renamed project

This commit is contained in:
mitchellgunn 2024-07-29 18:29:28 -04:00
parent 958ffa2a43
commit 37d2af3eb0
7 changed files with 24 additions and 24 deletions

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@ -1,20 +1,20 @@
ea4bc82a6ad023ab7ee23ee620429895
::res://::1721693511
icon.svg::CompressedTexture2D::9114977118871582245::1721682499::1721682499::1::::<><>::
README.md::TextFile::-1::1721686817::0::1::::<><>::
::res://graphics/::1721696332
crate.png::CompressedTexture2D::8555584700510586149::1721696332::1721696343::1::::<><>::
Player Idle 48x48.png::CompressedTexture2D::3529809544777189649::1721688527::1721688496::1::::<><>::
player jump 48x48.png::CompressedTexture2D::3342890448265989669::1721690657::1721690657::1::::<><>::
player run 48x48.png::CompressedTexture2D::2400852804432818940::1721689939::1721689939::1::::<><>::
Terrain (32x32).png::CompressedTexture2D::6866676332079345064::1721693500::1721693511::1::::<><>::
::res://scenes/::1721694359
bullet.tscn::PackedScene::6880909734590904373::1721694359::0::1::::<><>::res://scripts/bullet.gd
character.tscn::PackedScene::451838158579532324::1721694359::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://bqj4phkget2pp::::res://graphics/Player Idle 48x48.png<>uid://bnvk6gm188vsv::::res://graphics/player jump 48x48.png<>uid://bag8xvlev6yxg::::res://graphics/player run 48x48.png
crate.tscn::PackedScene::7138073747019797840::1721694359::0::1::::<><>::
game.tscn::PackedScene::1738196330916037717::1721694359::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://c43jfkjw11rsq::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://c8x0bcxa8t74o::::res://scenes/crate.tscn
::res://scripts/::1721691227
bullet.gd::GDScript::-1::1721682499::0::1::::<>Area2D<>::
CharacterBody2D.gd::GDScript::-1::1721691227::0::1::::<>CharacterBody2D<>::
gamecontroller.gd::GDScript::-1::1721682499::0::1::::<>Node2D<>::
Trigger.gd::GDScript::-1::1721682499::0::1::::<>Area2D<>::
::res://::1722291869
icon.svg::CompressedTexture2D::9114977118871582245::1722291758::1722291758::1::::<><>::
README.md::TextFile::-1::1722291758::0::1::::<><>::
::res://graphics/::1722291758
crate.png::CompressedTexture2D::8555584700510586149::1722291758::1722291758::1::::<><>::
Player Idle 48x48.png::CompressedTexture2D::3529809544777189649::1722291758::1722291758::1::::<><>::
player jump 48x48.png::CompressedTexture2D::3342890448265989669::1722291758::1722291758::1::::<><>::
player run 48x48.png::CompressedTexture2D::2400852804432818940::1722291758::1722291758::1::::<><>::
Terrain (32x32).png::CompressedTexture2D::6866676332079345064::1722291758::1722291758::1::::<><>::
::res://scenes/::1722291758
bullet.tscn::PackedScene::6880909734590904373::1722291758::0::1::::<><>::res://scripts/bullet.gd
character.tscn::PackedScene::451838158579532324::1722291758::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://bqj4phkget2pp::::res://graphics/Player Idle 48x48.png<>uid://bnvk6gm188vsv::::res://graphics/player jump 48x48.png<>uid://bag8xvlev6yxg::::res://graphics/player run 48x48.png
crate.tscn::PackedScene::7138073747019797840::1722291758::0::1::::<><>::uid://dt5nh26eq2a5r::::res://graphics/crate.png
game.tscn::PackedScene::1738196330916037717::1722291758::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://c43jfkjw11rsq::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://c8x0bcxa8t74o::::res://scenes/crate.tscn
::res://scripts/::1722291758
bullet.gd::GDScript::-1::1722291758::0::1::::<>Area2D<>::
CharacterBody2D.gd::GDScript::-1::1722291758::0::1::::<>CharacterBody2D<>::
gamecontroller.gd::GDScript::-1::1722291758::0::1::::<>Node2D<>::
Trigger.gd::GDScript::-1::1722291758::0::1::::<>Area2D<>::

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@ -1,5 +1,4 @@
res://scenes/game.tscn
res://scenes/character.tscn
res://scenes/bullet.tscn
res://scripts/CharacterBody2D.gd
res://scenes/crate.tscn

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@ -8,7 +8,7 @@ Anim={
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(-358.895, -31.2637),
"ofs": Vector2(35.25, 243.25),
"primary_grid_step": Vector2i(8, 8),
"show_edit_locks": true,
"show_guides": true,
@ -32,7 +32,7 @@ Anim={
"snap_rotation_step": 0.261799,
"snap_scale": false,
"snap_scale_step": 0.1,
"zoom": 1.05946
"zoom": 4.0
}
3D={
"fov": 70.01,

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@ -1,6 +1,6 @@
[editor_metadata]
executable_path="/home/timbuntu/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64"
executable_path="/home/timberg/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64"
use_advanced_connections=false
tile_source_sort=0

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@ -10,7 +10,7 @@ config_version=5
[application]
config/name="GodotSpeedRun"
config/name="Platform Panic"
run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"

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@ -126,6 +126,7 @@ metadata/_edit_group_ = true
shape = SubResource("WorldBoundaryShape2D_3u4a8")
[node name="CharacterBody2D" parent="." groups=["player"] instance=ExtResource("2_64ccm")]
position = Vector2(112, 336)
PUSH_FORCE = 550
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]