Fixed enemy movement

This commit is contained in:
Adam Burns 2025-11-12 08:28:58 -05:00
parent 84d09120b2
commit e325412c84
6 changed files with 63 additions and 25 deletions

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Width:  |  Height:  |  Size: 8.6 KiB

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@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bwubigf4fgyo8"
path="res://.godot/imported/02.png-89cf67da19c7359965ab5dceddda9fc3.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/effects/02.png"
dest_files=["res://.godot/imported/02.png-89cf67da19c7359965ab5dceddda9fc3.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -1,10 +1,10 @@
[gd_scene load_steps=4 format=3 uid="uid://cyy6jr7mxu0jl"] [gd_scene load_steps=4 format=3 uid="uid://cyy6jr7mxu0jl"]
[ext_resource type="Script" uid="uid://cb874g2gkrukb" path="res://scripts/bullet.gd" id="1_mkf8s"] [ext_resource type="Script" uid="uid://cb874g2gkrukb" path="res://scripts/bullet.gd" id="1_mkf8s"]
[ext_resource type="Texture2D" uid="uid://rejfd2gqjk7w" path="res://assets/graphics/effects/14.png" id="2_y25gk"] [ext_resource type="Texture2D" uid="uid://bwubigf4fgyo8" path="res://assets/graphics/effects/02.png" id="2_y25gk"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_h1aey"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_h1aey"]
size = Vector2(16, 20) size = Vector2(4, 2)
[node name="Bullet" type="Area2D"] [node name="Bullet" type="Area2D"]
z_index = 100 z_index = 100
@ -13,9 +13,7 @@ collision_mask = 22
script = ExtResource("1_mkf8s") script = ExtResource("1_mkf8s")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-1, 0)
shape = SubResource("RectangleShape2D_h1aey") shape = SubResource("RectangleShape2D_h1aey")
debug_color = Color(1, 0, 0, 1)
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.1, 0.1) scale = Vector2(0.1, 0.1)

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@ -46,6 +46,7 @@ size = Vector2(14, 15)
collision_layer = 16 collision_layer = 16
collision_mask = 15 collision_mask = 15
script = ExtResource("1_4oill") script = ExtResource("1_4oill")
speed = 100
[node name="SlimeSprite" type="AnimatedSprite2D" parent="."] [node name="SlimeSprite" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_negjt") sprite_frames = SubResource("SpriteFrames_negjt")
@ -58,23 +59,21 @@ position = Vector2(0, 4.5)
shape = SubResource("RectangleShape2D_02r3y") shape = SubResource("RectangleShape2D_02r3y")
[node name="RightCast" type="RayCast2D" parent="."] [node name="RightCast" type="RayCast2D" parent="."]
position = Vector2(1, 0) target_position = Vector2(7, 0)
target_position = Vector2(20, 0) collision_mask = 2
collision_mask = 3
[node name="LeftCast" type="RayCast2D" parent="."] [node name="LeftCast" type="RayCast2D" parent="."]
position = Vector2(1, 0) target_position = Vector2(-7, 0)
target_position = Vector2(-20, 0) collision_mask = 2
collision_mask = 3
[node name="RightDownCast" type="RayCast2D" parent="."] [node name="RightDownCast" type="RayCast2D" parent="."]
position = Vector2(8, 0) position = Vector2(7, 0)
target_position = Vector2(0, 20) target_position = Vector2(0, 20)
collision_mask = 3 collision_mask = 2
[node name="LeftDownCast" type="RayCast2D" parent="."] [node name="LeftDownCast" type="RayCast2D" parent="."]
position = Vector2(-6, 0) position = Vector2(-7, 0)
target_position = Vector2(0, 20) target_position = Vector2(0, 20)
collision_mask = 3 collision_mask = 2
[connection signal="body_entered" from="." to="." method="_on_body_entered"] [connection signal="body_entered" from="." to="." method="_on_body_entered"]

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@ -25,7 +25,7 @@ var current_level = 0
# Save/load # Save/load
var stash_data : Dictionary = {} var stash_data : Dictionary = {}
# Timers # Timers
var timers = [10, 15, 20] var timers = [30, 30, 30]
var time_available : int = 0 var time_available : int = 0
var timer = Timer.new() var timer = Timer.new()
# Characters # Characters

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@ -1,25 +1,26 @@
class_name Slimer class_name Slimer
extends Area2D extends Area2D
signal player_slimed(body, slime)
@export var speed : int = 50
var direction : int = 1
@onready var right_cast: RayCast2D = $RightCast @onready var right_cast: RayCast2D = $RightCast
@onready var left_cast: RayCast2D = $LeftCast @onready var left_cast: RayCast2D = $LeftCast
@onready var right_down_cast: RayCast2D = $RightDownCast @onready var right_down_cast: RayCast2D = $RightDownCast
@onready var left_down_cast: RayCast2D = $LeftDownCast @onready var left_down_cast: RayCast2D = $LeftDownCast
@onready var slime_sprite: AnimatedSprite2D = $SlimeSprite @onready var slime_sprite: AnimatedSprite2D = $SlimeSprite
var speed : int = 25
var direction : int = 1
signal player_slimed(body, slime)
func _process(delta: float) -> void: func _process(delta: float) -> void:
if not right_down_cast.is_colliding(): if not right_down_cast.is_colliding() or right_cast.is_colliding():
direction = -1 direction = -1
slime_sprite.flip_h = true slime_sprite.flip_h = true
#if not left_down_cast.is_colliding(): elif not left_down_cast.is_colliding() or left_cast.is_colliding():
#direction = 1 direction = 1
#slime_sprite.flip_h = false slime_sprite.flip_h = false
#if not right_cast.is_colliding():
#direction = -1 #direction = -1
#slime_sprite.flip_h = true #slime_sprite.flip_h = true
#if not left_cast.is_colliding(): #if not left_cast.is_colliding():