messed around more with tilemaps
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5c5c510a2a
commit
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BIN
assets/Godot_Autotiles_16x16.png
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BIN
assets/Godot_Autotiles_16x16.png
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After Width: | Height: | Size: 93 KiB |
40
assets/Godot_Autotiles_16x16.png.import
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40
assets/Godot_Autotiles_16x16.png.import
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bmlcepe42anbt"
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path="res://.godot/imported/Godot_Autotiles_16x16.png-63967cefd6a17e72ca7027294e53e9cf.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/Godot_Autotiles_16x16.png"
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dest_files=["res://.godot/imported/Godot_Autotiles_16x16.png-63967cefd6a17e72ca7027294e53e9cf.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -71,6 +71,11 @@ down={
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]
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}
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[layer_names]
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2d_physics/layer_1="player"
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2d_physics/layer_2="walls"
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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6893
scenes/main.tscn
6893
scenes/main.tscn
File diff suppressed because it is too large
Load Diff
@ -404,4 +404,5 @@ shape = SubResource("CapsuleShape2D_ykc1o")
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zoom = Vector2(4, 4)
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[node name="PlayerDebug" parent="." instance=ExtResource("3_niqac")]
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visible = false
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variables_to_track = Array[String](["current_direction", "current_direction_string", "velocity", "input_vector"])
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