box trap
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8479377eb0
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@ -31,7 +31,7 @@ open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.
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current_scene="res://scenes/game.tscn"
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center_split_offset=-361
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selected_default_debugger_tab_idx=0
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selected_main_editor_idx=2
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selected_main_editor_idx=0
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selected_bottom_panel_item=0
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[ScriptEditor]
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@ -8,7 +8,7 @@ Anim={
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"grid_snap_active": false,
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"grid_step": Vector2(8, 8),
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"grid_visibility": 1,
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"ofs": Vector2(17.8379, -194.758),
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"ofs": Vector2(-39.9296, 9.56621),
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"primary_grid_step": Vector2i(8, 8),
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"show_edit_locks": true,
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"show_guides": true,
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@ -32,7 +32,7 @@ Anim={
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"snap_rotation_step": 0.261799,
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"snap_scale": false,
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"snap_scale_step": 0.1,
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"zoom": 1.41421
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"zoom": 1.49831
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}
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3D={
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"fov": 70.01,
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game")])
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selected_nodes=Array[NodePath]([])
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@ -3,10 +3,10 @@
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 44,
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"column": 5,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 11,
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"row": 13,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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@ -568,9 +568,6 @@ metadata/_edit_group_ = true
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shape = SubResource("CircleShape2D_x8qck")
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debug_color = Color(0.556863, 0.415686, 0.964706, 0.419608)
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[node name="RigidBody2D2" parent="." instance=ExtResource("2_ob312")]
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position = Vector2(284, 138)
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[node name="RigidBody2D3" parent="." instance=ExtResource("2_ob312")]
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position = Vector2(269, 97)
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@ -12,7 +12,6 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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#test
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func _on_area_2d_areatrigger(effect, body):
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print("Game Controller sees the trigger " + effect)
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