cleaned up a few things; looking to add a 'level score' counter.

This commit is contained in:
torontocaper committed 2026-03-16 21:38:24 -04:00
1 parent 1caed8e5bd
commit 5e4958b138
26 files changed
+1553 -25

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+13
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@@ -66,3 +66,16 @@ size_flags_horizontal = 4
size_flags_vertical = 4
theme_override_font_sizes/font_size = 24
text = "CONTINUE"
[node name="LevelScoreContainer" type="HBoxContainer" parent="UI" unique_id=1187529728]
offset_right = 40.0
offset_bottom = 40.0
[node name="LevelScoreLabel" type="Label" parent="UI/LevelScoreContainer" unique_id=1110109876]
layout_mode = 2
text = "Level Score: "
[node name="LevelScoreValue" type="Label" parent="UI/LevelScoreContainer" unique_id=10844195]
unique_name_in_owner = true
layout_mode = 2
text = "00"
+1 -1
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@@ -3,7 +3,7 @@
[ext_resource type="PackedScene" uid="uid://irgt7rn5kfap" path="res://scenes/levels/level.tscn" id="1_sxr8l"]
[node name="Level0" unique_id=1319338792 instance=ExtResource("1_sxr8l")]
instruction_strings = Array[String](["This is the tutorial level; the little person below is the CONDUCTOR", "When you're ready, press the spacebar to start the music", "OK, so if you've done that, you've probably noticed that the \"music\" here is just a click track...", "...and that it may already be muted. ", "That's a feature, not a bug!", "To turn it back up, press the \"X\" key.", "(\"X\" as in ... \"eXecute\"? ... and like the little button next to the conductor)", "(It'll make more sense in a minute.)", "OK, so now you've probably noticed that you have to *keep* pressing \"X\" to keep the volume up.", "Every time you push \"X\", it *boosts* the volume back up", "And after some time, the volume drops back down on its own", "(This time gets shorter as the game goes on.)", "When you've had enough of the click track, hit \"CONTINUE\" once more to move on"])
instruction_strings = Array[String](["This is the tutorial level; the little person below is YOU -- the conductor!", "When you're ready, press the spacebar to start the music.", "OK, so if you've done that, you've probably noticed that the \"music\" here is just a click track -- and that it may already be muted. ", "That's a feature, not a bug! To turn it back up, press the \"X\" key. (\"X\" as in ... \"eXecute\"?)", "Now you've probably noticed that you have to *keep* pressing \"X\" to keep the volume up.", "Every time you push \"X\", it boosts the volume back up. After some time, the volume drops back down on its own.", "When you've had enough of the click track, hit \"CONTINUE\" once more to move on."])
[node name="Cellist" parent="Musicians" parent_id_path=PackedInt32Array(237973745) index="1" unique_id=233159387]
visible = false
-34
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@@ -1,34 +0,0 @@
#@tool
#@icon(icon_path: String)
#class_name MyNode
extends Node
## Documentation comments
#signal
#enum
#const
#@export var
#var
#@onready var
@onready var outro_stream: AudioStreamPlayer = $OutroStream
## OVERRIDES
func _ready() -> void:
outro_stream.connect("finished", on_stream_finished)
func _process(_delta: float) -> void:
pass
func _physics_process(_delta: float) -> void:
pass
## CORE
## PRIVATE/HELPER
## RECEIVERS
func on_stream_finished() -> void:
get_tree().quit()
## SETTERS/GETTERS
-1
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@@ -1 +0,0 @@
uid://c7h7awn4j2qv3
+1 -1
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@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://c7eypje2fjbyx"]
[ext_resource type="Script" uid="uid://c7h7awn4j2qv3" path="res://scenes/outro.gd" id="1_a6ogt"]
[ext_resource type="Script" uid="uid://c7h7awn4j2qv3" path="res://scripts/outro.gd" id="1_a6ogt"]
[ext_resource type="Texture2D" uid="uid://cveidfttgu174" path="res://assets/misc/outro-screen-ALBM.png" id="1_nvx42"]
[ext_resource type="AudioStream" uid="uid://b6xe72a7nd2ol" path="res://assets/audio/eine-kleine-fast.wav" id="2_r6h2c"]