SeptemberGameAB/scenes/slimer.tscn

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[gd_scene load_steps=9 format=3 uid="uid://bts74sqcd7k7h"]
[ext_resource type="Script" uid="uid://bcxorf6dwnwbv" path="res://scripts/slimer.gd" id="1_4oill"]
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[ext_resource type="Texture2D" uid="uid://dpq20rryss8we" path="res://assets/graphics/enemies/25-11-12-pdm-endesga-32-0_scaled_3x_pngcrushed.png" id="2_4oill"]
[sub_resource type="AtlasTexture" id="AtlasTexture_8ecsm"]
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atlas = ExtResource("2_4oill")
region = Rect2(0, 144, 48, 72)
[sub_resource type="AtlasTexture" id="AtlasTexture_swrbd"]
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atlas = ExtResource("2_4oill")
region = Rect2(48, 144, 48, 72)
[sub_resource type="AtlasTexture" id="AtlasTexture_slvpl"]
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atlas = ExtResource("2_4oill")
region = Rect2(96, 144, 48, 72)
[sub_resource type="AtlasTexture" id="AtlasTexture_negjt"]
atlas = ExtResource("2_4oill")
region = Rect2(144, 144, 48, 72)
[sub_resource type="SpriteFrames" id="SpriteFrames_negjt"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_8ecsm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_swrbd")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_slvpl")
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}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_negjt")
}],
"loop": true,
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"name": &"walk",
"speed": 6.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_02r3y"]
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size = Vector2(42, 57)
[node name="Slimer" type="Area2D"]
collision_layer = 16
collision_mask = 15
script = ExtResource("1_4oill")
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speed = 100
[node name="SlimeSprite" type="AnimatedSprite2D" parent="."]
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position = Vector2(0, -7)
sprite_frames = SubResource("SpriteFrames_negjt")
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animation = &"walk"
autoplay = "walk"
frame_progress = 0.5956298
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_02r3y")
[node name="RightCast" type="RayCast2D" parent="."]
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target_position = Vector2(22, 0)
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collision_mask = 2
[node name="LeftCast" type="RayCast2D" parent="."]
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target_position = Vector2(-22, 0)
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collision_mask = 2
[node name="RightDownCast" type="RayCast2D" parent="."]
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position = Vector2(21, 0)
target_position = Vector2(0, 37)
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collision_mask = 2
[node name="LeftDownCast" type="RayCast2D" parent="."]
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position = Vector2(-21, 0)
target_position = Vector2(0, 37)
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collision_mask = 2
[connection signal="body_entered" from="." to="." method="_on_body_entered"]