This commit is contained in:
mitchellgunn 2024-07-29 21:07:04 -04:00
parent 8479377eb0
commit 524cdd42ea
5 changed files with 6 additions and 10 deletions

View File

@ -31,7 +31,7 @@ open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.
current_scene="res://scenes/game.tscn"
center_split_offset=-361
selected_default_debugger_tab_idx=0
selected_main_editor_idx=2
selected_main_editor_idx=0
selected_bottom_panel_item=0
[ScriptEditor]

View File

@ -8,7 +8,7 @@ Anim={
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(17.8379, -194.758),
"ofs": Vector2(-39.9296, 9.56621),
"primary_grid_step": Vector2i(8, 8),
"show_edit_locks": true,
"show_guides": true,
@ -32,7 +32,7 @@ Anim={
"snap_rotation_step": 0.261799,
"snap_scale": false,
"snap_scale_step": 0.1,
"zoom": 1.41421
"zoom": 1.49831
}
3D={
"fov": 70.01,
@ -172,4 +172,4 @@ Anim={
"zfar": 4000.01,
"znear": 0.05
}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game")])
selected_nodes=Array[NodePath]([])

View File

@ -3,10 +3,10 @@
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 44,
"column": 5,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 11,
"row": 13,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"

View File

@ -568,9 +568,6 @@ metadata/_edit_group_ = true
shape = SubResource("CircleShape2D_x8qck")
debug_color = Color(0.556863, 0.415686, 0.964706, 0.419608)
[node name="RigidBody2D2" parent="." instance=ExtResource("2_ob312")]
position = Vector2(284, 138)
[node name="RigidBody2D3" parent="." instance=ExtResource("2_ob312")]
position = Vector2(269, 97)

View File

@ -12,7 +12,6 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
#test
func _on_area_2d_areatrigger(effect, body):
print("Game Controller sees the trigger " + effect)