GodotGame/.godot/editor/script_editor_cache.cfg

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[res://scripts/gamecontroller.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
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"column": 31,
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"folded_lines": Array[int]([]),
"h_scroll_position": 0,
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"row": 40,
"scroll_position": 20.0,
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"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/CharacterBody2D.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
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"column": 7,
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"folded_lines": Array[int]([]),
"h_scroll_position": 0,
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"row": 43,
"scroll_position": 16.0,
"selection": false,
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"syntax_highlighter": "GDScript"
}
[res://scripts/bullet.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
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"column": 24,
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"folded_lines": Array[int]([]),
"h_scroll_position": 0,
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"row": 4,
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"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
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[res://scripts/Trigger.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
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"column": 7,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 7,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/coin.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 20,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 10,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/badguy.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 13,
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"folded_lines": Array[int]([]),
"h_scroll_position": 0,
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"row": 38,
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"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}