54 lines
1.5 KiB
GDScript
54 lines
1.5 KiB
GDScript
@icon("res://assets/icons/dice.svg")
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extends Node
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enum DiceType {
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d4,
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d6,
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d8,
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d10,
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d12,
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d20,
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d100
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}
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var dice: Dictionary[DiceType, Array] = {
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DiceType.d4: [1, 2, 3, 4],
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DiceType.d6: [1, 2, 3, 4, 5, 6],
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DiceType.d8: [1, 2, 3, 4, 5, 6, 7, 8],
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DiceType.d10: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
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DiceType.d12: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12],
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DiceType.d20: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20],
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DiceType.d100: [
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1, 2, 3, 4, 5, 6, 7, 8, 9,
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10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
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20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
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30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
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40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
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50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
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60, 61, 62, 63, 64, 65, 66, 67, 68, 69,
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70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
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80, 81, 82, 83, 84, 85, 86, 87, 88, 89,
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90, 91, 92, 93, 94, 95, 96, 97, 98, 99,
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100
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]
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}
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func roll(dice_type: DiceType, number: int) -> int:
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var total: int = 0
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for die in number:
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var this_roll = _roll_this_die(dice_type, number)
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total += this_roll
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return total
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func _roll_this_die(d_t: DiceType, roll_index: int) -> int:
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print_debug("Roll #%s commencing..." % roll_index)
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var roll: int = dice[d_t].pick_random()
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var crit_hit: bool = roll == dice[d_t].back()
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if crit_hit:
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print_debug("That's a critical hit!")
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var crit_miss: bool = roll == dice[d_t].front()
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if crit_miss:
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print_debug("That's a critical miss!")
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print_debug("Roll #%s total: %s" % [roll_index, roll])
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return roll
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