59 lines
1.9 KiB
Plaintext
59 lines
1.9 KiB
Plaintext
; Engine configuration file.
|
|
; It's best edited using the editor UI and not directly,
|
|
; since the parameters that go here are not all obvious.
|
|
;
|
|
; Format:
|
|
; [section] ; section goes between []
|
|
; param=value ; assign values to parameters
|
|
|
|
config_version=5
|
|
|
|
[application]
|
|
|
|
config/name="basketball-tactics"
|
|
run/main_scene="uid://bhn3vm462n1rv"
|
|
config/features=PackedStringArray("4.6", "Forward Plus")
|
|
config/icon="uid://eyvap3pllv"
|
|
|
|
[autoload]
|
|
|
|
Globals="*uid://bjvmd2grgcjl1"
|
|
Dice="*uid://idushb7pc7k4"
|
|
Abilities="*uid://bmwkhgalg32ud"
|
|
Classes="*uid://dow1usjxob6oi"
|
|
Skills="*uid://h2dvjkkl5uhk"
|
|
|
|
[display]
|
|
|
|
window/size/viewport_width=1920
|
|
window/size/viewport_height=1080
|
|
|
|
[input]
|
|
|
|
end_turn={
|
|
"deadzone": 0.2,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
grab_ball={
|
|
"deadzone": 0.2,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":71,"key_label":0,"unicode":103,"location":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
drop_ball={
|
|
"deadzone": 0.2,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
|
|
[physics]
|
|
|
|
3d/physics_engine="Jolt Physics"
|
|
2d/default_gravity=0.0
|
|
2d/default_gravity_vector=Vector2(0, 0)
|
|
|
|
[rendering]
|
|
|
|
textures/canvas_textures/default_texture_filter=0
|
|
rendering_device/driver.windows="d3d12"
|