GodotCourse/.godot/editor/script_editor_cache.cfg

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[res://scripts/gamecontroller.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 0,
"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 28,
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"scroll_position": 17.0,
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"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/bullet.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
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"column": 0,
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"folded_lines": Array[int]([]),
"h_scroll_position": 0,
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"row": 9,
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"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
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[res://scripts/coin.gd]
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state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
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"column": 5,
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"folded_lines": Array[int]([]),
"h_scroll_position": 0,
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"row": 10,
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"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
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[res://scripts/enemy.gd]
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state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
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"column": 15,
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"folded_lines": Array[int]([]),
"h_scroll_position": 0,
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"row": 32,
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"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
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[res://scripts/characterBody.gd]
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state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
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"column": 21,
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"folded_lines": Array[int]([]),
"h_scroll_position": 0,
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"row": 5,
"scroll_position": 0.0,
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"selection": false,
"syntax_highlighter": "GDScript"
}
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[res://scripts/trigger.gd]
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state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
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"column": 31,
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"folded_lines": Array[int]([]),
"h_scroll_position": 0,
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"row": 6,
"scroll_position": 0.0,
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"selection": false,
"syntax_highlighter": "GDScript"
}