tilemap collisions, bullet graphic
This commit is contained in:
parent
0d0b2c4dea
commit
1b1b89fa5b
@ -8,7 +8,7 @@ Anim={
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"grid_snap_active": false,
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"grid_step": Vector2(8, 8),
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"grid_visibility": 1,
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"ofs": Vector2(-33.1717, -24.1869),
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"ofs": Vector2(-19.5273, -24.3545),
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"primary_grid_step": Vector2i(8, 8),
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"show_edit_locks": true,
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"show_guides": true,
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@ -32,7 +32,7 @@ Anim={
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"snap_rotation_step": 0.261799,
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"snap_scale": false,
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"snap_scale_step": 0.1,
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"zoom": 5.03968
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"zoom": 16.9514
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}
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3D={
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"fov": 70.01,
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/CharacterBody2D/Camera2D")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/CharacterBody2D")])
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/CharacterBody2D/Camera2D")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/CharacterBody2D")])
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/CharacterBody2D/Camera2D")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/CharacterBody2D")])
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@ -19,7 +19,7 @@ dock_filesystem_split=0
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dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://scenes/character.tscn")
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dock_filesystem_selected_paths=PackedStringArray("res://graphics/bullet.png")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://graphics/")
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dock_3="Scene,Import"
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dock_4="FileSystem"
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@ -28,7 +28,7 @@ dock_5="Inspector,Node,History"
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[EditorNode]
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open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn", "res://scenes/crate.tscn")
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current_scene="res://scenes/game.tscn"
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current_scene="res://scenes/character.tscn"
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center_split_offset=-361
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selected_default_debugger_tab_idx=0
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selected_main_editor_idx=0
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@ -37,7 +37,7 @@ selected_bottom_panel_item=0
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[ScriptEditor]
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open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
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selected_script="res://scripts/gamecontroller.gd"
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selected_script="res://scripts/CharacterBody2D.gd"
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open_help=[]
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script_split_offset=70
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list_split_offset=0
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@ -1,20 +1,21 @@
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ea4bc82a6ad023ab7ee23ee620429895
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::res://::1722291869
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::res://::1722298098
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icon.svg::CompressedTexture2D::9114977118871582245::1722291758::1722291758::1::::<><>::
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README.md::TextFile::-1::1722291758::0::1::::<><>::
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::res://graphics/::1722291758
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::res://graphics/::1722298098
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bullet.png::CompressedTexture2D::4481112836284868801::1722298085::1722298098::1::::<><>::
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crate.png::CompressedTexture2D::8555584700510586149::1722291758::1722291758::1::::<><>::
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Player Idle 48x48.png::CompressedTexture2D::3529809544777189649::1722291758::1722291758::1::::<><>::
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player jump 48x48.png::CompressedTexture2D::3342890448265989669::1722291758::1722291758::1::::<><>::
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player run 48x48.png::CompressedTexture2D::2400852804432818940::1722291758::1722291758::1::::<><>::
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Terrain (32x32).png::CompressedTexture2D::6866676332079345064::1722291758::1722291758::1::::<><>::
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::res://scenes/::1722291758
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bullet.tscn::PackedScene::6880909734590904373::1722291758::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1722291758::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://bqj4phkget2pp::::res://graphics/Player Idle 48x48.png<>uid://bnvk6gm188vsv::::res://graphics/player jump 48x48.png<>uid://bag8xvlev6yxg::::res://graphics/player run 48x48.png
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crate.tscn::PackedScene::7138073747019797840::1722291758::0::1::::<><>::uid://dt5nh26eq2a5r::::res://graphics/crate.png
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game.tscn::PackedScene::1738196330916037717::1722291758::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://c43jfkjw11rsq::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://c8x0bcxa8t74o::::res://scenes/crate.tscn
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::res://scripts/::1722291758
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bullet.gd::GDScript::-1::1722291758::0::1::::<>Area2D<>::
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CharacterBody2D.gd::GDScript::-1::1722291758::0::1::::<>CharacterBody2D<>::
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::res://scenes/::1722298098
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bullet.tscn::PackedScene::6880909734590904373::1722297856::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1722297856::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://bqj4phkget2pp::::res://graphics/Player Idle 48x48.png<>uid://bnvk6gm188vsv::::res://graphics/player jump 48x48.png<>uid://bag8xvlev6yxg::::res://graphics/player run 48x48.png
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crate.tscn::PackedScene::7138073747019797840::1722297856::0::1::::<><>::uid://dt5nh26eq2a5r::::res://graphics/crate.png
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game.tscn::PackedScene::1738196330916037717::1722297856::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://c43jfkjw11rsq::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://c8x0bcxa8t74o::::res://scenes/crate.tscn
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::res://scripts/::1722293659
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bullet.gd::GDScript::-1::1722293659::0::1::::<>Area2D<>::
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CharacterBody2D.gd::GDScript::-1::1722293659::0::1::::<>CharacterBody2D<>::
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gamecontroller.gd::GDScript::-1::1722291758::0::1::::<>Node2D<>::
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Trigger.gd::GDScript::-1::1722291758::0::1::::<>Area2D<>::
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@ -8,7 +8,7 @@ Anim={
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"grid_snap_active": false,
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"grid_step": Vector2(8, 8),
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"grid_visibility": 1,
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"ofs": Vector2(156.197, 2.6745),
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"ofs": Vector2(-128.267, 65.4127),
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"primary_grid_step": Vector2i(8, 8),
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"show_edit_locks": true,
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"show_guides": true,
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@ -32,7 +32,7 @@ Anim={
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"snap_rotation_step": 0.261799,
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"snap_scale": false,
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"snap_scale_step": 0.1,
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"zoom": 0.943874
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"zoom": 1.25992
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}
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3D={
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"fov": 70.01,
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/CharacterBody2D/Camera2D")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/CharacterBody2D")])
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@ -1,5 +1,5 @@
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[folding]
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node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("CharacterBody2D"), PackedStringArray("Transform"), NodePath("CharacterBody2D/Camera2D"), PackedStringArray("Position Smoothing"), NodePath("Area2D"), PackedStringArray("Transform")]
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resource_unfolds=["res://scenes/game.tscn::TileSet_25cld", PackedStringArray("terrain_set_0/terrain__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
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resource_unfolds=["res://scenes/game.tscn::TileSet_25cld", PackedStringArray("terrain_set_0/terrain__array", "physics_layer__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
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nodes_folded=[NodePath("RigidBody2D")]
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@ -10,7 +10,7 @@ tile_snap_subdiv=4.0
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run_live_debug=true
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run_reload_scripts=true
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run_debug_collisions=true
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run_debug_collisions=false
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[recent_files]
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BIN
.godot/imported/bullet.png-4c444e886a83930bd4eef12f46edeb01.ctex
Normal file
BIN
.godot/imported/bullet.png-4c444e886a83930bd4eef12f46edeb01.ctex
Normal file
Binary file not shown.
@ -0,0 +1,3 @@
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source_md5="0ddd9ae9e62789a9ad50fc6f9ed3ca4f"
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dest_md5="7b5f66e45160948db6defae900d061cd"
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|
BIN
.godot/imported/bullet.png-789715c3cee1a1be196f2b6d1d974c62.ctex
Normal file
BIN
.godot/imported/bullet.png-789715c3cee1a1be196f2b6d1d974c62.ctex
Normal file
Binary file not shown.
@ -0,0 +1,3 @@
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source_md5="0ddd9ae9e62789a9ad50fc6f9ed3ca4f"
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dest_md5="7b5f66e45160948db6defae900d061cd"
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Binary file not shown.
BIN
graphics/bullet.png
Normal file
BIN
graphics/bullet.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.1 KiB |
34
graphics/bullet.png.import
Normal file
34
graphics/bullet.png.import
Normal file
@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b43xjkoc8qrmv"
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path="res://.godot/imported/bullet.png-4c444e886a83930bd4eef12f46edeb01.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/bullet.png"
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dest_files=["res://.godot/imported/bullet.png-4c444e886a83930bd4eef12f46edeb01.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,6 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://c5bftwgkssaf2"]
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[gd_scene load_steps=4 format=3 uid="uid://c5bftwgkssaf2"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_t2eet"]
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[ext_resource type="Texture2D" uid="uid://b43xjkoc8qrmv" path="res://graphics/bullet.png" id="2_gi2r6"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_1gtqp"]
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radius = 6.0
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@ -12,4 +13,8 @@ script = ExtResource("1_t2eet")
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shape = SubResource("CircleShape2D_1gtqp")
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debug_color = Color(0.721569, 0.337255, 0.854902, 0.419608)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.102564, 0.102564)
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texture = ExtResource("2_gi2r6")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -14,6 +14,7 @@ texture_region_size = Vector2i(32, 32)
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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@ -22,6 +23,7 @@ texture_region_size = Vector2i(32, 32)
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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@ -32,6 +34,7 @@ texture_region_size = Vector2i(32, 32)
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:0/0/terrains_peering_bit/bottom_side = 0
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||||
2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/left_side = 0
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@ -40,12 +43,14 @@ texture_region_size = Vector2i(32, 32)
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4:0/0/terrain = 0
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||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
4:0/0/physics_layer_0/angular_velocity = 0.0
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||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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||||
4:0/0/terrains_peering_bit/bottom_side = 0
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||||
6:0/0 = 0
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||||
6:0/0/terrain_set = 0
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||||
6:0/0/terrain = 0
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||||
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
6:0/0/physics_layer_0/angular_velocity = 0.0
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||||
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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@ -58,6 +63,7 @@ texture_region_size = Vector2i(32, 32)
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7:0/0/terrain = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
7:0/0/physics_layer_0/angular_velocity = 0.0
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||||
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_right_corner = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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@ -70,6 +76,7 @@ texture_region_size = Vector2i(32, 32)
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9:0/0/terrain = 0
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
9:0/0/physics_layer_0/angular_velocity = 0.0
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||||
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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||||
9:0/0/terrains_peering_bit/right_side = 0
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||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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||||
@ -81,6 +88,7 @@ texture_region_size = Vector2i(32, 32)
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10:0/0/terrain = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
10:0/0/terrains_peering_bit/right_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
@ -92,6 +100,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
12:0/0/terrain = 0
|
||||
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
12:0/0/terrains_peering_bit/right_side = 0
|
||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||
@ -102,6 +111,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
13:0/0/terrain = 0
|
||||
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
13:0/0/terrains_peering_bit/right_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
@ -112,6 +122,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
15:0/0/terrain = 0
|
||||
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:0/0/terrains_peering_bit/right_side = 0
|
||||
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||
15:0/0/terrains_peering_bit/left_side = 0
|
||||
@ -121,6 +132,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
0:1/0/terrain = 0
|
||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:1/0/terrains_peering_bit/right_side = 0
|
||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||
@ -131,6 +143,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
1:1/0/terrain = 0
|
||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:1/0/terrains_peering_bit/right_side = 0
|
||||
1:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:1/0/terrains_peering_bit/bottom_side = 0
|
||||
@ -144,6 +157,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
2:1/0/terrain = 0
|
||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/left_side = 0
|
||||
@ -154,6 +168,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
4:1/0/terrain = 0
|
||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||
4:1/0/terrains_peering_bit/top_side = 0
|
||||
6:1/0 = 0
|
||||
@ -161,6 +176,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
6:1/0/terrain = 0
|
||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:1/0/terrains_peering_bit/right_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||
@ -173,6 +189,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
7:1/0/terrain = 0
|
||||
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
7:1/0/terrains_peering_bit/right_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||
@ -185,6 +202,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
9:1/0/terrain = 0
|
||||
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
9:1/0/terrains_peering_bit/right_side = 0
|
||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||
@ -196,6 +214,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
10:1/0/terrains_peering_bit/left_side = 0
|
||||
@ -207,6 +226,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/left_side = 0
|
||||
@ -217,6 +237,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
13:1/0/terrains_peering_bit/right_side = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
@ -227,6 +248,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
@ -238,6 +260,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||
@ -249,6 +272,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -7.75, 16, -16, 7)
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
@ -257,6 +281,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
1:2/0/terrains_peering_bit/left_side = 0
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
@ -267,6 +292,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 7.5, 8.25, 16, -16, 16)
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
@ -275,12 +301,14 @@ texture_region_size = Vector2i(32, 32)
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8, 8.25, 16, -7, 16, -16, 6)
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
@ -290,6 +318,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
@ -299,6 +328,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
@ -308,6 +338,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
@ -317,6 +348,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
@ -325,6 +357,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
@ -333,6 +366,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
@ -340,6 +374,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
@ -347,12 +382,14 @@ texture_region_size = Vector2i(32, 32)
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -6.5, 16, -16, 6.75)
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
@ -360,17 +397,20 @@ texture_region_size = Vector2i(32, 32)
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.5, 8.75, 16, -16, 16)
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8, 8.25, 16, -7, 16, -16, 6)
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
@ -380,6 +420,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
@ -389,6 +430,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
@ -398,6 +440,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
10:4/0/terrains_peering_bit/left_side = 0
|
||||
10:4/0/terrains_peering_bit/top_side = 0
|
||||
@ -407,6 +450,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
12:4/0/terrain = 0
|
||||
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
12:4/0/terrains_peering_bit/top_side = 0
|
||||
@ -415,6 +459,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
@ -423,6 +468,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -6.25, 16, -16, 6.75)
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
@ -430,6 +476,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8, 8.25, 16, -16, 16)
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
@ -471,7 +518,6 @@ position = Vector2(112, 336)
|
||||
PUSH_FORCE = 550
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
|
||||
position_smoothing_enabled = true
|
||||
position_smoothing_speed = 6.5
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
|
Loading…
Reference in New Issue
Block a user