enemies, gamecontroller, playerdeath, coins

This commit is contained in:
fabianainu 2024-12-16 21:16:05 -05:00
parent d84835dab2
commit 5ca3a193d1
21 changed files with 732 additions and 91 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 908 B

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://grew2f48lbpx"
path="res://.godot/imported/slime_green.png-5261ffd1254c816fe62b35227a9aa11d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/enemies/slime_green.png"
dest_files=["res://.godot/imported/slime_green.png-5261ffd1254c816fe62b35227a9aa11d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 500 B

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://2alfmycos3hc"
path="res://.godot/imported/coin.png-f0b33289d8d72c34d5a0c76da4c0f19c.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/pickups/coin.png"
dest_files=["res://.godot/imported/coin.png-f0b33289d8d72c34d5a0c76da4c0f19c.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://385u5ioc15bk"
path="res://.godot/imported/Player Death 64x64.png-a1335d3f0d31c2c547d022fdb8875398.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/player/dead/Player Death 64x64.png"
dest_files=["res://.godot/imported/Player Death 64x64.png-a1335d3f0d31c2c547d022fdb8875398.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://1tiutqy11mhk"
path="res://.godot/imported/Player Hurt 48x48.png-a720e51cb19103e76b22ab6c1b81302d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/player/hurt/Player Hurt 48x48.png"
dest_files=["res://.godot/imported/Player Hurt 48x48.png-a720e51cb19103e76b22ab6c1b81302d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -15,6 +15,10 @@ run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.3", "Forward Plus") config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload]
GameController="*res://scripts/game_controller.gd"
[display] [display]
window/size/viewport_width=320 window/size/viewport_width=320

View File

@ -0,0 +1,73 @@
[gd_scene load_steps=9 format=3 uid="uid://b0pun5awvst0k"]
[ext_resource type="Texture2D" uid="uid://grew2f48lbpx" path="res://assets/graphics/enemies/slime_green.png" id="1_55ykq"]
[ext_resource type="Script" path="res://scripts/badguy.gd" id="1_i2hx4"]
[sub_resource type="AtlasTexture" id="AtlasTexture_qpxa3"]
atlas = ExtResource("1_55ykq")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_3sedu"]
atlas = ExtResource("1_55ykq")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_hmqye"]
atlas = ExtResource("1_55ykq")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_i8j10"]
atlas = ExtResource("1_55ykq")
region = Rect2(72, 24, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_lk04i"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_qpxa3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3sedu")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hmqye")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_i8j10")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_88k5w"]
size = Vector2(14, 14)
[node name="Area2D" type="Area2D"]
script = ExtResource("1_i2hx4")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_lk04i")
animation = &"idle"
autoplay = "idle"
frame_progress = 0.696237
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 5)
shape = SubResource("RectangleShape2D_88k5w")
[node name="CastRight" type="RayCast2D" parent="."]
target_position = Vector2(14, 0)
[node name="CastLeft" type="RayCast2D" parent="."]
target_position = Vector2(-14, 0)
[node name="CastFloorRight" type="RayCast2D" parent="."]
position = Vector2(9, 5)
target_position = Vector2(0, 13)
[node name="CastFloorLeft" type="RayCast2D" parent="."]
position = Vector2(-9, 5)
target_position = Vector2(0, 13)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

113
fabigame/scenes/coin.tscn Normal file
View File

@ -0,0 +1,113 @@
[gd_scene load_steps=17 format=3 uid="uid://cttwpovmajtsa"]
[ext_resource type="Texture2D" uid="uid://2alfmycos3hc" path="res://assets/graphics/pickups/coin.png" id="1_3uqv3"]
[ext_resource type="Script" path="res://scripts/coin.gd" id="1_xjdrh"]
[sub_resource type="CircleShape2D" id="CircleShape2D_yrydk"]
radius = 5.0
[sub_resource type="AtlasTexture" id="AtlasTexture_28o60"]
atlas = ExtResource("1_3uqv3")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_dy7dh"]
atlas = ExtResource("1_3uqv3")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_36not"]
atlas = ExtResource("1_3uqv3")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_mlbb3"]
atlas = ExtResource("1_3uqv3")
region = Rect2(48, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_gw3cn"]
atlas = ExtResource("1_3uqv3")
region = Rect2(64, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_mr785"]
atlas = ExtResource("1_3uqv3")
region = Rect2(80, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_3ja4u"]
atlas = ExtResource("1_3uqv3")
region = Rect2(96, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_hirih"]
atlas = ExtResource("1_3uqv3")
region = Rect2(112, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_sqfn2"]
atlas = ExtResource("1_3uqv3")
region = Rect2(128, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_0vheq"]
atlas = ExtResource("1_3uqv3")
region = Rect2(144, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_26js3"]
atlas = ExtResource("1_3uqv3")
region = Rect2(160, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_j4cxo"]
atlas = ExtResource("1_3uqv3")
region = Rect2(176, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_porqx"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_28o60")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dy7dh")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_36not")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mlbb3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gw3cn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mr785")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3ja4u")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hirih")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_sqfn2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0vheq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_26js3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j4cxo")
}],
"loop": true,
"name": &"default",
"speed": 12.0
}]
[node name="Area2D" type="Area2D"]
script = ExtResource("1_xjdrh")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_yrydk")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_porqx")
autoplay = "default"
frame_progress = 0.258061
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -1,13 +1,71 @@
[gd_scene load_steps=28 format=3 uid="uid://djgtbc1quqvwe"] [gd_scene load_steps=44 format=3 uid="uid://djgtbc1quqvwe"]
[ext_resource type="Script" path="res://scripts/dudecontroller.gd" id="1_ay2gi"] [ext_resource type="Script" path="res://scripts/dudecontroller.gd" id="1_ay2gi"]
[ext_resource type="Texture2D" uid="uid://dvgh32yadcjcq" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_5mbmt"] [ext_resource type="Texture2D" uid="uid://dvgh32yadcjcq" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_5mbmt"]
[ext_resource type="Texture2D" uid="uid://385u5ioc15bk" path="res://assets/graphics/player/dead/Player Death 64x64.png" id="2_10ats"]
[ext_resource type="Texture2D" uid="uid://1tiutqy11mhk" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="2_p1quv"]
[ext_resource type="Texture2D" uid="uid://2mxlso64vnrk" path="res://assets/graphics/player/run/player run 48x48.png" id="3_2y1a6"] [ext_resource type="Texture2D" uid="uid://2mxlso64vnrk" path="res://assets/graphics/player/run/player run 48x48.png" id="3_2y1a6"]
[ext_resource type="Texture2D" uid="uid://cwiun1ntuu02d" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_5o14d"] [ext_resource type="Texture2D" uid="uid://cwiun1ntuu02d" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_5o14d"]
[sub_resource type="CircleShape2D" id="CircleShape2D_iice4"] [sub_resource type="CircleShape2D" id="CircleShape2D_iice4"]
radius = 6.32456 radius = 6.32456
[sub_resource type="AtlasTexture" id="AtlasTexture_5pxpi"]
atlas = ExtResource("2_10ats")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_r74fh"]
atlas = ExtResource("2_10ats")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_m7phw"]
atlas = ExtResource("2_10ats")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_gay5g"]
atlas = ExtResource("2_10ats")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_t22ra"]
atlas = ExtResource("2_10ats")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_grdn6"]
atlas = ExtResource("2_10ats")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_xqiyd"]
atlas = ExtResource("2_10ats")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_0cbok"]
atlas = ExtResource("2_10ats")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_licv2"]
atlas = ExtResource("2_10ats")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_p8pio"]
atlas = ExtResource("2_10ats")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_2erm2"]
atlas = ExtResource("2_p1quv")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ry778"]
atlas = ExtResource("2_p1quv")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_1xrha"]
atlas = ExtResource("2_p1quv")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_0oqh6"]
atlas = ExtResource("2_p1quv")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_1yv5c"] [sub_resource type="AtlasTexture" id="AtlasTexture_1yv5c"]
atlas = ExtResource("2_5mbmt") atlas = ExtResource("2_5mbmt")
region = Rect2(0, 0, 48, 48) region = Rect2(0, 0, 48, 48)
@ -96,6 +154,58 @@ region = Rect2(336, 0, 48, 48)
animations = [{ animations = [{
"frames": [{ "frames": [{
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_5pxpi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_r74fh")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_m7phw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gay5g")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_t22ra")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_grdn6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xqiyd")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0cbok")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_licv2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_p8pio")
}],
"loop": false,
"name": &"Dead",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_2erm2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ry778")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1xrha")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0oqh6")
}],
"loop": false,
"name": &"Hurt",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_1yv5c") "texture": SubResource("AtlasTexture_1yv5c")
}, { }, {
"duration": 1.0, "duration": 1.0,
@ -200,8 +310,10 @@ position = Vector2(-6, -5)
texture_filter = 1 texture_filter = 1
scale = Vector2(1.00239, 0.967018) scale = Vector2(1.00239, 0.967018)
sprite_frames = SubResource("SpriteFrames_ck70u") sprite_frames = SubResource("SpriteFrames_ck70u")
animation = &"Idle" animation = &"Dead"
autoplay = "Idle" autoplay = "Idle"
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(0, -30) offset = Vector2(0, -30)
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animation_finished"]

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=4 uid="uid://ciko2h5jj1a3k"] [gd_scene load_steps=17 format=4 uid="uid://ciko2h5jj1a3k"]
[ext_resource type="PackedScene" uid="uid://djgtbc1quqvwe" path="res://scenes/dude.tscn" id="1_4l1yw"] [ext_resource type="PackedScene" uid="uid://djgtbc1quqvwe" path="res://scenes/dude.tscn" id="1_4l1yw"]
[ext_resource type="Texture2D" uid="uid://d3da1xpx6f8do" path="res://assets/graphics/environment/background/forestbackground.png" id="1_i3nvv"] [ext_resource type="Texture2D" uid="uid://d3da1xpx6f8do" path="res://assets/graphics/environment/background/forestbackground.png" id="1_i3nvv"]
@ -10,6 +10,8 @@
[ext_resource type="Texture2D" uid="uid://bcwyohfx8ft18" path="res://assets/graphics/environment/background/sky_strip.png" id="2_twm8w"] [ext_resource type="Texture2D" uid="uid://bcwyohfx8ft18" path="res://assets/graphics/environment/background/sky_strip.png" id="2_twm8w"]
[ext_resource type="Texture2D" uid="uid://dmsqm0stkx5s2" path="res://assets/graphics/environment/background/clouds.png" id="3_nw1b4"] [ext_resource type="Texture2D" uid="uid://dmsqm0stkx5s2" path="res://assets/graphics/environment/background/clouds.png" id="3_nw1b4"]
[ext_resource type="Texture2D" uid="uid://c5r8lr50mwhws" path="res://assets/graphics/environment/background/midgroud_grass.png" id="4_d4yqf"] [ext_resource type="Texture2D" uid="uid://c5r8lr50mwhws" path="res://assets/graphics/environment/background/midgroud_grass.png" id="4_d4yqf"]
[ext_resource type="PackedScene" uid="uid://cttwpovmajtsa" path="res://scenes/coin.tscn" id="11_v5ca1"]
[ext_resource type="PackedScene" uid="uid://b0pun5awvst0k" path="res://scenes/badguy.tscn" id="12_18k5f"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_bdyqk"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_bdyqk"]
texture = ExtResource("1_yjgfx") texture = ExtResource("1_yjgfx")
@ -451,15 +453,15 @@ unique_name_in_owner = true
script = ExtResource("1_tpgoh") script = ExtResource("1_tpgoh")
[node name="CharacterBody2D" parent="." instance=ExtResource("1_4l1yw")] [node name="CharacterBody2D" parent="." instance=ExtResource("1_4l1yw")]
position = Vector2(160, 90) position = Vector2(305, -22)
[node name="RigidBody2D" parent="." groups=["shootable"] instance=ExtResource("1_mg5q5")] [node name="Box" parent="." groups=["shootable"] instance=ExtResource("1_mg5q5")]
position = Vector2(92, 53) position = Vector2(137, 23)
[node name="RigidBody2D2" parent="." groups=["shootable"] instance=ExtResource("1_mg5q5")] [node name="Box2" parent="." groups=["shootable"] instance=ExtResource("1_mg5q5")]
position = Vector2(261, 64) position = Vector2(261, 64)
[node name="RigidBody2D3" parent="." groups=["shootable"] instance=ExtResource("1_mg5q5")] [node name="Box3" parent="." groups=["shootable"] instance=ExtResource("1_mg5q5")]
position = Vector2(215, 64) position = Vector2(215, 64)
[node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="StaticBody2D" type="StaticBody2D" parent="."]
@ -480,4 +482,36 @@ position = Vector2(0, -7.76443)
shape = SubResource("RectangleShape2D_lbd3t") shape = SubResource("RectangleShape2D_lbd3t")
debug_color = Color(0.31865, 0.625237, 0, 0.42) debug_color = Color(0.31865, 0.625237, 0, 0.42)
[node name="Coins" type="Node" parent="."]
[node name="Coin" parent="Coins" instance=ExtResource("11_v5ca1")]
position = Vector2(69, 59)
metadata/_edit_group_ = true
[node name="Coin3" parent="Coins" instance=ExtResource("11_v5ca1")]
position = Vector2(4, -4)
metadata/_edit_group_ = true
[node name="Coin4" parent="Coins" instance=ExtResource("11_v5ca1")]
position = Vector2(277, -8)
metadata/_edit_group_ = true
[node name="Coin6" parent="Coins" instance=ExtResource("11_v5ca1")]
position = Vector2(385, 58)
metadata/_edit_group_ = true
[node name="Coin5" parent="Coins" instance=ExtResource("11_v5ca1")]
position = Vector2(246, -16)
metadata/_edit_group_ = true
[node name="Coin2" parent="Coins" instance=ExtResource("11_v5ca1")]
position = Vector2(486, 25)
metadata/_edit_group_ = true
[node name="BadGuys" type="Node" parent="."]
[node name="BadGuy" parent="BadGuys" instance=ExtResource("12_18k5f")]
position = Vector2(359, 60)
metadata/_edit_group_ = true
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"] [connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]

View File

@ -0,0 +1,40 @@
class_name BadGuy extends Area2D
signal playerDamage
var direction = 1
const speed = 60
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
@onready var cast_right: RayCast2D = $CastRight
@onready var cast_left: RayCast2D = $CastLeft
@onready var cast_floor_right: RayCast2D = $CastFloorRight
@onready var cast_floor_left: RayCast2D = $CastFloorLeft
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if cast_right.is_colliding():
if not cast_right.get_collider().is_in_group("player"):
direction = -1
sprite.flip_h = true
if cast_left.is_colliding():
if not cast_left.get_collider().is_in_group("player"):
direction = 1
sprite.flip_h = false
if not cast_floor_right.is_colliding():
direction =-1
sprite.flip_h = true
if not cast_floor_left.is_colliding():
direction = 1
sprite.flip_h = false
position.x += direction * speed * delta
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("player"):
playerDamage.emit()

11
fabigame/scripts/coin.gd Normal file
View File

@ -0,0 +1,11 @@
class_name Coin extends Area2D
signal coinCollected
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("player"):
coinCollected.emit()
queue_free()

View File

@ -16,92 +16,119 @@ var pushTarget
var pushLefEnabled = false var pushLefEnabled = false
var pushRightEnabled = false var pushRightEnabled = false
var isJumping = false var isJumping = false
var animPlaying = "idle"
var living = true
signal playerDead
@onready var right_target: Node2D = $RightTarget @onready var right_target: Node2D = $RightTarget
@onready var left_target: Node2D = $LeftTarget @onready var left_target: Node2D = $LeftTarget
func hurtPlayer(amt):
print("Character knows it should be hurt")
animPlaying = "hurt"
playerSprite.play("Hurt")
func killPlayer():
if living:
living = false
print("MORRIDO")
animPlaying = "dead"
playerSprite.play("Dead")
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
# Add the gravity. if living and not animPlaying =="hurt":
if not is_on_floor(): # Add the gravity.
velocity += get_gravity() * delta if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump. # Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor(): if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration. # Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions. # As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right") var direction := Input.get_axis("ui_left", "ui_right")
if Input.is_action_just_pressed("shove") && pushRightEnabled && faceLeft == false: if Input.is_action_just_pressed("shove") && pushRightEnabled && faceLeft == false:
print("Shove a box") print("Shove a box")
pushTarget.apply_central_impulse(Vector2(1,0) * PUSHFORCE * 2) pushTarget.apply_central_impulse(Vector2(1,0) * PUSHFORCE * 2)
pushRightEnabled = false pushRightEnabled = false
if Input.is_action_just_pressed("shove") && faceLeft == true && pushLefEnabled == true: if Input.is_action_just_pressed("shove") && faceLeft == true && pushLefEnabled == true:
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSHFORCE * 2) pushTarget.apply_central_impulse(Vector2(-1,0) * PUSHFORCE * 2)
pushLefEnabled = false pushLefEnabled = false
if Input.is_action_just_pressed("shoot"): if Input.is_action_just_pressed("shoot"):
print("I'm an owl: Shoot shoot") print("I'm an owl: Shoot shoot")
var myBullet = %SceneManager.bulletFactory() var myBullet = %SceneManager.bulletFactory()
if not faceLeft: if not faceLeft:
myBullet.transform = right_target.global_transform myBullet.transform = right_target.global_transform
myBullet.setSpeed(750) myBullet.setSpeed(750)
if faceLeft == true: if faceLeft == true:
myBullet.transform = left_target.global_transform myBullet.transform = left_target.global_transform
myBullet.setSpeed(-750) myBullet.setSpeed(-750)
if direction: if direction:
velocity.x = direction * SPEED velocity.x = direction * SPEED
if direction >0: if direction >0:
faceLeft = false faceLeft = false
if direction <0: if direction <0:
faceLeft = true faceLeft = true
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
if faceLeft:
playerSprite.flip_h = true
else:
playerSprite.flip_h = false
if is_on_floor():
isJumping = false
if direction == 0:
playerSprite.play("Idle")
else: else:
playerSprite.play("Run") velocity.x = move_toward(velocity.x, 0, SPEED)
else:
if not isJumping:
playerSprite.play("Jump")
isJumping = true
move_and_slide()
if right_ray.is_colliding():
print("Something is on my right")
if not faceLeft:
var collider = right_ray.get_collider()
if collider is Node:
if collider.is_in_group("box"):
print("This is a pushable box")
pushTarget = collider
pushRightEnabled = true
else:
pushRightEnabled = false
if left_ray.is_colliding():
print("Something is on my left")
if faceLeft: if faceLeft:
var collider = left_ray.get_collider() playerSprite.flip_h = true
if collider is Node: else:
if collider.is_in_group("box"): playerSprite.flip_h = false
print("I can shove this box")
pushTarget = collider if is_on_floor():
pushLefEnabled = true isJumping = false
else: if direction == 0:
pushLefEnabled = false playerSprite.play("Idle")
else:
playerSprite.play("Run")
else:
if not isJumping:
playerSprite.play("Jump")
isJumping = true
move_and_slide()
if right_ray.is_colliding():
print("Something is on my right")
if not faceLeft:
var collider = right_ray.get_collider()
if collider is Node:
if collider.is_in_group("box"):
print("This is a pushable box")
pushTarget = collider
pushRightEnabled = true
else:
pushRightEnabled = false
if left_ray.is_colliding():
print("Something is on my left")
if faceLeft:
var collider = left_ray.get_collider()
if collider is Node:
if collider.is_in_group("box"):
print("I can shove this box")
pushTarget = collider
pushLefEnabled = true
else:
pushLefEnabled = false
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * BUMP_FORCE)
func _on_animation_finished() -> void:
if animPlaying == "hurt":
animPlaying ="idle"
if animPlaying == "dead":
### emit a custom signal
playerDead.emit()
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * BUMP_FORCE)

View File

@ -0,0 +1,34 @@
extends Node
var coinsCollected:int = 0
var player:Resource
signal playerHurt()
signal playerDeath()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
player = load("res://scripts/res/dudestats.tres")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func coinCollected():
coinsCollected +=1
print("Total coins collected "+str(coinsCollected) )
func playerDamage():
if player.health > 0:
player.health -= 20
if player.health <=0:
##kill him
playerDeath.emit()
else:
##damage him
playerHurt.emit(20)
func reset():
player.health = player.max_health
coinsCollected = 0

View File

@ -0,0 +1,6 @@
class_name CharacterStats extends Resource
@export var max_health:int = 100
@export var starting_heatlh: int = 100
@export var health: int = 100

View File

@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://bo060uupgs5s0"]
[ext_resource type="Script" path="res://scripts/res/characterstats.gd" id="1_8xb6q"]
[resource]
script = ExtResource("1_8xb6q")
max_health = 100
starting_heatlh = 100
health = 100

View File

@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://dqihgguptx2it"]
[ext_resource type="Script" path="res://scripts/res/characterstats.gd" id="1_qhki2"]
[resource]
script = ExtResource("1_qhki2")
max_health = 50
starting_heatlh = 50
health = 50

View File

@ -3,9 +3,32 @@ extends Node
var bulletsFiredTotal := 0 var bulletsFiredTotal := 0
var bulletsMadeTotal := 0 var bulletsMadeTotal := 0
var bulletArray:Array = [] var bulletArray:Array = []
@onready var coins: Node = $"../Coins"
@onready var bad_guys: Node = $"../BadGuys"
@onready var player: CharacterBody2D = $"../CharacterBody2D"
var bullet = preload("res://scenes/bullet.tscn") var bullet = preload("res://scenes/bullet.tscn")
func _ready() -> void:
### coins loop
for n in coins.get_children():
print("coin found")
n.coinCollected.connect(GameController.coinCollected)
### enemies loop
for n in bad_guys.get_children():
print("enemy found")
n.playerDamage.connect(GameController.playerDamage)
### wire up GameController signals to Player
GameController.playerHurt.connect(hurtPlayer)
GameController.playerDeath.connect(killPlayer)
player.playerDead.connect(deadPlayer)
func bulletFactory(): func bulletFactory():
print("Make a bullet at the factory") print("Make a bullet at the factory")
var mybullet var mybullet
@ -29,3 +52,13 @@ func onBulletHit(bullet, body):
print("RIP") print("RIP")
body.queue_free() body.queue_free()
func hurtPlayer(amt):
player.hurtPlayer(amt)
func killPlayer():
player.killPlayer()
func deadPlayer():
GameController.reset()
get_tree().reload_current_scene()