added more globals, building out DnD connections
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# Basketball Tactics (working title)
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A prototype for a turn-based, tactical basketball game.
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A prototype for a turn-based, tactical basketball game.
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## Attribution
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This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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@ -19,6 +19,9 @@ config/icon="uid://eyvap3pllv"
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Globals="*uid://bjvmd2grgcjl1"
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Dice="*uid://idushb7pc7k4"
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Abilities="*uid://bmwkhgalg32ud"
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Classes="*uid://dow1usjxob6oi"
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Skills="*uid://h2dvjkkl5uhk"
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[display]
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71
scenes/ui/character_creator.tscn
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scenes/ui/character_creator.tscn
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[gd_scene format=3 uid="uid://c7ry0sldgsd6g"]
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[node name="CharacterCreator" type="Control" unique_id=429203591]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="." unique_id=830349662]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="TitleLabel" type="Label" parent="VBoxContainer" unique_id=1313428113]
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layout_mode = 2
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theme_override_font_sizes/font_size = 64
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text = "Character/Player Creation"
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[node name="CharacterNameField" type="HBoxContainer" parent="VBoxContainer" unique_id=1144305927]
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layout_mode = 2
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[node name="CharacterNameLabel" type="Label" parent="VBoxContainer/CharacterNameField" unique_id=377396273]
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layout_mode = 2
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text = "Name: "
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[node name="CharacterNameEntry" type="LineEdit" parent="VBoxContainer/CharacterNameField" unique_id=768350209]
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layout_mode = 2
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size_flags_horizontal = 3
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placeholder_text = "Shaq the Enormous"
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[node name="CharacterClassField" type="HBoxContainer" parent="VBoxContainer" unique_id=285886400]
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layout_mode = 2
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[node name="CharacterClassLabel" type="Label" parent="VBoxContainer/CharacterClassField" unique_id=1412992125]
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layout_mode = 2
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text = "Class: "
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[node name="CharacterClassOptions" type="OptionButton" parent="VBoxContainer/CharacterClassField" unique_id=1792788958]
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layout_mode = 2
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size_flags_horizontal = 3
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item_count = 12
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popup/item_0/text = "Barbarian"
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popup/item_0/id = 0
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popup/item_1/text = "Bard"
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popup/item_1/id = 1
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popup/item_2/text = "Cleric"
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popup/item_2/id = 2
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popup/item_3/text = "Druid"
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popup/item_3/id = 3
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popup/item_4/text = "Fighter"
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popup/item_4/id = 4
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popup/item_5/text = "Monk"
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popup/item_5/id = 5
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popup/item_6/text = "Paladin"
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popup/item_6/id = 6
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popup/item_7/text = "Ranger"
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popup/item_7/id = 7
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popup/item_8/text = "Rogue"
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popup/item_8/id = 8
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popup/item_9/text = "Sorcerer"
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popup/item_9/id = 9
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popup/item_10/text = "Warlock"
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popup/item_10/id = 10
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popup/item_11/text = "Wizard"
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popup/item_11/id = 11
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[node name="FinishButton" type="Button" parent="VBoxContainer" unique_id=586398404]
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layout_mode = 2
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text = "Finish"
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44
scripts/autoloads/abilities.gd
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scripts/autoloads/abilities.gd
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extends Node
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enum Ability {
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STRENGTH,
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DEXTERITY,
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CONSTITUTION,
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INTELLIGENCE,
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WISDOM,
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CHARISMA
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}
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var related_skills: Dictionary[Ability, Array] = {
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Ability.STRENGTH: [
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Skills.Skill.ATHLETICS
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],
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Ability.DEXTERITY: [
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Skills.Skill.ACROBATICS,
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Skills.Skill.SLEIGHT_OF_HAND,
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Skills.Skill.STEALTH,
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],
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Ability.CONSTITUTION: [
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],
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Ability.INTELLIGENCE: [
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Skills.Skill.ARCANA,
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Skills.Skill.HISTORY,
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Skills.Skill.INVESTIGATION,
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Skills.Skill.NATURE,
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Skills.Skill.RELIGION,
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],
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Ability.WISDOM: [
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Skills.Skill.ANIMAL_HANDLING,
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Skills.Skill.INSIGHT,
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Skills.Skill.MEDICINE,
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Skills.Skill.PERCEPTION,
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Skills.Skill.SURVIVAL,
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],
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Ability.CHARISMA: [
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Skills.Skill.DECEPTION,
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Skills.Skill.INTIMIDATION,
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Skills.Skill.PERFORMANCE,
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Skills.Skill.PERSUASION,
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]
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}
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1
scripts/autoloads/abilities.gd.uid
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1
scripts/autoloads/abilities.gd.uid
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uid://bmwkhgalg32ud
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42
scripts/autoloads/classes.gd
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scripts/autoloads/classes.gd
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extends Node
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enum CharacterClass {
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BARBARIAN,
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BARD,
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CLERIC,
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DRUID,
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FIGHTER,
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MONK,
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PALADIN,
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RANGER,
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ROGUE,
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SORCERER,
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WARLOCK,
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WIZARD
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}
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var class_info: Dictionary[CharacterClass, Dictionary] = {
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CharacterClass.BARBARIAN: {
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"description": "",
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"primary_abilities": [
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Abilities.Abilities.STRENGTH
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],
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"skill_proficiencies": [
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Skills.Skill.ANIMAL_HANDLING,
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Skills.Skill.ATHLETICS,
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Skills.Skill.INTIMIDATION,
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Skills.Skill.NATURE,
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Skills.Skill.PERCEPTION,
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Skills.Skill.SURVIVAL,
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],
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"skill_proficiency_number_to_choose": 2,
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"default_ability_scores": {
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Abilities.Ability.STRENGTH: 15,
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Abilities.Ability.DEXTERITY: 13,
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Abilities.Ability.CONSTITUTION: 14,
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Abilities.Ability.INTELLIGENCE: 10,
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Abilities.Ability.WISDOM: 12,
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Abilities.Ability.CHARISMA: 8,
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}
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}
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}
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1
scripts/autoloads/classes.gd.uid
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scripts/autoloads/classes.gd.uid
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uid://dow1usjxob6oi
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@ -18,7 +18,19 @@ var dice: Dictionary[DiceType, Array] = {
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DiceType.d10: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
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DiceType.d12: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12],
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DiceType.d20: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20],
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DiceType.d100: [0, 10, 20, 30, 40, 50, 60, 70, 80, 90]
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DiceType.d100: [
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1, 2, 3, 4, 5, 6, 7, 8, 9,
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10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
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20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
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30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
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40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
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50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
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60, 61, 62, 63, 64, 65, 66, 67, 68, 69,
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70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
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80, 81, 82, 83, 84, 85, 86, 87, 88, 89,
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90, 91, 92, 93, 94, 95, 96, 97, 98, 99,
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100
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]
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}
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func roll(dice_type: DiceType, number: int) -> int:
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43
scripts/autoloads/skills.gd
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scripts/autoloads/skills.gd
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extends Node
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enum Skill {
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ACROBATICS,
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ANIMAL_HANDLING,
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ARCANA,
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ATHLETICS,
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DECEPTION,
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HISTORY,
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INSIGHT,
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INTIMIDATION,
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INVESTIGATION,
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MEDICINE,
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NATURE,
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PERCEPTION,
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PERFORMANCE,
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PERSUASION,
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RELIGION,
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SLEIGHT_OF_HAND,
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STEALTH,
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SURVIVAL
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}
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var related_abilities: Dictionary[Skill, Abilities.Ability] = {
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Skill.ACROBATICS: Abilities.Ability.DEXTERITY,
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Skill.ANIMAL_HANDLING: Abilities.Ability.WISDOM,
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Skill.ARCANA: Abilities.Ability.INTELLIGENCE,
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Skill.ATHLETICS: Abilities.Ability.STRENGTH,
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Skill.DECEPTION: Abilities.Ability.CHARISMA,
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Skill.HISTORY: Abilities.Ability.INTELLIGENCE,
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Skill.INSIGHT: Abilities.Ability.WISDOM,
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Skill.INTIMIDATION: Abilities.Ability.CHARISMA,
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Skill.INVESTIGATION: Abilities.Ability.INTELLIGENCE,
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Skill.MEDICINE: Abilities.Ability.WISDOM,
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Skill.NATURE: Abilities.Ability.INTELLIGENCE,
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Skill.PERCEPTION: Abilities.Ability.WISDOM,
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Skill.PERFORMANCE: Abilities.Ability.CHARISMA,
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Skill.PERSUASION: Abilities.Ability.CHARISMA,
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Skill.RELIGION: Abilities.Ability.INTELLIGENCE,
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Skill.SLEIGHT_OF_HAND: Abilities.Ability.DEXTERITY,
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Skill.STEALTH: Abilities.Ability.DEXTERITY,
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Skill.SURVIVAL: Abilities.Ability.WISDOM,
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}
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1
scripts/autoloads/skills.gd.uid
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uid://h2dvjkkl5uhk
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