basketball-tactics/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="basketball-tactics"
run/main_scene="uid://bhn3vm462n1rv"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="uid://eyvap3pllv"
[autoload]
Globals="*uid://bjvmd2grgcjl1"
Dice="*uid://idushb7pc7k4"
Abilities="*uid://bmwkhgalg32ud"
Classes="*uid://dow1usjxob6oi"
Skills="*uid://h2dvjkkl5uhk"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
[input]
end_turn={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
]
}
grab_ball={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":71,"key_label":0,"unicode":103,"location":0,"echo":false,"script":null)
]
}
drop_ball={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
[physics]
3d/physics_engine="Jolt Physics"
2d/default_gravity=0.0
2d/default_gravity_vector=Vector2(0, 0)
[rendering]
textures/canvas_textures/default_texture_filter=0
rendering_device/driver.windows="d3d12"