GodotCourse/.godot/editor/script_editor_cache.cfg

84 lines
1.6 KiB
INI

[res://scripts/gamecontroller.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 0,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 28,
"scroll_position": 17.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/bullet.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 0,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 9,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/coin.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 5,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 10,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/enemy.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 15,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 32,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/characterBody.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 21,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 5,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/trigger.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 31,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 6,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}