tilemaps sprite sheets animated sprites
This commit is contained in:
parent
74561cfb2f
commit
795d183025
BIN
fabigame/assets/graphics/crate.png
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fabigame/assets/graphics/crate.png
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fabigame/assets/graphics/crate.png.import
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fabigame/assets/graphics/crate.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b74qeqtivdkpc"
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path="res://.godot/imported/crate.png-a8589d0a814f9d7cb0facb9c1c1d5fda.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/crate.png"
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dest_files=["res://.godot/imported/crate.png-a8589d0a814f9d7cb0facb9c1c1d5fda.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
fabigame/assets/graphics/environment/terrain/Terrain (32x32).png
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fabigame/assets/graphics/environment/terrain/Terrain (32x32).png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://qftgnypwbikp"
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path="res://.godot/imported/Terrain (32x32).png-81a713b69add642b2640197ae95d1555.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/environment/terrain/Terrain (32x32).png"
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dest_files=["res://.godot/imported/Terrain (32x32).png-81a713b69add642b2640197ae95d1555.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
fabigame/assets/graphics/player/idle/Player Idle 48x48.png
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fabigame/assets/graphics/player/idle/Player Idle 48x48.png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dvgh32yadcjcq"
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path="res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/player/idle/Player Idle 48x48.png"
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dest_files=["res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
fabigame/assets/graphics/player/jump/player jump 48x48.png
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fabigame/assets/graphics/player/jump/player jump 48x48.png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cwiun1ntuu02d"
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path="res://.godot/imported/player jump 48x48.png-1ccba0c36041038682bf917e1f6cf991.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/player/jump/player jump 48x48.png"
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dest_files=["res://.godot/imported/player jump 48x48.png-1ccba0c36041038682bf917e1f6cf991.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
fabigame/assets/graphics/player/run/player run 48x48.png
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fabigame/assets/graphics/player/run/player run 48x48.png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://2mxlso64vnrk"
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path="res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/player/run/player run 48x48.png"
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dest_files=["res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
fabigame/assets/graphics/projectiles/pixel_bullet.png
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fabigame/assets/graphics/projectiles/pixel_bullet.png
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After Width: | Height: | Size: 3.8 KiB |
34
fabigame/assets/graphics/projectiles/pixel_bullet.png.import
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fabigame/assets/graphics/projectiles/pixel_bullet.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://chjhyldrqmyfi"
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path="res://.godot/imported/pixel_bullet.png-30d6d1e8b5e1332f8b2e2cee72a9e790.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/projectiles/pixel_bullet.png"
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dest_files=["res://.godot/imported/pixel_bullet.png-30d6d1e8b5e1332f8b2e2cee72a9e790.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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detect_3d/compress_to=1
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@ -15,9 +15,18 @@ run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=320
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window/size/viewport_height=180
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window/size/window_width_override=960
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window/size/window_height_override=540
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window/stretch/mode="viewport"
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[file_customization]
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[file_customization]
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folder_colors={
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folder_colors={
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"res://assets/": "yellow",
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"res://scripts/": "green"
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"res://scripts/": "green"
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}
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}
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@ -1,13 +1,19 @@
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[gd_scene load_steps=2 format=3 uid="uid://bw3gps1njvtgr"]
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[gd_scene load_steps=3 format=3 uid="uid://bw3gps1njvtgr"]
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[ext_resource type="Texture2D" uid="uid://b74qeqtivdkpc" path="res://assets/graphics/crate.png" id="1_nsnd2"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ddwss"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ddwss"]
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size = Vector2(26, 26)
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size = Vector2(26, 26)
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[node name="RigidBody2D" type="RigidBody2D" groups=["box"]]
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[node name="RigidBody2D" type="RigidBody2D" groups=["box"]]
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position = Vector2(411, 384)
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = -0.802465
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shape = SubResource("RectangleShape2D_ddwss")
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shape = SubResource("RectangleShape2D_ddwss")
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debug_color = Color(0.848428, 0.374869, 0, 0.42)
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debug_color = Color(0.848428, 0.374869, 0, 0.42)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_filter = 1
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position = Vector2(0, 2)
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scale = Vector2(0.095, 0.095)
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texture = ExtResource("1_nsnd2")
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@ -1,15 +1,24 @@
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[gd_scene load_steps=3 format=3 uid="uid://b2tgt64a7m32v"]
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[gd_scene load_steps=4 format=3 uid="uid://b2tgt64a7m32v"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_jag7h"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_jag7h"]
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[ext_resource type="Texture2D" uid="uid://chjhyldrqmyfi" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_fl8or"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_eswsk"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_eswsk"]
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size = Vector2(7, 1)
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size = Vector2(5, 2)
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[node name="Area2D" type="Area2D"]
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[node name="Area2D" type="Area2D"]
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script = ExtResource("1_jag7h")
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script = ExtResource("1_jag7h")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-0.5, 0)
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shape = SubResource("RectangleShape2D_eswsk")
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shape = SubResource("RectangleShape2D_eswsk")
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debug_color = Color(0.827451, 1, 0, 0.419608)
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debug_color = Color(0.827451, 1, 0, 0.419608)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_filter = 1
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position = Vector2(-2, -1)
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rotation = 3.14159
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scale = Vector2(0.04, 0.04)
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texture = ExtResource("2_fl8or")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -1,15 +1,185 @@
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[gd_scene load_steps=3 format=3 uid="uid://djgtbc1quqvwe"]
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[gd_scene load_steps=28 format=3 uid="uid://djgtbc1quqvwe"]
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[ext_resource type="Script" path="res://scripts/dudecontroller.gd" id="1_ay2gi"]
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[ext_resource type="Script" path="res://scripts/dudecontroller.gd" id="1_ay2gi"]
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[ext_resource type="Texture2D" uid="uid://dvgh32yadcjcq" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_5mbmt"]
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[ext_resource type="Texture2D" uid="uid://2mxlso64vnrk" path="res://assets/graphics/player/run/player run 48x48.png" id="3_2y1a6"]
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[ext_resource type="Texture2D" uid="uid://cwiun1ntuu02d" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_5o14d"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_iice4"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_iice4"]
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radius = 6.32456
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radius = 6.32456
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[sub_resource type="AtlasTexture" id="AtlasTexture_1yv5c"]
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atlas = ExtResource("2_5mbmt")
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_tlaeb"]
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atlas = ExtResource("2_5mbmt")
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region = Rect2(48, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_20pqf"]
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atlas = ExtResource("2_5mbmt")
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region = Rect2(96, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_2avsb"]
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atlas = ExtResource("2_5mbmt")
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region = Rect2(144, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_setfi"]
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atlas = ExtResource("2_5mbmt")
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region = Rect2(192, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_2kldi"]
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atlas = ExtResource("2_5mbmt")
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region = Rect2(240, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fksgv"]
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atlas = ExtResource("2_5mbmt")
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||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_71xob"]
|
||||||
|
atlas = ExtResource("2_5mbmt")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_mabyy"]
|
||||||
|
atlas = ExtResource("2_5mbmt")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_1npam"]
|
||||||
|
atlas = ExtResource("2_5mbmt")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_6celb"]
|
||||||
|
atlas = ExtResource("3_5o14d")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_vfeof"]
|
||||||
|
atlas = ExtResource("3_5o14d")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_x5qk1"]
|
||||||
|
atlas = ExtResource("3_5o14d")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_aaf1m"]
|
||||||
|
atlas = ExtResource("3_2y1a6")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_yycch"]
|
||||||
|
atlas = ExtResource("3_2y1a6")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qesu5"]
|
||||||
|
atlas = ExtResource("3_2y1a6")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_gminf"]
|
||||||
|
atlas = ExtResource("3_2y1a6")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_t50sr"]
|
||||||
|
atlas = ExtResource("3_2y1a6")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qmkn1"]
|
||||||
|
atlas = ExtResource("3_2y1a6")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_sgy1b"]
|
||||||
|
atlas = ExtResource("3_2y1a6")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_nc8cu"]
|
||||||
|
atlas = ExtResource("3_2y1a6")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_ck70u"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_1yv5c")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_tlaeb")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_20pqf")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_2avsb")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_setfi")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_2kldi")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fksgv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_71xob")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_mabyy")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_1npam")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"Idle",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_6celb")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_vfeof")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_x5qk1")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"Jump",
|
||||||
|
"speed": 8.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_aaf1m")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_yycch")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qesu5")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_gminf")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_t50sr")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qmkn1")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_sgy1b")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_nc8cu")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"Run",
|
||||||
|
"speed": 12.0
|
||||||
|
}]
|
||||||
|
|
||||||
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
|
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
|
||||||
script = ExtResource("1_ay2gi")
|
script = ExtResource("1_ay2gi")
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
position = Vector2(0, 2)
|
||||||
|
scale = Vector2(0.937476, 2.2372)
|
||||||
shape = SubResource("CircleShape2D_iice4")
|
shape = SubResource("CircleShape2D_iice4")
|
||||||
debug_color = Color(0.598404, 0.370441, 1, 0.42)
|
debug_color = Color(0.598404, 0.370441, 1, 0.42)
|
||||||
|
|
||||||
@ -25,3 +195,12 @@ position = Vector2(6, -5)
|
|||||||
|
|
||||||
[node name="LeftTarget" type="Node2D" parent="."]
|
[node name="LeftTarget" type="Node2D" parent="."]
|
||||||
position = Vector2(-6, -5)
|
position = Vector2(-6, -5)
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
scale = Vector2(1.00239, 0.967018)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_ck70u")
|
||||||
|
animation = &"Idle"
|
||||||
|
autoplay = "Idle"
|
||||||
|
|
||||||
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
File diff suppressed because one or more lines are too long
@ -1,4 +1,5 @@
|
|||||||
class_name Bullet extends Area2D
|
class_name Bullet extends Area2D
|
||||||
|
@onready var bulletSprite: Sprite2D = $Sprite2D
|
||||||
|
|
||||||
var speed = 750
|
var speed = 750
|
||||||
# did I hit someone?
|
# did I hit someone?
|
||||||
@ -6,6 +7,10 @@ signal hit(bullet, body)
|
|||||||
|
|
||||||
func setSpeed(speedValue):
|
func setSpeed(speedValue):
|
||||||
speed = speedValue
|
speed = speedValue
|
||||||
|
if speed <0:
|
||||||
|
bulletSprite.flip_h = true
|
||||||
|
else:
|
||||||
|
bulletSprite.flip_h = false
|
||||||
|
|
||||||
func _physics_process(delta):
|
func _physics_process(delta):
|
||||||
position += transform.x * speed * delta
|
position += transform.x * speed * delta
|
||||||
|
@ -2,17 +2,20 @@ extends CharacterBody2D
|
|||||||
|
|
||||||
|
|
||||||
const SPEED = 300.0
|
const SPEED = 300.0
|
||||||
const JUMP_VELOCITY = -400.0
|
const JUMP_VELOCITY = -500.0
|
||||||
const BUMP_FORCE = 50
|
const BUMP_FORCE = 50
|
||||||
const PUSHFORCE = 750
|
const PUSHFORCE = 750
|
||||||
|
|
||||||
@onready var right_ray: RayCast2D = $RightRay
|
@onready var right_ray: RayCast2D = $RightRay
|
||||||
@onready var left_ray: RayCast2D = $LeftRay
|
@onready var left_ray: RayCast2D = $LeftRay
|
||||||
|
@onready var playerSprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||||
|
|
||||||
var faceLeft = false
|
var faceLeft = false
|
||||||
|
|
||||||
var pushTarget
|
var pushTarget
|
||||||
var pushLefEnabled = false
|
var pushLefEnabled = false
|
||||||
var pushRightEnabled = false
|
var pushRightEnabled = false
|
||||||
|
var isJumping = false
|
||||||
@onready var right_target: Node2D = $RightTarget
|
@onready var right_target: Node2D = $RightTarget
|
||||||
@onready var left_target: Node2D = $LeftTarget
|
@onready var left_target: Node2D = $LeftTarget
|
||||||
|
|
||||||
@ -50,11 +53,29 @@ func _physics_process(delta: float) -> void:
|
|||||||
|
|
||||||
if direction:
|
if direction:
|
||||||
velocity.x = direction * SPEED
|
velocity.x = direction * SPEED
|
||||||
if direction > 0: faceLeft = false
|
if direction >0:
|
||||||
if direction < 0: faceLeft = true
|
faceLeft = false
|
||||||
|
if direction <0:
|
||||||
|
faceLeft = true
|
||||||
else:
|
else:
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
|
||||||
|
if faceLeft:
|
||||||
|
playerSprite.flip_h = true
|
||||||
|
else:
|
||||||
|
playerSprite.flip_h = false
|
||||||
|
|
||||||
|
if is_on_floor():
|
||||||
|
isJumping = false
|
||||||
|
if direction == 0:
|
||||||
|
playerSprite.play("Idle")
|
||||||
|
else:
|
||||||
|
playerSprite.play("Run")
|
||||||
|
else:
|
||||||
|
if not isJumping:
|
||||||
|
playerSprite.play("Jump")
|
||||||
|
isJumping = true
|
||||||
|
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
if right_ray.is_colliding():
|
if right_ray.is_colliding():
|
||||||
print("Something is on my right")
|
print("Something is on my right")
|
||||||
|
Loading…
Reference in New Issue
Block a user