GodotGame/.godot/editor/project_metadata.cfg

67 lines
1.9 KiB
INI

[editor_metadata]
executable_path="/home/timbeezy/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64"
use_advanced_connections=false
tile_source_sort=0
tile_snap_option=0
tile_snap_subdiv=4.0
[debug_options]
run_live_debug=true
run_reload_scripts=true
run_debug_collisions=true
run_deploy_remote_debug=false
[recent_files]
scenes=["res://scenes/ui.tscn", "res://scenes/badguy.tscn", "res://scenes/coin.tscn", "res://scenes/platform.tscn", "res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn"]
scripts=["res://scripts/ui.gd", "res://scripts/resources/character_stats.gd", "res://scripts/GameManager.gd", "res://scripts/badguy.gd", "res://scripts/coin.gd", "res://scripts/Trigger.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
[linked_properties]
Node2D:scale=true
StaticBody2D:scale=true
CharacterBody2D:scale=true
CollisionShape2D:scale=true
RigidBody2D:scale=true
RayCast2D:scale=true
Area2D:scale=true
AnimatedSprite2D:scale=true
Camera2D:zoom=true
Camera2D:scale=true
TileMap:scale=true
Sprite2D:scale=true
AnimatableBody2D:scale=true
ParallaxBackground:scroll_base_scale=true
ParallaxBackground:scale=true
ParallaxLayer:motion_scale=true
ParallaxLayer:scale=true
MultiNodeEdit:scale=true
Control:scale=true
GraphElement:scale=true
VBoxContainer:scale=true
HBoxContainer:scale=true
TextEdit:scale=true
Label:scale=true
MarginContainer:scale=true
MenuBar:scale=true
CanvasLayer:scale=true
[dialog_bounds]
create_new_node=Rect2(510, 190, 900, 700)
project_settings=Rect2(510, 190, 900, 700)
[color_picker]
recent_presets=PackedColorArray(0.616312, 0.404074, 0.899578, 0.42, 0.720388, 0.338613, 0.856219, 0.42, 0.494507, 0.361585, 0, 1, 0.564584, 0.315245, 0.00125236, 1)
[script_setup]
last_selected_language="GDScript"
[project_settings]
advanced_mode=true