renamed project
This commit is contained in:
parent
958ffa2a43
commit
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@ -1,20 +1,20 @@
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ea4bc82a6ad023ab7ee23ee620429895
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::res://::1721693511
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icon.svg::CompressedTexture2D::9114977118871582245::1721682499::1721682499::1::::<><>::
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README.md::TextFile::-1::1721686817::0::1::::<><>::
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::res://graphics/::1721696332
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crate.png::CompressedTexture2D::8555584700510586149::1721696332::1721696343::1::::<><>::
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Player Idle 48x48.png::CompressedTexture2D::3529809544777189649::1721688527::1721688496::1::::<><>::
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player jump 48x48.png::CompressedTexture2D::3342890448265989669::1721690657::1721690657::1::::<><>::
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player run 48x48.png::CompressedTexture2D::2400852804432818940::1721689939::1721689939::1::::<><>::
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Terrain (32x32).png::CompressedTexture2D::6866676332079345064::1721693500::1721693511::1::::<><>::
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::res://scenes/::1721694359
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bullet.tscn::PackedScene::6880909734590904373::1721694359::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1721694359::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://bqj4phkget2pp::::res://graphics/Player Idle 48x48.png<>uid://bnvk6gm188vsv::::res://graphics/player jump 48x48.png<>uid://bag8xvlev6yxg::::res://graphics/player run 48x48.png
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crate.tscn::PackedScene::7138073747019797840::1721694359::0::1::::<><>::
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game.tscn::PackedScene::1738196330916037717::1721694359::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://c43jfkjw11rsq::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://c8x0bcxa8t74o::::res://scenes/crate.tscn
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::res://scripts/::1721691227
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bullet.gd::GDScript::-1::1721682499::0::1::::<>Area2D<>::
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CharacterBody2D.gd::GDScript::-1::1721691227::0::1::::<>CharacterBody2D<>::
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gamecontroller.gd::GDScript::-1::1721682499::0::1::::<>Node2D<>::
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Trigger.gd::GDScript::-1::1721682499::0::1::::<>Area2D<>::
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::res://::1722291869
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icon.svg::CompressedTexture2D::9114977118871582245::1722291758::1722291758::1::::<><>::
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README.md::TextFile::-1::1722291758::0::1::::<><>::
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::res://graphics/::1722291758
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crate.png::CompressedTexture2D::8555584700510586149::1722291758::1722291758::1::::<><>::
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Player Idle 48x48.png::CompressedTexture2D::3529809544777189649::1722291758::1722291758::1::::<><>::
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player jump 48x48.png::CompressedTexture2D::3342890448265989669::1722291758::1722291758::1::::<><>::
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player run 48x48.png::CompressedTexture2D::2400852804432818940::1722291758::1722291758::1::::<><>::
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Terrain (32x32).png::CompressedTexture2D::6866676332079345064::1722291758::1722291758::1::::<><>::
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::res://scenes/::1722291758
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bullet.tscn::PackedScene::6880909734590904373::1722291758::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1722291758::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://bqj4phkget2pp::::res://graphics/Player Idle 48x48.png<>uid://bnvk6gm188vsv::::res://graphics/player jump 48x48.png<>uid://bag8xvlev6yxg::::res://graphics/player run 48x48.png
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crate.tscn::PackedScene::7138073747019797840::1722291758::0::1::::<><>::uid://dt5nh26eq2a5r::::res://graphics/crate.png
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game.tscn::PackedScene::1738196330916037717::1722291758::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://c43jfkjw11rsq::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://c8x0bcxa8t74o::::res://scenes/crate.tscn
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::res://scripts/::1722291758
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bullet.gd::GDScript::-1::1722291758::0::1::::<>Area2D<>::
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CharacterBody2D.gd::GDScript::-1::1722291758::0::1::::<>CharacterBody2D<>::
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gamecontroller.gd::GDScript::-1::1722291758::0::1::::<>Node2D<>::
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Trigger.gd::GDScript::-1::1722291758::0::1::::<>Area2D<>::
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@ -1,5 +1,4 @@
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res://scenes/game.tscn
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res://scenes/character.tscn
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res://scenes/bullet.tscn
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res://scripts/CharacterBody2D.gd
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res://scenes/crate.tscn
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@ -8,7 +8,7 @@ Anim={
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"grid_snap_active": false,
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"grid_step": Vector2(8, 8),
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"grid_visibility": 1,
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"ofs": Vector2(-358.895, -31.2637),
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"ofs": Vector2(35.25, 243.25),
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"primary_grid_step": Vector2i(8, 8),
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"show_edit_locks": true,
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"show_guides": true,
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@ -32,7 +32,7 @@ Anim={
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"snap_rotation_step": 0.261799,
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"snap_scale": false,
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"snap_scale_step": 0.1,
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"zoom": 1.05946
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"zoom": 4.0
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}
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3D={
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"fov": 70.01,
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@ -1,6 +1,6 @@
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[editor_metadata]
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executable_path="/home/timbuntu/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64"
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executable_path="/home/timberg/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64"
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use_advanced_connections=false
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tile_source_sort=0
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@ -10,7 +10,7 @@ config_version=5
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[application]
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config/name="GodotSpeedRun"
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config/name="Platform Panic"
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run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"
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@ -126,6 +126,7 @@ metadata/_edit_group_ = true
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shape = SubResource("WorldBoundaryShape2D_3u4a8")
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[node name="CharacterBody2D" parent="." groups=["player"] instance=ExtResource("2_64ccm")]
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position = Vector2(112, 336)
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PUSH_FORCE = 550
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[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
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