
|
||||||
|
10:4/0/terrain_set = 0
|
||||||
|
10:4/0/terrain = 0
|
||||||
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -16, 0, -16, 0, 0, 16, 0)
|
||||||
|
10:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:4/0 = 0
|
||||||
|
12:4/0/terrain_set = 0
|
||||||
|
12:4/0/terrain = 0
|
||||||
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
|
||||||
|
12:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:4/0 = 0
|
||||||
|
13:4/0/terrain_set = 0
|
||||||
|
13:4/0/terrain = 0
|
||||||
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
|
||||||
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:4/0 = 0
|
||||||
|
15:4/0/terrain_set = 0
|
||||||
|
15:4/0/terrain = 0
|
||||||
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
|
||||||
|
15:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
16:4/0 = 0
|
||||||
|
16:4/0/terrain_set = 0
|
||||||
|
16:4/0/terrain = 0
|
||||||
|
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
|
||||||
|
16:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_vbomn"]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
physics_layer_0/collision_layer = 1
|
||||||
|
terrain_set_0/mode = 0
|
||||||
|
terrain_set_0/terrain_0/name = "Ground 0"
|
||||||
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||||
|
terrain_set_1/mode = 0
|
||||||
|
terrain_set_1/terrain_0/name = "Sky"
|
||||||
|
terrain_set_1/terrain_0/color = Color(0, 0.701961, 0.917647, 1)
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_bdyqk")
|
||||||
|
|
||||||
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_vdfbk"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_lbd3t"]
|
||||||
|
size = Vector2(20, 4.47115)
|
||||||
|
|
||||||
|
[node name="Game" type="Node2D"]
|
||||||
|
|
||||||
|
[node name="Background" type="Parallax2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
scroll_scale = Vector2(0.5, 1)
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
repeat_times = 4
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="Background"]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(160, 90)
|
||||||
|
texture = ExtResource("1_tnlsl")
|
||||||
|
|
||||||
|
[node name="Sprite2D2" type="Sprite2D" parent="Background"]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(160, -128.25)
|
||||||
|
scale = Vector2(1, 51.5)
|
||||||
|
texture = ExtResource("2_6ci1w")
|
||||||
|
|
||||||
|
[node name="Clouds" type="Parallax2D" parent="."]
|
||||||
|
scroll_scale = Vector2(0.1, 0.1)
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
repeat_times = 4
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="Clouds"]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(160, 90)
|
||||||
|
texture = ExtResource("3_uqjdf")
|
||||||
|
|
||||||
|
[node name="Grass" type="Parallax2D" parent="."]
|
||||||
|
scroll_scale = Vector2(0.8, 0.8)
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
repeat_times = 3
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="Grass"]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(160, 90)
|
||||||
|
texture = ExtResource("4_71wd1")
|
||||||
|
|
||||||
|
[node name="Midground" type="Parallax2D" parent="."]
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
repeat_times = 4
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="Midground"]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(160, 90)
|
||||||
|
texture = ExtResource("5_b0wjm")
|
||||||
|
|
||||||
|
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(918, 72)
|
||||||
|
tile_map_data = PackedByteArray("AADx/wMAAAACAAAAAADw/wMAAAABAAAAAADv/wMAAAABAAAAAADu/wMAAAABAAAAAADt/wMAAAABAAAAAADs/wMAAAABAAAAAADr/wMAAAABAAAAAADq/wMAAAABAAAAAADp/wMAAAABAAAAAADo/wMAAAABAAAAAADn/wMAAAABAAAAAADm/wMAAAABAAAAAADl/wMAAAABAAAAAADk/wMAAAABAAAAAADj/wMAAAAAAAAAAADj/wQAAAAAAAIAAADk/wQAAAABAAIAAADl/wQAAAABAAIAAADm/wQAAAABAAIAAADn/wQAAAABAAIAAADo/wQAAAABAAIAAADp/wQAAAABAAIAAADq/wQAAAABAAIAAADr/wQAAAABAAIAAADs/wQAAAABAAIAAADt/wQAAAABAAIAAADu/wQAAAABAAIAAADv/wQAAAABAAIAAADw/wQAAAABAAIAAADx/wQAAAACAAIAAADs////AAAEAAQAAADq/wAAAAACAAQAAADp/wAAAAAAAAQAAADu//7/AAAAAAQAAADv//7/AAABAAQAAADw//7/AAABAAQAAADx//7/AAACAAQAAADn/wEAAAAEAAQAAADl////AAACAAQAAADk////AAAAAAQAAADi//3/AAAEAAQAAADz/wAAAAAEAAQAAADv/wEAAAAAAAQAAADw/wEAAAACAAQAAAA=")
|
||||||
|
tile_set = SubResource("TileSet_vbomn")
|
||||||
|
|
||||||
|
[node name="SceneManager" type="Node" parent="."]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
script = ExtResource("7_3s0ov")
|
||||||
|
|
||||||
|
[node name="CharacterBody2D" parent="." instance=ExtResource("8_ctqq8")]
|
||||||
|
position = Vector2(139, 80)
|
||||||
|
|
||||||
|
[node name="Box" parent="." groups=["shootable"] instance=ExtResource("9_b3256")]
|
||||||
|
position = Vector2(315, 140)
|
||||||
|
|
||||||
|
[node name="Box2" parent="." groups=["shootable"] instance=ExtResource("9_b3256")]
|
||||||
|
position = Vector2(60, -18)
|
||||||
|
|
||||||
|
[node name="Box3" parent="." groups=["shootable"] instance=ExtResource("9_b3256")]
|
||||||
|
position = Vector2(98, 142)
|
||||||
|
|
||||||
|
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(142, 181)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||||
|
shape = SubResource("WorldBoundaryShape2D_vdfbk")
|
||||||
|
|
||||||
|
[node name="Area2D" type="Area2D" parent="."]
|
||||||
|
position = Vector2(232, 291)
|
||||||
|
scale = Vector2(24.2, 4.16)
|
||||||
|
script = ExtResource("10_c8glf")
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||||
|
position = Vector2(0, -7.76443)
|
||||||
|
shape = SubResource("RectangleShape2D_lbd3t")
|
||||||
|
debug_color = Color(0.31865, 0.625237, 0, 0.42)
|
||||||
|
|
||||||
|
[node name="Coins" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="Coin" parent="Coins" instance=ExtResource("11_0vqln")]
|
||||||
|
position = Vector2(54, 26)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Coin3" parent="Coins" instance=ExtResource("11_0vqln")]
|
||||||
|
position = Vector2(-29, -40)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Coin4" parent="Coins" instance=ExtResource("11_0vqln")]
|
||||||
|
position = Vector2(437, -7)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Coin7" parent="Coins" instance=ExtResource("11_0vqln")]
|
||||||
|
position = Vector2(377, -6)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Coin6" parent="Coins" instance=ExtResource("11_0vqln")]
|
||||||
|
position = Vector2(421, 93)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Coin5" parent="Coins" instance=ExtResource("11_0vqln")]
|
||||||
|
position = Vector2(212, 60)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Coin2" parent="Coins" instance=ExtResource("11_0vqln")]
|
||||||
|
position = Vector2(517, 59)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="BadGuys" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="BadGuy" parent="BadGuys" instance=ExtResource("12_hwoa7")]
|
||||||
|
position = Vector2(390, 91)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="BadGuy2" parent="BadGuys" instance=ExtResource("12_hwoa7")]
|
||||||
|
position = Vector2(40, 23)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||||
|
|
||||||
|
[node name="Control" parent="CanvasLayer" instance=ExtResource("13_7qh3f")]
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
50
fabigame/scenes/ui.tscn
Normal file
50
fabigame/scenes/ui.tscn
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
[gd_scene load_steps=2 format=3 uid="uid://bj4sdxqrlfr02"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/ui.gd" id="1_xocjg"]
|
||||||
|
|
||||||
|
[node name="Control" type="Control"]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_xocjg")
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 10
|
||||||
|
anchor_right = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
|
||||||
|
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="Health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer"]
|
||||||
|
texture_filter = 1
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Health: 100"
|
||||||
|
|
||||||
|
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="Timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3"]
|
||||||
|
texture_filter = 1
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Timer: "
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="Coins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2"]
|
||||||
|
texture_filter = 1
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Coins: 0"
|
||||||
|
horizontal_alignment = 2
|
@ -9,6 +9,8 @@ const PUSHFORCE = 750
|
|||||||
@onready var right_ray: RayCast2D = $RightRay
|
@onready var right_ray: RayCast2D = $RightRay
|
||||||
@onready var left_ray: RayCast2D = $LeftRay
|
@onready var left_ray: RayCast2D = $LeftRay
|
||||||
@onready var playerSprite: AnimatedSprite2D = $AnimatedSprite2D
|
@onready var playerSprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||||
|
@onready var key: Sprite2D = $Key
|
||||||
|
|
||||||
|
|
||||||
var faceLeft = false
|
var faceLeft = false
|
||||||
|
|
||||||
@ -25,8 +27,10 @@ signal playerDead
|
|||||||
@onready var right_target: Node2D = $RightTarget
|
@onready var right_target: Node2D = $RightTarget
|
||||||
@onready var left_target: Node2D = $LeftTarget
|
@onready var left_target: Node2D = $LeftTarget
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
keyDrop()
|
||||||
|
|
||||||
func hurtPlayer(amt):
|
func hurtPlayer(amt):
|
||||||
print("Character knows it should be hurt")
|
|
||||||
animPlaying = "hurt"
|
animPlaying = "hurt"
|
||||||
playerSprite.play("Hurt")
|
playerSprite.play("Hurt")
|
||||||
|
|
||||||
@ -37,6 +41,10 @@ func killPlayer():
|
|||||||
animPlaying = "dead"
|
animPlaying = "dead"
|
||||||
playerSprite.play("Dead")
|
playerSprite.play("Dead")
|
||||||
|
|
||||||
|
func keyCollected():
|
||||||
|
print("Player knows key")
|
||||||
|
key.visible = true
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
if living and not animPlaying =="hurt":
|
if living and not animPlaying =="hurt":
|
||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
@ -96,24 +104,20 @@ func _physics_process(delta: float) -> void:
|
|||||||
|
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
if right_ray.is_colliding():
|
if right_ray.is_colliding():
|
||||||
print("Something is on my right")
|
|
||||||
if not faceLeft:
|
if not faceLeft:
|
||||||
var collider = right_ray.get_collider()
|
var collider = right_ray.get_collider()
|
||||||
if collider is Node:
|
if collider is Node:
|
||||||
if collider.is_in_group("box"):
|
if collider.is_in_group("box"):
|
||||||
print("This is a pushable box")
|
|
||||||
pushTarget = collider
|
pushTarget = collider
|
||||||
pushRightEnabled = true
|
pushRightEnabled = true
|
||||||
else:
|
else:
|
||||||
pushRightEnabled = false
|
pushRightEnabled = false
|
||||||
|
|
||||||
if left_ray.is_colliding():
|
if left_ray.is_colliding():
|
||||||
print("Something is on my left")
|
|
||||||
if faceLeft:
|
if faceLeft:
|
||||||
var collider = left_ray.get_collider()
|
var collider = left_ray.get_collider()
|
||||||
if collider is Node:
|
if collider is Node:
|
||||||
if collider.is_in_group("box"):
|
if collider.is_in_group("box"):
|
||||||
print("I can shove this box")
|
|
||||||
pushTarget = collider
|
pushTarget = collider
|
||||||
pushLefEnabled = true
|
pushLefEnabled = true
|
||||||
else:
|
else:
|
||||||
|
@ -2,22 +2,50 @@ extends Node
|
|||||||
|
|
||||||
var coinsCollected:int = 0
|
var coinsCollected:int = 0
|
||||||
var player:Resource
|
var player:Resource
|
||||||
|
var totalCoinsLevel: = 0
|
||||||
|
var levels = ["res://scenes/game.tscn","res://scenes/game_level2.tscn"]
|
||||||
|
var timers = [5, 10]
|
||||||
|
var currentLevel = 0
|
||||||
|
|
||||||
|
var gameSeconds = 0
|
||||||
|
|
||||||
|
var gotKey = false
|
||||||
|
|
||||||
signal playerHurt()
|
signal playerHurt()
|
||||||
signal playerDeath()
|
signal playerDeath()
|
||||||
|
signal coinsUpdate(amt, total)
|
||||||
|
signal levelComplete(level)
|
||||||
|
signal tick(seconds)
|
||||||
|
signal playerOptions(key)
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
player = load("res://scripts/res/dudestats.tres")
|
player = load("res://scripts/res/dudestats.tres")
|
||||||
|
|
||||||
|
func setTotalCoins(amt):
|
||||||
|
totalCoinsLevel = amt
|
||||||
|
coinsUpdate.emit(coinsCollected, totalCoinsLevel)
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
func keyCollected():
|
||||||
|
print("GameController knows player has key")
|
||||||
|
|
||||||
func coinCollected():
|
func coinCollected():
|
||||||
coinsCollected +=1
|
coinsCollected +=1
|
||||||
print("Total coins collected "+str(coinsCollected) )
|
print("Total coins collected "+str(coinsCollected) )
|
||||||
|
coinsUpdate.emit(coinsCollected, totalCoinsLevel)
|
||||||
|
#did you complete the level?
|
||||||
|
if coinsCollected >= totalCoinsLevel:
|
||||||
|
#level complete
|
||||||
|
currentLevel +=1
|
||||||
|
if currentLevel < levels.size():
|
||||||
|
levelComplete.emit(levels[currentLevel])
|
||||||
|
else:
|
||||||
|
currentLevel = 0
|
||||||
|
levelComplete.emit(levels[currentLevel])
|
||||||
|
|
||||||
func playerDamage():
|
func playerDamage():
|
||||||
if player.health > 0:
|
if player.health > 0:
|
||||||
@ -27,8 +55,18 @@ func playerDamage():
|
|||||||
playerDeath.emit()
|
playerDeath.emit()
|
||||||
else:
|
else:
|
||||||
##damage him
|
##damage him
|
||||||
playerHurt.emit(20)
|
playerHurt.emit(player.health)
|
||||||
func reset():
|
func reset():
|
||||||
|
gameSeconds = 0
|
||||||
player.health = player.max_health
|
player.health = player.max_health
|
||||||
coinsCollected = 0
|
coinsCollected = 0
|
||||||
|
|
||||||
|
func timeOut():
|
||||||
|
gameSeconds +=1
|
||||||
|
if gameSeconds >= timers[currentLevel]:
|
||||||
|
playerDeath.emit()
|
||||||
|
tick.emit(timers[currentLevel] - gameSeconds)
|
||||||
|
|
||||||
|
func sendOptions():
|
||||||
|
playerOptions.emit(gotKey)
|
||||||
|
|
||||||
|
@ -3,31 +3,55 @@ extends Node
|
|||||||
var bulletsFiredTotal := 0
|
var bulletsFiredTotal := 0
|
||||||
var bulletsMadeTotal := 0
|
var bulletsMadeTotal := 0
|
||||||
var bulletArray:Array = []
|
var bulletArray:Array = []
|
||||||
|
var timer:= Timer.new()
|
||||||
|
|
||||||
@onready var coins: Node = $"../Coins"
|
@onready var coins: Node = $"../Coins"
|
||||||
@onready var bad_guys: Node = $"../BadGuys"
|
@onready var bad_guys: Node = $"../BadGuys"
|
||||||
|
|
||||||
@onready var player: CharacterBody2D = $"../CharacterBody2D"
|
@onready var player: CharacterBody2D = $"../CharacterBody2D"
|
||||||
|
@onready var ui: Control = $"../CanvasLayer/Control"
|
||||||
|
@onready var key_trigger: Area2D = $"../KeyTrigger"
|
||||||
|
|
||||||
|
|
||||||
var bullet = preload("res://scenes/bullet.tscn")
|
var bullet = preload("res://scenes/bullet.tscn")
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
add_child(timer)
|
||||||
|
timer.wait_time = 1
|
||||||
|
timer.one_shot = false
|
||||||
|
timer.connect("timeout", GameController.timeOut)
|
||||||
|
timer.start()
|
||||||
|
|
||||||
|
|
||||||
|
var totalCoins = 0
|
||||||
|
var totalEnemies = 0
|
||||||
### coins loop
|
### coins loop
|
||||||
for n in coins.get_children():
|
for n in coins.get_children():
|
||||||
print("coin found")
|
totalCoins +=1
|
||||||
n.coinCollected.connect(GameController.coinCollected)
|
n.coinCollected.connect(GameController.coinCollected)
|
||||||
### enemies loop
|
### enemies loop
|
||||||
for n in bad_guys.get_children():
|
for n in bad_guys.get_children():
|
||||||
print("enemy found")
|
totalEnemies +=1
|
||||||
n.playerDamage.connect(GameController.playerDamage)
|
n.playerDamage.connect(GameController.playerDamage)
|
||||||
|
|
||||||
### wire up GameController signals to Player
|
### wire up GameController signals to Player
|
||||||
GameController.playerHurt.connect(hurtPlayer)
|
GameController.playerHurt.connect(hurtPlayer)
|
||||||
|
GameController.playerHurt.connect(ui.healthUpdate)
|
||||||
GameController.playerDeath.connect(killPlayer)
|
GameController.playerDeath.connect(killPlayer)
|
||||||
|
GameController.levelComplete.connect(changeLevel)
|
||||||
|
GameController.tick.connect(ui.timerUpdate)
|
||||||
|
GameController.playerOptions.connect(showKey)
|
||||||
|
|
||||||
|
key_trigger.keyCollect.connect(GameController.keyCollected)
|
||||||
|
key_trigger.keyCollect.connect(player.keyCollected)
|
||||||
|
|
||||||
player.playerDead.connect(deadPlayer)
|
player.playerDead.connect(deadPlayer)
|
||||||
|
|
||||||
|
GameController.coinsUpdate.connect(ui.coinsUpdate)
|
||||||
|
|
||||||
|
GameController.setTotalCoins(totalCoins)
|
||||||
|
|
||||||
|
GameController.sendOptions()
|
||||||
|
|
||||||
func bulletFactory():
|
func bulletFactory():
|
||||||
print("Make a bullet at the factory")
|
print("Make a bullet at the factory")
|
||||||
@ -62,3 +86,13 @@ func deadPlayer():
|
|||||||
GameController.reset()
|
GameController.reset()
|
||||||
get_tree().reload_current_scene()
|
get_tree().reload_current_scene()
|
||||||
|
|
||||||
|
func showKey(key):
|
||||||
|
if key == true:
|
||||||
|
player.keyCollected()
|
||||||
|
else:
|
||||||
|
player.keyDrop()
|
||||||
|
|
||||||
|
func changeLevel(level):
|
||||||
|
print("Scene manager should change level")
|
||||||
|
GameController.reset()
|
||||||
|
get_tree().change_scene_to_file(level)
|
||||||
|
20
fabigame/scripts/trigger_key.gd
Normal file
20
fabigame/scripts/trigger_key.gd
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
extends Area2D
|
||||||
|
|
||||||
|
signal keyCollect
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
|
print("Triggered!")
|
||||||
|
if body.is_in_group("player"):
|
||||||
|
print("player entered area")
|
||||||
|
keyCollect.emit()
|
20
fabigame/scripts/ui.gd
Normal file
20
fabigame/scripts/ui.gd
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
extends Control
|
||||||
|
@onready var health: Label = $VBoxContainer/HBoxContainer/MarginContainer/Health
|
||||||
|
@onready var coins: Label = $VBoxContainer/HBoxContainer/MarginContainer2/Coins
|
||||||
|
@onready var timer: Label = $VBoxContainer/HBoxContainer/MarginContainer3/Timer
|
||||||
|
|
||||||
|
var tempCoinCount
|
||||||
|
var tempCoinTotal
|
||||||
|
|
||||||
|
func timerUpdate(amt):
|
||||||
|
timer.text = str(timer) + " s"
|
||||||
|
func healthUpdate(amt):
|
||||||
|
health.text=("Health: "+str(amt) )
|
||||||
|
func coinsUpdate(amt, total):
|
||||||
|
tempCoinCount = amt
|
||||||
|
tempCoinTotal = total
|
||||||
|
if coins:
|
||||||
|
coins.text = ("Coins: "+str(amt)+" / "+str(total) )
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
coins.text="Coins: "+str(tempCoinCount)+" / "+str(tempCoinTotal)
|
Loading…
Reference in New Issue
Block a user