enemies, gamecontroller, playerdeath, coins
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|
||||||
[ext_resource type="Script" path="res://scripts/dudecontroller.gd" id="1_ay2gi"]
|
[ext_resource type="Script" path="res://scripts/dudecontroller.gd" id="1_ay2gi"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dvgh32yadcjcq" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_5mbmt"]
|
[ext_resource type="Texture2D" uid="uid://dvgh32yadcjcq" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_5mbmt"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://385u5ioc15bk" path="res://assets/graphics/player/dead/Player Death 64x64.png" id="2_10ats"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://1tiutqy11mhk" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="2_p1quv"]
|
||||||
[ext_resource type="Texture2D" uid="uid://2mxlso64vnrk" path="res://assets/graphics/player/run/player run 48x48.png" id="3_2y1a6"]
|
[ext_resource type="Texture2D" uid="uid://2mxlso64vnrk" path="res://assets/graphics/player/run/player run 48x48.png" id="3_2y1a6"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cwiun1ntuu02d" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_5o14d"]
|
[ext_resource type="Texture2D" uid="uid://cwiun1ntuu02d" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_5o14d"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_iice4"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_iice4"]
|
||||||
radius = 6.32456
|
radius = 6.32456
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_5pxpi"]
|
||||||
|
atlas = ExtResource("2_10ats")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_r74fh"]
|
||||||
|
atlas = ExtResource("2_10ats")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_m7phw"]
|
||||||
|
atlas = ExtResource("2_10ats")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_gay5g"]
|
||||||
|
atlas = ExtResource("2_10ats")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_t22ra"]
|
||||||
|
atlas = ExtResource("2_10ats")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_grdn6"]
|
||||||
|
atlas = ExtResource("2_10ats")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_xqiyd"]
|
||||||
|
atlas = ExtResource("2_10ats")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_0cbok"]
|
||||||
|
atlas = ExtResource("2_10ats")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_licv2"]
|
||||||
|
atlas = ExtResource("2_10ats")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_p8pio"]
|
||||||
|
atlas = ExtResource("2_10ats")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_2erm2"]
|
||||||
|
atlas = ExtResource("2_p1quv")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ry778"]
|
||||||
|
atlas = ExtResource("2_p1quv")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_1xrha"]
|
||||||
|
atlas = ExtResource("2_p1quv")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_0oqh6"]
|
||||||
|
atlas = ExtResource("2_p1quv")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1yv5c"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_1yv5c"]
|
||||||
atlas = ExtResource("2_5mbmt")
|
atlas = ExtResource("2_5mbmt")
|
||||||
region = Rect2(0, 0, 48, 48)
|
region = Rect2(0, 0, 48, 48)
|
||||||
@ -96,6 +154,58 @@ region = Rect2(336, 0, 48, 48)
|
|||||||
animations = [{
|
animations = [{
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_5pxpi")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_r74fh")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_m7phw")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_gay5g")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_t22ra")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_grdn6")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_xqiyd")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_0cbok")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_licv2")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_p8pio")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"Dead",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_2erm2")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ry778")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_1xrha")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_0oqh6")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"Hurt",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_1yv5c")
|
"texture": SubResource("AtlasTexture_1yv5c")
|
||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
@ -200,8 +310,10 @@ position = Vector2(-6, -5)
|
|||||||
texture_filter = 1
|
texture_filter = 1
|
||||||
scale = Vector2(1.00239, 0.967018)
|
scale = Vector2(1.00239, 0.967018)
|
||||||
sprite_frames = SubResource("SpriteFrames_ck70u")
|
sprite_frames = SubResource("SpriteFrames_ck70u")
|
||||||
animation = &"Idle"
|
animation = &"Dead"
|
||||||
autoplay = "Idle"
|
autoplay = "Idle"
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="."]
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
offset = Vector2(0, -30)
|
offset = Vector2(0, -30)
|
||||||
|
|
||||||
|
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animation_finished"]
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=15 format=4 uid="uid://ciko2h5jj1a3k"]
|
[gd_scene load_steps=17 format=4 uid="uid://ciko2h5jj1a3k"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://djgtbc1quqvwe" path="res://scenes/dude.tscn" id="1_4l1yw"]
|
[ext_resource type="PackedScene" uid="uid://djgtbc1quqvwe" path="res://scenes/dude.tscn" id="1_4l1yw"]
|
||||||
[ext_resource type="Texture2D" uid="uid://d3da1xpx6f8do" path="res://assets/graphics/environment/background/forestbackground.png" id="1_i3nvv"]
|
[ext_resource type="Texture2D" uid="uid://d3da1xpx6f8do" path="res://assets/graphics/environment/background/forestbackground.png" id="1_i3nvv"]
|
||||||
@ -10,6 +10,8 @@
|
|||||||
[ext_resource type="Texture2D" uid="uid://bcwyohfx8ft18" path="res://assets/graphics/environment/background/sky_strip.png" id="2_twm8w"]
|
[ext_resource type="Texture2D" uid="uid://bcwyohfx8ft18" path="res://assets/graphics/environment/background/sky_strip.png" id="2_twm8w"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dmsqm0stkx5s2" path="res://assets/graphics/environment/background/clouds.png" id="3_nw1b4"]
|
[ext_resource type="Texture2D" uid="uid://dmsqm0stkx5s2" path="res://assets/graphics/environment/background/clouds.png" id="3_nw1b4"]
|
||||||
[ext_resource type="Texture2D" uid="uid://c5r8lr50mwhws" path="res://assets/graphics/environment/background/midgroud_grass.png" id="4_d4yqf"]
|
[ext_resource type="Texture2D" uid="uid://c5r8lr50mwhws" path="res://assets/graphics/environment/background/midgroud_grass.png" id="4_d4yqf"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cttwpovmajtsa" path="res://scenes/coin.tscn" id="11_v5ca1"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://b0pun5awvst0k" path="res://scenes/badguy.tscn" id="12_18k5f"]
|
||||||
|
|
||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_bdyqk"]
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_bdyqk"]
|
||||||
texture = ExtResource("1_yjgfx")
|
texture = ExtResource("1_yjgfx")
|
||||||
@ -451,15 +453,15 @@ unique_name_in_owner = true
|
|||||||
script = ExtResource("1_tpgoh")
|
script = ExtResource("1_tpgoh")
|
||||||
|
|
||||||
[node name="CharacterBody2D" parent="." instance=ExtResource("1_4l1yw")]
|
[node name="CharacterBody2D" parent="." instance=ExtResource("1_4l1yw")]
|
||||||
position = Vector2(160, 90)
|
position = Vector2(305, -22)
|
||||||
|
|
||||||
[node name="RigidBody2D" parent="." groups=["shootable"] instance=ExtResource("1_mg5q5")]
|
[node name="Box" parent="." groups=["shootable"] instance=ExtResource("1_mg5q5")]
|
||||||
position = Vector2(92, 53)
|
position = Vector2(137, 23)
|
||||||
|
|
||||||
[node name="RigidBody2D2" parent="." groups=["shootable"] instance=ExtResource("1_mg5q5")]
|
[node name="Box2" parent="." groups=["shootable"] instance=ExtResource("1_mg5q5")]
|
||||||
position = Vector2(261, 64)
|
position = Vector2(261, 64)
|
||||||
|
|
||||||
[node name="RigidBody2D3" parent="." groups=["shootable"] instance=ExtResource("1_mg5q5")]
|
[node name="Box3" parent="." groups=["shootable"] instance=ExtResource("1_mg5q5")]
|
||||||
position = Vector2(215, 64)
|
position = Vector2(215, 64)
|
||||||
|
|
||||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||||
@ -480,4 +482,36 @@ position = Vector2(0, -7.76443)
|
|||||||
shape = SubResource("RectangleShape2D_lbd3t")
|
shape = SubResource("RectangleShape2D_lbd3t")
|
||||||
debug_color = Color(0.31865, 0.625237, 0, 0.42)
|
debug_color = Color(0.31865, 0.625237, 0, 0.42)
|
||||||
|
|
||||||
|
[node name="Coins" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="Coin" parent="Coins" instance=ExtResource("11_v5ca1")]
|
||||||
|
position = Vector2(69, 59)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Coin3" parent="Coins" instance=ExtResource("11_v5ca1")]
|
||||||
|
position = Vector2(4, -4)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Coin4" parent="Coins" instance=ExtResource("11_v5ca1")]
|
||||||
|
position = Vector2(277, -8)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Coin6" parent="Coins" instance=ExtResource("11_v5ca1")]
|
||||||
|
position = Vector2(385, 58)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Coin5" parent="Coins" instance=ExtResource("11_v5ca1")]
|
||||||
|
position = Vector2(246, -16)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Coin2" parent="Coins" instance=ExtResource("11_v5ca1")]
|
||||||
|
position = Vector2(486, 25)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="BadGuys" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="BadGuy" parent="BadGuys" instance=ExtResource("12_18k5f")]
|
||||||
|
position = Vector2(359, 60)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
||||||
|
40
fabigame/scripts/badguy.gd
Normal file
40
fabigame/scripts/badguy.gd
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
class_name BadGuy extends Area2D
|
||||||
|
|
||||||
|
signal playerDamage
|
||||||
|
var direction = 1
|
||||||
|
const speed = 60
|
||||||
|
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||||
|
@onready var cast_right: RayCast2D = $CastRight
|
||||||
|
@onready var cast_left: RayCast2D = $CastLeft
|
||||||
|
@onready var cast_floor_right: RayCast2D = $CastFloorRight
|
||||||
|
@onready var cast_floor_left: RayCast2D = $CastFloorLeft
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
if cast_right.is_colliding():
|
||||||
|
if not cast_right.get_collider().is_in_group("player"):
|
||||||
|
direction = -1
|
||||||
|
sprite.flip_h = true
|
||||||
|
if cast_left.is_colliding():
|
||||||
|
if not cast_left.get_collider().is_in_group("player"):
|
||||||
|
direction = 1
|
||||||
|
sprite.flip_h = false
|
||||||
|
if not cast_floor_right.is_colliding():
|
||||||
|
direction =-1
|
||||||
|
sprite.flip_h = true
|
||||||
|
if not cast_floor_left.is_colliding():
|
||||||
|
direction = 1
|
||||||
|
sprite.flip_h = false
|
||||||
|
|
||||||
|
position.x += direction * speed * delta
|
||||||
|
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
|
if body.is_in_group("player"):
|
||||||
|
playerDamage.emit()
|
11
fabigame/scripts/coin.gd
Normal file
11
fabigame/scripts/coin.gd
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
class_name Coin extends Area2D
|
||||||
|
|
||||||
|
signal coinCollected
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
|
if body.is_in_group("player"):
|
||||||
|
coinCollected.emit()
|
||||||
|
queue_free()
|
@ -16,92 +16,119 @@ var pushTarget
|
|||||||
var pushLefEnabled = false
|
var pushLefEnabled = false
|
||||||
var pushRightEnabled = false
|
var pushRightEnabled = false
|
||||||
var isJumping = false
|
var isJumping = false
|
||||||
|
|
||||||
|
var animPlaying = "idle"
|
||||||
|
var living = true
|
||||||
|
|
||||||
|
signal playerDead
|
||||||
|
|
||||||
@onready var right_target: Node2D = $RightTarget
|
@onready var right_target: Node2D = $RightTarget
|
||||||
@onready var left_target: Node2D = $LeftTarget
|
@onready var left_target: Node2D = $LeftTarget
|
||||||
|
|
||||||
|
func hurtPlayer(amt):
|
||||||
|
print("Character knows it should be hurt")
|
||||||
|
animPlaying = "hurt"
|
||||||
|
playerSprite.play("Hurt")
|
||||||
|
|
||||||
|
func killPlayer():
|
||||||
|
if living:
|
||||||
|
living = false
|
||||||
|
print("MORRIDO")
|
||||||
|
animPlaying = "dead"
|
||||||
|
playerSprite.play("Dead")
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
# Add the gravity.
|
if living and not animPlaying =="hurt":
|
||||||
if not is_on_floor():
|
# Add the gravity.
|
||||||
velocity += get_gravity() * delta
|
if not is_on_floor():
|
||||||
|
velocity += get_gravity() * delta
|
||||||
|
|
||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
|
|
||||||
# Get the input direction and handle the movement/deceleration.
|
# Get the input direction and handle the movement/deceleration.
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
var direction := Input.get_axis("ui_left", "ui_right")
|
var direction := Input.get_axis("ui_left", "ui_right")
|
||||||
if Input.is_action_just_pressed("shove") && pushRightEnabled && faceLeft == false:
|
if Input.is_action_just_pressed("shove") && pushRightEnabled && faceLeft == false:
|
||||||
print("Shove a box")
|
print("Shove a box")
|
||||||
pushTarget.apply_central_impulse(Vector2(1,0) * PUSHFORCE * 2)
|
pushTarget.apply_central_impulse(Vector2(1,0) * PUSHFORCE * 2)
|
||||||
pushRightEnabled = false
|
pushRightEnabled = false
|
||||||
|
|
||||||
if Input.is_action_just_pressed("shove") && faceLeft == true && pushLefEnabled == true:
|
if Input.is_action_just_pressed("shove") && faceLeft == true && pushLefEnabled == true:
|
||||||
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSHFORCE * 2)
|
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSHFORCE * 2)
|
||||||
pushLefEnabled = false
|
pushLefEnabled = false
|
||||||
|
|
||||||
if Input.is_action_just_pressed("shoot"):
|
if Input.is_action_just_pressed("shoot"):
|
||||||
print("I'm an owl: Shoot shoot")
|
print("I'm an owl: Shoot shoot")
|
||||||
var myBullet = %SceneManager.bulletFactory()
|
var myBullet = %SceneManager.bulletFactory()
|
||||||
if not faceLeft:
|
if not faceLeft:
|
||||||
myBullet.transform = right_target.global_transform
|
myBullet.transform = right_target.global_transform
|
||||||
myBullet.setSpeed(750)
|
myBullet.setSpeed(750)
|
||||||
if faceLeft == true:
|
if faceLeft == true:
|
||||||
myBullet.transform = left_target.global_transform
|
myBullet.transform = left_target.global_transform
|
||||||
myBullet.setSpeed(-750)
|
myBullet.setSpeed(-750)
|
||||||
|
|
||||||
if direction:
|
if direction:
|
||||||
velocity.x = direction * SPEED
|
velocity.x = direction * SPEED
|
||||||
if direction >0:
|
if direction >0:
|
||||||
faceLeft = false
|
faceLeft = false
|
||||||
if direction <0:
|
if direction <0:
|
||||||
faceLeft = true
|
faceLeft = true
|
||||||
else:
|
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
|
||||||
|
|
||||||
if faceLeft:
|
|
||||||
playerSprite.flip_h = true
|
|
||||||
else:
|
|
||||||
playerSprite.flip_h = false
|
|
||||||
|
|
||||||
if is_on_floor():
|
|
||||||
isJumping = false
|
|
||||||
if direction == 0:
|
|
||||||
playerSprite.play("Idle")
|
|
||||||
else:
|
else:
|
||||||
playerSprite.play("Run")
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
else:
|
|
||||||
if not isJumping:
|
|
||||||
playerSprite.play("Jump")
|
|
||||||
isJumping = true
|
|
||||||
|
|
||||||
move_and_slide()
|
|
||||||
if right_ray.is_colliding():
|
|
||||||
print("Something is on my right")
|
|
||||||
if not faceLeft:
|
|
||||||
var collider = right_ray.get_collider()
|
|
||||||
if collider is Node:
|
|
||||||
if collider.is_in_group("box"):
|
|
||||||
print("This is a pushable box")
|
|
||||||
pushTarget = collider
|
|
||||||
pushRightEnabled = true
|
|
||||||
else:
|
|
||||||
pushRightEnabled = false
|
|
||||||
|
|
||||||
if left_ray.is_colliding():
|
|
||||||
print("Something is on my left")
|
|
||||||
if faceLeft:
|
if faceLeft:
|
||||||
var collider = left_ray.get_collider()
|
playerSprite.flip_h = true
|
||||||
if collider is Node:
|
else:
|
||||||
if collider.is_in_group("box"):
|
playerSprite.flip_h = false
|
||||||
print("I can shove this box")
|
|
||||||
pushTarget = collider
|
if is_on_floor():
|
||||||
pushLefEnabled = true
|
isJumping = false
|
||||||
else:
|
if direction == 0:
|
||||||
pushLefEnabled = false
|
playerSprite.play("Idle")
|
||||||
|
else:
|
||||||
|
playerSprite.play("Run")
|
||||||
|
else:
|
||||||
|
if not isJumping:
|
||||||
|
playerSprite.play("Jump")
|
||||||
|
isJumping = true
|
||||||
|
|
||||||
|
move_and_slide()
|
||||||
|
if right_ray.is_colliding():
|
||||||
|
print("Something is on my right")
|
||||||
|
if not faceLeft:
|
||||||
|
var collider = right_ray.get_collider()
|
||||||
|
if collider is Node:
|
||||||
|
if collider.is_in_group("box"):
|
||||||
|
print("This is a pushable box")
|
||||||
|
pushTarget = collider
|
||||||
|
pushRightEnabled = true
|
||||||
|
else:
|
||||||
|
pushRightEnabled = false
|
||||||
|
|
||||||
|
if left_ray.is_colliding():
|
||||||
|
print("Something is on my left")
|
||||||
|
if faceLeft:
|
||||||
|
var collider = left_ray.get_collider()
|
||||||
|
if collider is Node:
|
||||||
|
if collider.is_in_group("box"):
|
||||||
|
print("I can shove this box")
|
||||||
|
pushTarget = collider
|
||||||
|
pushLefEnabled = true
|
||||||
|
else:
|
||||||
|
pushLefEnabled = false
|
||||||
|
|
||||||
|
for i in get_slide_collision_count():
|
||||||
|
var c = get_slide_collision(i)
|
||||||
|
if c.get_collider() is RigidBody2D:
|
||||||
|
c.get_collider().apply_central_impulse(-c.get_normal() * BUMP_FORCE)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_animation_finished() -> void:
|
||||||
|
if animPlaying == "hurt":
|
||||||
|
animPlaying ="idle"
|
||||||
|
if animPlaying == "dead":
|
||||||
|
### emit a custom signal
|
||||||
|
playerDead.emit()
|
||||||
|
|
||||||
for i in get_slide_collision_count():
|
|
||||||
var c = get_slide_collision(i)
|
|
||||||
if c.get_collider() is RigidBody2D:
|
|
||||||
c.get_collider().apply_central_impulse(-c.get_normal() * BUMP_FORCE)
|
|
||||||
|
34
fabigame/scripts/game_controller.gd
Normal file
34
fabigame/scripts/game_controller.gd
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
var coinsCollected:int = 0
|
||||||
|
var player:Resource
|
||||||
|
|
||||||
|
signal playerHurt()
|
||||||
|
signal playerDeath()
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
player = load("res://scripts/res/dudestats.tres")
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func coinCollected():
|
||||||
|
coinsCollected +=1
|
||||||
|
print("Total coins collected "+str(coinsCollected) )
|
||||||
|
|
||||||
|
func playerDamage():
|
||||||
|
if player.health > 0:
|
||||||
|
player.health -= 20
|
||||||
|
if player.health <=0:
|
||||||
|
##kill him
|
||||||
|
playerDeath.emit()
|
||||||
|
else:
|
||||||
|
##damage him
|
||||||
|
playerHurt.emit(20)
|
||||||
|
func reset():
|
||||||
|
player.health = player.max_health
|
||||||
|
coinsCollected = 0
|
||||||
|
|
6
fabigame/scripts/res/characterstats.gd
Normal file
6
fabigame/scripts/res/characterstats.gd
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class_name CharacterStats extends Resource
|
||||||
|
|
||||||
|
|
||||||
|
@export var max_health:int = 100
|
||||||
|
@export var starting_heatlh: int = 100
|
||||||
|
@export var health: int = 100
|
9
fabigame/scripts/res/dudestats.tres
Normal file
9
fabigame/scripts/res/dudestats.tres
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://bo060uupgs5s0"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/res/characterstats.gd" id="1_8xb6q"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_8xb6q")
|
||||||
|
max_health = 100
|
||||||
|
starting_heatlh = 100
|
||||||
|
health = 100
|
9
fabigame/scripts/res/enemystats.tres
Normal file
9
fabigame/scripts/res/enemystats.tres
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://dqihgguptx2it"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/res/characterstats.gd" id="1_qhki2"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_qhki2")
|
||||||
|
max_health = 50
|
||||||
|
starting_heatlh = 50
|
||||||
|
health = 50
|
@ -3,9 +3,32 @@ extends Node
|
|||||||
var bulletsFiredTotal := 0
|
var bulletsFiredTotal := 0
|
||||||
var bulletsMadeTotal := 0
|
var bulletsMadeTotal := 0
|
||||||
var bulletArray:Array = []
|
var bulletArray:Array = []
|
||||||
|
@onready var coins: Node = $"../Coins"
|
||||||
|
@onready var bad_guys: Node = $"../BadGuys"
|
||||||
|
|
||||||
|
@onready var player: CharacterBody2D = $"../CharacterBody2D"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
var bullet = preload("res://scenes/bullet.tscn")
|
var bullet = preload("res://scenes/bullet.tscn")
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
### coins loop
|
||||||
|
for n in coins.get_children():
|
||||||
|
print("coin found")
|
||||||
|
n.coinCollected.connect(GameController.coinCollected)
|
||||||
|
### enemies loop
|
||||||
|
for n in bad_guys.get_children():
|
||||||
|
print("enemy found")
|
||||||
|
n.playerDamage.connect(GameController.playerDamage)
|
||||||
|
|
||||||
|
### wire up GameController signals to Player
|
||||||
|
GameController.playerHurt.connect(hurtPlayer)
|
||||||
|
GameController.playerDeath.connect(killPlayer)
|
||||||
|
|
||||||
|
player.playerDead.connect(deadPlayer)
|
||||||
|
|
||||||
|
|
||||||
func bulletFactory():
|
func bulletFactory():
|
||||||
print("Make a bullet at the factory")
|
print("Make a bullet at the factory")
|
||||||
var mybullet
|
var mybullet
|
||||||
@ -29,3 +52,13 @@ func onBulletHit(bullet, body):
|
|||||||
print("RIP")
|
print("RIP")
|
||||||
body.queue_free()
|
body.queue_free()
|
||||||
|
|
||||||
|
func hurtPlayer(amt):
|
||||||
|
player.hurtPlayer(amt)
|
||||||
|
|
||||||
|
func killPlayer():
|
||||||
|
player.killPlayer()
|
||||||
|
|
||||||
|
func deadPlayer():
|
||||||
|
GameController.reset()
|
||||||
|
get_tree().reload_current_scene()
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user