bullets playeranimations scenemanager issue3 tilemaplayer issue 5
This commit is contained in:
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7696ff9773
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indigogameone/.DS_Store
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indigogameone/.DS_Store
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indigogameone/assets/graphics/environment/Terrain (32x32).png
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indigogameone/assets/graphics/environment/Terrain (32x32).png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://5ab70owk0cn7"
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path="res://.godot/imported/Terrain (32x32).png-9865738cd415cdc1d530801f96959643.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/environment/Terrain (32x32).png"
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dest_files=["res://.godot/imported/Terrain (32x32).png-9865738cd415cdc1d530801f96959643.ctex"]
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[params]
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||||||
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compress/mode=0
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||||||
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
indigogameone/assets/graphics/objects/crate.png
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indigogameone/assets/graphics/objects/crate.png
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indigogameone/assets/graphics/objects/crate.png.import
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indigogameone/assets/graphics/objects/crate.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://byw1vqghqcgp2"
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path="res://.godot/imported/crate.png-b286bd97caa3cbc59746f2db7de46191.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/objects/crate.png"
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dest_files=["res://.godot/imported/crate.png-b286bd97caa3cbc59746f2db7de46191.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
indigogameone/assets/graphics/pixel_bullet.png
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indigogameone/assets/graphics/pixel_bullet.png
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indigogameone/assets/graphics/pixel_bullet.png.import
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indigogameone/assets/graphics/pixel_bullet.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://4ry7j22utcml"
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path="res://.godot/imported/pixel_bullet.png-a3a9722872bd6e22bf814eab1fd8d87d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/pixel_bullet.png"
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dest_files=["res://.godot/imported/pixel_bullet.png-a3a9722872bd6e22bf814eab1fd8d87d.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
indigogameone/assets/graphics/player/idle/Player Idle 48x48.png
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indigogameone/assets/graphics/player/idle/Player Idle 48x48.png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b4vx6usqxle4j"
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path="res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/player/idle/Player Idle 48x48.png"
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dest_files=["res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
indigogameone/assets/graphics/player/jump/player jump 48x48.png
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indigogameone/assets/graphics/player/jump/player jump 48x48.png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://y5mb7anm4sgh"
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path="res://.godot/imported/player jump 48x48.png-1ccba0c36041038682bf917e1f6cf991.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/player/jump/player jump 48x48.png"
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dest_files=["res://.godot/imported/player jump 48x48.png-1ccba0c36041038682bf917e1f6cf991.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
indigogameone/assets/graphics/player/run/player run 48x48.png
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indigogameone/assets/graphics/player/run/player run 48x48.png
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After Width: | Height: | Size: 3.1 KiB |
@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://by308sw7sj17r"
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path="res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/player/run/player run 48x48.png"
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dest_files=["res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"]
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[params]
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||||||
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compress/mode=0
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compress/high_quality=false
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||||||
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compress/lossy_quality=0.7
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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detect_3d/compress_to=1
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@ -15,6 +15,13 @@ run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[file_customization]
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folder_colors={
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"res://assets/graphics/": "red",
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"res://assets/graphics/objects/": "red"
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}
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[input]
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[input]
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Shove={
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Shove={
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@ -1,16 +1,22 @@
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[gd_scene load_steps=3 format=3 uid="uid://ctn52om1wdpb5"]
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[gd_scene load_steps=4 format=3 uid="uid://ctn52om1wdpb5"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_5y5v0"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_5y5v0"]
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[ext_resource type="Texture2D" uid="uid://4ry7j22utcml" path="res://assets/graphics/pixel_bullet.png" id="2_kqndj"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_qu5ok"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_qu5ok"]
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size = Vector2(20, 4)
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size = Vector2(20, 4)
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[node name="Area2D" type="Area2D"]
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[node name="Area2D" type="Area2D"]
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script = ExtResource("1_5y5v0")
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script = ExtResource("1_5y5v0")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_qu5ok")
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shape = SubResource("RectangleShape2D_qu5ok")
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debug_color = Color(0, 0.909804, 0.541176, 0.419608)
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debug_color = Color(0, 0.909804, 0.541176, 0.419608)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(-14, -13)
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rotation = 3.11816
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scale = Vector2(0.505787, 0.505787)
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texture = ExtResource("2_kqndj")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -1,4 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://d4lcu5l7nqd2f"]
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[gd_scene load_steps=3 format=3 uid="uid://d4lcu5l7nqd2f"]
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[ext_resource type="Texture2D" uid="uid://byw1vqghqcgp2" path="res://assets/graphics/objects/crate.png" id="1_m3hm8"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_51x3g"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_51x3g"]
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@ -10,3 +12,8 @@ metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_51x3g")
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shape = SubResource("RectangleShape2D_51x3g")
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debug_color = Color(0.819608, 0.447059, 0.654902, 0.643137)
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debug_color = Color(0.819608, 0.447059, 0.654902, 0.643137)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_filter = 1
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scale = Vector2(0.188724, 0.188724)
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texture = ExtResource("1_m3hm8")
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@ -1,9 +1,66 @@
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[gd_scene load_steps=6 format=3 uid="uid://bpvxf6b1pgvw1"]
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[gd_scene load_steps=10 format=4 uid="uid://bpvxf6b1pgvw1"]
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[ext_resource type="PackedScene" uid="uid://d4lcu5l7nqd2f" path="res://scenes/crate.tscn" id="1_5062r"]
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[ext_resource type="PackedScene" uid="uid://d4lcu5l7nqd2f" path="res://scenes/crate.tscn" id="1_5062r"]
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[ext_resource type="PackedScene" uid="uid://b06r6vtllw0b7" path="res://scenes/player.tscn" id="1_fdutd"]
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[ext_resource type="PackedScene" uid="uid://b06r6vtllw0b7" path="res://scenes/player.tscn" id="1_fdutd"]
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[ext_resource type="Script" path="res://scenes/scene_manager.gd" id="1_u3qrg"]
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[ext_resource type="Texture2D" uid="uid://5ab70owk0cn7" path="res://assets/graphics/environment/Terrain (32x32).png" id="2_w2wc2"]
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[ext_resource type="PackedScene" uid="uid://ckvtpjm5q2t0d" path="res://scenes/trigger.tscn" id="3_bhtcy"]
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[ext_resource type="PackedScene" uid="uid://ckvtpjm5q2t0d" path="res://scenes/trigger.tscn" id="3_bhtcy"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_uttar"]
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texture = ExtResource("2_w2wc2")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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1:0/0 = 0
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2:0/0 = 0
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4:0/0 = 0
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6:0/0 = 0
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7:0/0 = 0
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9:0/0 = 0
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10:0/0 = 0
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12:0/0 = 0
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13:0/0 = 0
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15:0/0 = 0
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0:1/0 = 0
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1:1/0 = 0
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2:1/0 = 0
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4:1/0 = 0
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6:1/0 = 0
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7:1/0 = 0
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9:1/0 = 0
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10:1/0 = 0
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12:1/0 = 0
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13:1/0 = 0
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15:1/0 = 0
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16:1/0 = 0
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0:2/0 = 0
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1:2/0 = 0
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2:2/0 = 0
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4:2/0 = 0
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6:3/0 = 0
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7:3/0 = 0
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9:3/0 = 0
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10:3/0 = 0
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12:3/0 = 0
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13:3/0 = 0
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15:3/0 = 0
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16:3/0 = 0
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0:4/0 = 0
|
||||||
|
1:4/0 = 0
|
||||||
|
2:4/0 = 0
|
||||||
|
4:4/0 = 0
|
||||||
|
6:4/0 = 0
|
||||||
|
7:4/0 = 0
|
||||||
|
9:4/0 = 0
|
||||||
|
10:4/0 = 0
|
||||||
|
12:4/0 = 0
|
||||||
|
13:4/0 = 0
|
||||||
|
15:4/0 = 0
|
||||||
|
16:4/0 = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_qu0u3"]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_uttar")
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_by4gc"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_by4gc"]
|
||||||
size = Vector2(25.75, 20)
|
size = Vector2(25.75, 20)
|
||||||
|
|
||||||
@ -11,6 +68,15 @@ size = Vector2(25.75, 20)
|
|||||||
|
|
||||||
[node name="World" type="Node2D"]
|
[node name="World" type="Node2D"]
|
||||||
|
|
||||||
|
[node name="SceneManager" type="Node" parent="."]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
script = ExtResource("1_u3qrg")
|
||||||
|
|
||||||
|
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||||
|
position = Vector2(3, 0)
|
||||||
|
tile_map_data = PackedByteArray("AAAHAAgAAAAAAAAAAAAIAAgAAAAAAAAAAAAJAAgAAAAAAAAAAAAKAAgAAAAAAAAAAAALAAgAAAAAAAAAAAAMAAgAAAAAAAAAAAALAAYAAAAEAAQAAAAMAAoAAAAAAAQAAAANAAoAAAABAAQAAAAOAAoAAAACAAQAAAAPAAoAAAAAAAQAAAAQAAoAAAABAAQAAAARAAoAAAACAAQAAAAUAA4AAAAAAAQAAAAVAA4AAAABAAQAAAAWAA4AAAACAAQAAAAQAAwAAAAAAAQAAAARAAwAAAABAAQAAAASAAwAAAACAAQAAAAFAAoAAAAEAAQAAAADAAwAAAAEAAQAAAABAA4AAAAEAAQAAAA=")
|
||||||
|
tile_set = SubResource("TileSet_qu0u3")
|
||||||
|
|
||||||
[node name="platform" type="StaticBody2D" parent="."]
|
[node name="platform" type="StaticBody2D" parent="."]
|
||||||
position = Vector2(373, 218)
|
position = Vector2(373, 218)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
@ -34,6 +100,34 @@ metadata/_edit_group_ = true
|
|||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform3"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform3"]
|
||||||
shape = SubResource("RectangleShape2D_by4gc")
|
shape = SubResource("RectangleShape2D_by4gc")
|
||||||
|
|
||||||
|
[node name="platform4" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(604, 401)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform4"]
|
||||||
|
shape = SubResource("RectangleShape2D_by4gc")
|
||||||
|
|
||||||
|
[node name="platform5" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(179, 336)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform5"]
|
||||||
|
shape = SubResource("RectangleShape2D_by4gc")
|
||||||
|
|
||||||
|
[node name="platform6" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(115, 402)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform6"]
|
||||||
|
shape = SubResource("RectangleShape2D_by4gc")
|
||||||
|
|
||||||
|
[node name="platform7" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(51, 465)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform7"]
|
||||||
|
shape = SubResource("RectangleShape2D_by4gc")
|
||||||
|
|
||||||
[node name="Floor" type="StaticBody2D" parent="."]
|
[node name="Floor" type="StaticBody2D" parent="."]
|
||||||
position = Vector2(558, 525)
|
position = Vector2(558, 525)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
@ -41,9 +135,11 @@ metadata/_edit_group_ = true
|
|||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"]
|
||||||
shape = SubResource("WorldBoundaryShape2D_7qxn5")
|
shape = SubResource("WorldBoundaryShape2D_7qxn5")
|
||||||
|
|
||||||
[node name="CharacterBody2D" parent="." instance=ExtResource("1_fdutd")]
|
[node name="CharacterBody2D" parent="." groups=["player"] instance=ExtResource("1_fdutd")]
|
||||||
rotation = -0.00098838
|
rotation = -0.00098838
|
||||||
|
|
||||||
|
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
|
||||||
|
|
||||||
[node name="Area2D" parent="." instance=ExtResource("3_bhtcy")]
|
[node name="Area2D" parent="." instance=ExtResource("3_bhtcy")]
|
||||||
|
|
||||||
[node name="RigidBody2D" parent="." groups=["pushables"] instance=ExtResource("1_5062r")]
|
[node name="RigidBody2D" parent="." groups=["pushables"] instance=ExtResource("1_5062r")]
|
||||||
@ -54,3 +150,9 @@ position = Vector2(453, 166)
|
|||||||
|
|
||||||
[node name="RigidBody2D3" parent="." groups=["pushables"] instance=ExtResource("1_5062r")]
|
[node name="RigidBody2D3" parent="." groups=["pushables"] instance=ExtResource("1_5062r")]
|
||||||
position = Vector2(605, 250)
|
position = Vector2(605, 250)
|
||||||
|
|
||||||
|
[node name="RigidBody2D4" parent="." groups=["pushables"] instance=ExtResource("1_5062r")]
|
||||||
|
position = Vector2(310, 143)
|
||||||
|
|
||||||
|
[node name="BoxTrapTarget" type="Node2D" parent="."]
|
||||||
|
position = Vector2(110, 146)
|
||||||
|
@ -1,6 +1,174 @@
|
|||||||
[gd_scene load_steps=3 format=3 uid="uid://b06r6vtllw0b7"]
|
[gd_scene load_steps=28 format=3 uid="uid://b06r6vtllw0b7"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1_5gbgu"]
|
[ext_resource type="Script" path="res://scripts/player.gd" id="1_5gbgu"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b4vx6usqxle4j" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_38vxs"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://y5mb7anm4sgh" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_coupp"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://by308sw7sj17r" path="res://assets/graphics/player/run/player run 48x48.png" id="3_mjo1k"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_alqpc"]
|
||||||
|
atlas = ExtResource("2_38vxs")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_l14j5"]
|
||||||
|
atlas = ExtResource("2_38vxs")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_yahyo"]
|
||||||
|
atlas = ExtResource("2_38vxs")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ioiuo"]
|
||||||
|
atlas = ExtResource("2_38vxs")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_kwwhi"]
|
||||||
|
atlas = ExtResource("2_38vxs")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_dnyv4"]
|
||||||
|
atlas = ExtResource("2_38vxs")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_7jb1d"]
|
||||||
|
atlas = ExtResource("2_38vxs")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_7juuh"]
|
||||||
|
atlas = ExtResource("2_38vxs")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_c1iri"]
|
||||||
|
atlas = ExtResource("2_38vxs")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_7cw7d"]
|
||||||
|
atlas = ExtResource("2_38vxs")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_onski"]
|
||||||
|
atlas = ExtResource("3_coupp")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_njipa"]
|
||||||
|
atlas = ExtResource("3_coupp")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_jnruv"]
|
||||||
|
atlas = ExtResource("3_coupp")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_etrer"]
|
||||||
|
atlas = ExtResource("3_mjo1k")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_j2dlj"]
|
||||||
|
atlas = ExtResource("3_mjo1k")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_cuybg"]
|
||||||
|
atlas = ExtResource("3_mjo1k")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_1oq7j"]
|
||||||
|
atlas = ExtResource("3_mjo1k")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_tw0l5"]
|
||||||
|
atlas = ExtResource("3_mjo1k")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_dapjm"]
|
||||||
|
atlas = ExtResource("3_mjo1k")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_f7yjm"]
|
||||||
|
atlas = ExtResource("3_mjo1k")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_vat2j"]
|
||||||
|
atlas = ExtResource("3_mjo1k")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_nfvt1"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_alqpc")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_l14j5")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_yahyo")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ioiuo")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_kwwhi")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_dnyv4")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_7jb1d")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_7juuh")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_c1iri")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_7cw7d")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 15.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_onski")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_njipa")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_jnruv")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"jump",
|
||||||
|
"speed": 9.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_etrer")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_j2dlj")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_cuybg")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_1oq7j")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_tw0l5")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_dapjm")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_f7yjm")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_vat2j")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"run",
|
||||||
|
"speed": 15.0
|
||||||
|
}]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_gwwau"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_gwwau"]
|
||||||
|
|
||||||
@ -8,6 +176,14 @@
|
|||||||
script = ExtResource("1_5gbgu")
|
script = ExtResource("1_5gbgu")
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(4, -42)
|
||||||
|
scale = Vector2(3.20833, 3.20833)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_nfvt1")
|
||||||
|
animation = &"jump"
|
||||||
|
autoplay = "idle"
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
shape = SubResource("CircleShape2D_gwwau")
|
shape = SubResource("CircleShape2D_gwwau")
|
||||||
debug_color = Color(0.858824, 0.227451, 0.4, 0.909804)
|
debug_color = Color(0.858824, 0.227451, 0.4, 0.909804)
|
||||||
|
51
indigogameone/scenes/scene_manager.gd
Normal file
51
indigogameone/scenes/scene_manager.gd
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
extends Node
|
||||||
|
var crate = preload("res://scenes/crate.tscn")
|
||||||
|
var bullet = preload("res://scenes/bullets.tscn")
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
var bulletPool:Array = [] #start off with it empty; no bullets
|
||||||
|
#crate stuff
|
||||||
|
var cratePool:Array = []
|
||||||
|
@onready var box_trap_target: Node2D = $"../BoxTrapTarget"
|
||||||
|
|
||||||
|
#called when the node enters the scene tree fro the first time
|
||||||
|
func _ready() -> void: #function that runs exactly run time.. safe place to do any configurations there
|
||||||
|
#pool all the crates
|
||||||
|
for obj in owner.get_children():
|
||||||
|
if obj.is_in_group("pushables"):
|
||||||
|
cratePool.push_back(obj)
|
||||||
|
print("Total crates on screen: "+str(cratePool.size()))
|
||||||
|
|
||||||
|
func boxTrap():
|
||||||
|
print("Trigger a box trap!")
|
||||||
|
var myCrate= crateFactory() #gonna ask factory for our crate
|
||||||
|
myCrate.transform = box_trap_target.transform
|
||||||
|
owner.add_child(myCrate)
|
||||||
|
|
||||||
|
func bulletFactory():
|
||||||
|
#makes bullets!
|
||||||
|
var myBullet
|
||||||
|
print("total bullets in play "+str(bulletPool.size()))
|
||||||
|
if bulletPool.size() > 3:
|
||||||
|
myBullet = bulletPool.pop_front() #if you got 3 bullets in play already, gonna take oldest bullet in pool and give you that
|
||||||
|
else:
|
||||||
|
myBullet = bullet.instantiate()
|
||||||
|
owner.add_child(myBullet)
|
||||||
|
#or recycles bullets
|
||||||
|
return myBullet
|
||||||
|
|
||||||
|
func placeBullet(speed, markerpos):
|
||||||
|
print("SceneManager: make a bullet")
|
||||||
|
var myBullet = bulletFactory()
|
||||||
|
bulletPool.push_back(myBullet) #everytime we ask for bullet it gonna be added to the pool
|
||||||
|
print("Total bullets in play: "+str(bulletPool.size()))
|
||||||
|
#set the speed of the bullet
|
||||||
|
myBullet.setSpeed(speed)
|
||||||
|
#set of position of the bullet
|
||||||
|
myBullet.transform = markerpos
|
||||||
|
#make the bullet visible by adding it
|
||||||
|
|
||||||
|
func crateFactory():
|
||||||
|
var myCrate = crate.instantiate()
|
||||||
|
myCrate.add_to_group("pushables")
|
||||||
|
return myCrate
|
||||||
|
|
@ -1,4 +1,5 @@
|
|||||||
extends Area2D
|
extends Area2D
|
||||||
|
@onready var bulletsprite: Sprite2D = $Sprite2D
|
||||||
|
|
||||||
var speed := 700 #implied type colon equal it looks at what you're trying to store in memory and put similar things together which is much faster for your operating system to process
|
var speed := 700 #implied type colon equal it looks at what you're trying to store in memory and put similar things together which is much faster for your operating system to process
|
||||||
signal hit(bullet, body)
|
signal hit(bullet, body)
|
||||||
@ -7,6 +8,10 @@ signal hit(bullet, body)
|
|||||||
func setSpeed(speedVal):
|
func setSpeed(speedVal):
|
||||||
#by default will be 700, but can change here if we want
|
#by default will be 700, but can change here if we want
|
||||||
speed = speedVal
|
speed = speedVal
|
||||||
|
if speedVal < 0:
|
||||||
|
bulletsprite.flip_h = true
|
||||||
|
else:
|
||||||
|
bulletsprite.flip_h = false
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
position += transform.x * speed * delta
|
position += transform.x * speed * delta
|
||||||
|
@ -13,6 +13,8 @@ var pushRightEnabled = false
|
|||||||
@onready var left_ray: RayCast2D = $LeftRay
|
@onready var left_ray: RayCast2D = $LeftRay
|
||||||
@onready var marker_right: Node2D = $MarkerRight
|
@onready var marker_right: Node2D = $MarkerRight
|
||||||
@onready var marker_left: Node2D = $MarkerLeft
|
@onready var marker_left: Node2D = $MarkerLeft
|
||||||
|
@onready var playerSprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
var pushTarget
|
var pushTarget
|
||||||
@ -42,19 +44,22 @@ func _physics_process(delta: float) -> void:
|
|||||||
pushRightEnabled = false
|
pushRightEnabled = false
|
||||||
|
|
||||||
if Input.is_action_just_pressed("shoot"):
|
if Input.is_action_just_pressed("shoot"):
|
||||||
print("I will shoot")
|
|
||||||
var mybullet = bullet.instantiate() #will make bullet but won't position or put bullet on screen
|
var mybullet = bullet.instantiate() #will make bullet but won't position or put bullet on screen
|
||||||
|
|
||||||
if faceLeft:
|
if faceLeft:
|
||||||
print("shoot left")
|
print("shoot left")
|
||||||
mybullet.setSpeed(-700)
|
#mybullet.setSpeed(-700)
|
||||||
mybullet.transform = marker_left.global_transform
|
#mybullet.transform = marker_left.global_transform
|
||||||
|
%SceneManager.placeBullet(-700, marker_left.global_transform)
|
||||||
else:
|
else:
|
||||||
print("shoot right")
|
print("shoot right")
|
||||||
#position bullet
|
#position bullet
|
||||||
mybullet.transform = marker_right.global_transform #saying give me global coordinates for ..
|
#mybullet.transform = marker_right.global_transform #saying give me global coordinates for ..
|
||||||
#put bullet on screen
|
#put bullet on screen
|
||||||
owner.add_child(mybullet) #adds bullet when facing both directions
|
#owner.add_child(mybullet) #adds bullet when facing both directions
|
||||||
|
#saying place bullet in global coordinates not local
|
||||||
|
%SceneManager.placeBullet(700, marker_right.global_transform)
|
||||||
|
|
||||||
# Get the input direction and handle the movement/deceleration.
|
# Get the input direction and handle the movement/deceleration.
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
@ -62,12 +67,24 @@ func _physics_process(delta: float) -> void:
|
|||||||
#code tells us whether we are facing left or right
|
#code tells us whether we are facing left or right
|
||||||
if direction <0:
|
if direction <0:
|
||||||
faceLeft = true
|
faceLeft = true
|
||||||
|
playerSprite.flip_h = true
|
||||||
if direction >0:
|
if direction >0:
|
||||||
faceLeft = false
|
faceLeft = false
|
||||||
|
playerSprite.flip_h = false
|
||||||
|
|
||||||
if direction:
|
if direction:
|
||||||
velocity.x = direction * SPEED
|
velocity.x = direction * SPEED
|
||||||
else:
|
else:
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
|
||||||
|
if is_on_floor():
|
||||||
|
#looks at angle to see if flat surface or if surface is wall... 45 deg angle is floor
|
||||||
|
if direction == 0:
|
||||||
|
playerSprite.play("idle")
|
||||||
|
else:
|
||||||
|
playerSprite.play("run")
|
||||||
|
else:
|
||||||
|
playerSprite.play("jump")
|
||||||
#blue text is part of the engine!!!!
|
#blue text is part of the engine!!!!
|
||||||
move_and_slide() #this is where all the collisions are recorded
|
move_and_slide() #this is where all the collisions are recorded
|
||||||
for i in get_slide_collision_count():
|
for i in get_slide_collision_count():
|
||||||
|
@ -13,6 +13,9 @@ func _process(delta: float) -> void:
|
|||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
print("Trigger is fired")
|
print("Trigger is fired")
|
||||||
|
if body.is_in_group("player"):
|
||||||
|
print("player entered the trap!")
|
||||||
|
%SceneManager.boxTrap()
|
||||||
|
|
||||||
|
|
||||||
func _on_body_exited(body: Node2D) -> void:
|
func _on_body_exited(body: Node2D) -> void:
|
||||||
|
Loading…
Reference in New Issue
Block a user