messed around more with tilemaps

This commit is contained in:
Adam Burns 2026-01-20 20:45:35 -05:00
parent 5c5c510a2a
commit afca84af44
5 changed files with 2454 additions and 4485 deletions

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@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bmlcepe42anbt"
path="res://.godot/imported/Godot_Autotiles_16x16.png-63967cefd6a17e72ca7027294e53e9cf.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Godot_Autotiles_16x16.png"
dest_files=["res://.godot/imported/Godot_Autotiles_16x16.png-63967cefd6a17e72ca7027294e53e9cf.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -71,6 +71,11 @@ down={
] ]
} }
[layer_names]
2d_physics/layer_1="player"
2d_physics/layer_2="walls"
[rendering] [rendering]
textures/canvas_textures/default_texture_filter=0 textures/canvas_textures/default_texture_filter=0

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@ -404,4 +404,5 @@ shape = SubResource("CapsuleShape2D_ykc1o")
zoom = Vector2(4, 4) zoom = Vector2(4, 4)
[node name="PlayerDebug" parent="." instance=ExtResource("3_niqac")] [node name="PlayerDebug" parent="." instance=ExtResource("3_niqac")]
visible = false
variables_to_track = Array[String](["current_direction", "current_direction_string", "velocity", "input_vector"]) variables_to_track = Array[String](["current_direction", "current_direction_string", "velocity", "input_vector"])