trijam-355-inconvenient-sup.../resources/mesh_library_grass.tres

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[gd_resource type="MeshLibrary" load_steps=14 format=3 uid="uid://t45ph5cwvbr4"]
[ext_resource type="Texture2D" uid="uid://oj44wj30tk0v" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Props_Dirt_11.png" id="1_ywgba"]
[ext_resource type="Texture2D" uid="uid://dallhpwd4b7xq" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Grass_2_2.png" id="2_7x8un"]
[ext_resource type="Shader" uid="uid://bus7pq4drisd1" path="res://test_shader.gdshader" id="3_7x8un"]
[ext_resource type="Texture2D" uid="uid://dvyu8hutjntvk" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Grass_2_1.png" id="3_w73ao"]
[ext_resource type="Texture2D" uid="uid://d4c35fmdiyv7m" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Grass_2_3.png" id="4_bng6h"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mt54i"]
transparency = 1
shading_mode = 0
albedo_texture = ExtResource("1_ywgba")
texture_filter = 0
[sub_resource type="QuadMesh" id="QuadMesh_le0cj"]
material = SubResource("StandardMaterial3D_mt54i")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ywgba"]
render_priority = 0
shader = ExtResource("3_7x8un")
shader_parameter/input_texture = ExtResource("2_7x8un")
[sub_resource type="PlaneMesh" id="PlaneMesh_mt54i"]
material = SubResource("ShaderMaterial_ywgba")
size = Vector2(0.1, 0.1)
orientation = 2
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7x8un"]
render_priority = 0
shader = ExtResource("3_7x8un")
shader_parameter/input_texture = ExtResource("3_w73ao")
[sub_resource type="PlaneMesh" id="PlaneMesh_le0cj"]
material = SubResource("ShaderMaterial_7x8un")
size = Vector2(0.1, 0.1)
orientation = 2
[sub_resource type="ShaderMaterial" id="ShaderMaterial_w73ao"]
render_priority = 0
shader = ExtResource("3_7x8un")
shader_parameter/input_texture = ExtResource("4_bng6h")
[sub_resource type="PlaneMesh" id="PlaneMesh_1gkdw"]
material = SubResource("ShaderMaterial_w73ao")
size = Vector2(0.1, 0.1)
orientation = 2
[resource]
item/0/name = "props_dirt_11"
item/0/mesh = SubResource("QuadMesh_le0cj")
item/0/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/0/mesh_cast_shadow = 1
item/0/shapes = []
item/0/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/0/navigation_layers = 1
item/1/name = "grass_2_2"
item/1/mesh = SubResource("PlaneMesh_mt54i")
item/1/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/1/mesh_cast_shadow = 1
item/1/shapes = []
item/1/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/1/navigation_layers = 1
item/2/name = "grass_2_1_left"
item/2/mesh = SubResource("PlaneMesh_le0cj")
item/2/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/2/mesh_cast_shadow = 1
item/2/shapes = []
item/2/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/2/navigation_layers = 1
item/3/name = "grass_2_3_right"
item/3/mesh = SubResource("PlaneMesh_1gkdw")
item/3/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/3/mesh_cast_shadow = 1
item/3/shapes = []
item/3/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/3/navigation_layers = 1