basketball-tactics/scripts/ui/ability_container.gd

17 lines
467 B
GDScript

class_name AbilityContainer
extends HBoxContainer
var ability_name : String = "SomeAbility": set = set_ability_name
@onready var ability_label: Label = $AbilityLabel
@onready var ability_score: OptionButton = $AbilityScore
func _ready() -> void:
for score in 20:
ability_score.add_item(str(score + 1))
func set_ability_name(a_n: String) -> void:
print_debug("Creating an Ability Container for %s" % a_n)
ability_name = a_n
ability_label.text = ability_name