76 lines
2.1 KiB
Plaintext
76 lines
2.1 KiB
Plaintext
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[gd_scene load_steps=9 format=3 uid="uid://b07px1qf5obql"]
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[ext_resource type="Texture2D" uid="uid://dl8k7bq5pkuvk" path="res://graphics/enemies/slime_purple.png" id="1_01o8e"]
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[ext_resource type="Script" path="res://scripts/enemy.gd" id="1_c0t6u"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_afgjr"]
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atlas = ExtResource("1_01o8e")
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region = Rect2(0, 24, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_jpmuv"]
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atlas = ExtResource("1_01o8e")
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region = Rect2(24, 24, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_mdgjq"]
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atlas = ExtResource("1_01o8e")
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region = Rect2(48, 24, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ib0iy"]
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atlas = ExtResource("1_01o8e")
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region = Rect2(72, 24, 24, 24)
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[sub_resource type="SpriteFrames" id="SpriteFrames_cmpmq"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_afgjr")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_jpmuv")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_mdgjq")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ib0iy")
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}],
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"loop": true,
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"name": &"chase",
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"speed": 8.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_5m2pq"]
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size = Vector2(14, 15)
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[node name="SlimeEnemy" type="Area2D"]
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script = ExtResource("1_c0t6u")
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metadata/_edit_group_ = true
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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texture_filter = 1
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sprite_frames = SubResource("SpriteFrames_cmpmq")
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animation = &"chase"
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autoplay = "chase"
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frame = 1
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frame_progress = 0.134127
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 4.5)
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shape = SubResource("RectangleShape2D_5m2pq")
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[node name="RightCast" type="RayCast2D" parent="."]
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target_position = Vector2(13, 0)
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[node name="LeftCast" type="RayCast2D" parent="."]
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target_position = Vector2(-13, 0)
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[node name="RightFloorCast" type="RayCast2D" parent="."]
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position = Vector2(7, 0)
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target_position = Vector2(0, 18)
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[node name="LeftFloorCast" type="RayCast2D" parent="."]
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position = Vector2(-7, 0)
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target_position = Vector2(0, 18)
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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