GodotGame/scripts/badguy.gd

41 lines
1.0 KiB
GDScript

class_name BadGuy extends Area2D
@export var speed = 60.0
var direction = 1
@onready var sprite = $AnimatedSprite2D
@onready var right_cast = $RightCast
@onready var left_cast = $LeftCast
@onready var right_floor_cast = $RightFloorCast
@onready var left_floor_cast = $LeftFloorCast
signal playerDamage
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if right_cast.is_colliding():
if not right_cast.get_collider().is_in_group("player"):
direction = -1
if left_cast.is_colliding():
if not left_cast.get_collider().is_in_group("player"):
direction = 1
if not right_floor_cast.is_colliding():
direction = -1
if not left_floor_cast.is_colliding():
direction = 1
if direction == -1:
sprite.flip_h = true
else:
sprite.flip_h = false
#movement
position.x += direction * speed * delta
func _on_body_entered(body):
if body.is_in_group("player"):
playerDamage.emit()