Reset the coin count after player is defeated

This commit is contained in:
winniewk 2024-09-02 23:01:45 -04:00
parent d26b61d855
commit 6286304ebf
22 changed files with 132 additions and 87 deletions

View File

@ -172,4 +172,4 @@ Anim={
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@ -172,4 +172,4 @@ Anim={
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@ -172,4 +172,4 @@ Anim={
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@ -172,4 +172,4 @@ Anim={
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@ -19,24 +19,24 @@ dock_filesystem_split=0
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@ -1,18 +1,15 @@
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@ -1,6 +1,6 @@
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@ -1,3 +1,4 @@
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"breakpoints": PackedInt32Array(), "breakpoints": PackedInt32Array(),
"column": 11, "column": 28,
"folded_lines": Array[int]([]), "folded_lines": Array[int]([]),
"h_scroll_position": 0, "h_scroll_position": 0,
"row": 5, "row": 4,
"scroll_position": 0.0, "scroll_position": 0.0,
"selection": false, "selection": false,
"syntax_highlighter": "GDScript" "syntax_highlighter": "GDScript"
@ -49,7 +49,7 @@ state={
"folded_lines": Array[int]([]), "folded_lines": Array[int]([]),
"h_scroll_position": 0, "h_scroll_position": 0,
"row": 1, "row": 1,
"scroll_position": 22.0, "scroll_position": 0.0,
"selection": false, "selection": false,
"syntax_highlighter": "GDScript" "syntax_highlighter": "GDScript"
} }
@ -59,11 +59,11 @@ state={
state={ state={
"bookmarks": PackedInt32Array(), "bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(), "breakpoints": PackedInt32Array(),
"column": 16, "column": 36,
"folded_lines": Array[int]([]), "folded_lines": Array[int]([]),
"h_scroll_position": 0, "h_scroll_position": 0,
"row": 29, "row": 90,
"scroll_position": 21.0, "scroll_position": 84.0,
"selection": false, "selection": false,
"syntax_highlighter": "GDScript" "syntax_highlighter": "GDScript"
} }
@ -73,12 +73,16 @@ state={
state={ state={
"bookmarks": PackedInt32Array(), "bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(), "breakpoints": PackedInt32Array(),
"column": 14, "column": 16,
"folded_lines": Array[int]([]), "folded_lines": Array[int]([]),
"h_scroll_position": 0, "h_scroll_position": 0,
"row": 23, "row": 19,
"scroll_position": 0.0, "scroll_position": 0.0,
"selection": false, "selection": true,
"selection_from_column": 5,
"selection_from_line": 19,
"selection_to_column": 16,
"selection_to_line": 19,
"syntax_highlighter": "GDScript" "syntax_highlighter": "GDScript"
} }
@ -113,3 +117,31 @@ state={
"selection_to_line": 5, "selection_to_line": 5,
"syntax_highlighter": "GDScript" "syntax_highlighter": "GDScript"
} }
[res://todo.txt]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 39,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 9,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "Plain Text"
}
[res://scripts/trigger.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 0,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 0,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}

View File

@ -172,4 +172,4 @@ Anim={
"zfar": 4000.01, "zfar": 4000.01,
"znear": 0.05 "znear": 0.05
} }
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/CharacterBody2D")]) selected_nodes=Array[NodePath]([])

View File

@ -172,4 +172,4 @@ Anim={
"zfar": 4000.01, "zfar": 4000.01,
"znear": 0.05 "znear": 0.05
} }
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/CharacterBody2D")]) selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17150/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9465/@VSplitContainer@9284/@HSplitContainer@9286/@HSplitContainer@9288/@Control@9289/@SubViewportContainer@9290/@SubViewport@9291/RigidBody2D")])

Binary file not shown.

View File

@ -23,9 +23,11 @@ GameManager="*res://scripts/gameManager.gd"
window/size/viewport_width=320 window/size/viewport_width=320
window/size/viewport_height=180 window/size/viewport_height=180
window/size/always_on_top=true
window/size/window_width_override=960 window/size/window_width_override=960
window/size/window_height_override=540 window/size/window_height_override=540
window/stretch/mode="viewport" window/stretch/mode="viewport"
window/dpi/allow_hidpi=false
[file_customization] [file_customization]

View File

@ -89,7 +89,6 @@ func _physics_process(delta):
#what did we hit? #what did we hit?
if collider is Node: if collider is Node:
if collider.is_in_group("boxes"): if collider.is_in_group("boxes"):
print("This is a pushable box")
pushRightEnabled = true pushRightEnabled = true
pushTarget = collider pushTarget = collider
else: else:

View File

@ -3,7 +3,6 @@ class_name Coin extends Area2D
signal coinCollected signal coinCollected
func _on_body_entered(body): func _on_body_entered(body):
print("somebody hit a coin")
if body.is_in_group("player"): if body.is_in_group("player"):
coinCollected.emit() coinCollected.emit()
queue_free() queue_free()

View File

@ -5,17 +5,17 @@ var coinsCollectedTotal: int = 0
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
print("GameManager is loaded")
player = load("res://scripts/resources/playerStats.tres") player = load("res://scripts/resources/playerStats.tres")
func coinCollected(): func coinCollected():
coinsCollectedTotal += 1 coinsCollectedTotal += 1
print("coins collected " + str(coinsCollectedTotal))
func resetCoinCollectedCount():
coinsCollectedTotal = 0
func playerDamage(): func playerDamage():
if player.currentHealth > 0: if player.currentHealth > 0:
player.currentHealth -= 20 player.currentHealth -= 20
print("player health is now " + str(player.currentHealth))
func resetPlayer(): func resetPlayer():
player.currentHealth = player.maxHealth player.currentHealth = player.maxHealth

View File

@ -11,10 +11,10 @@ var myBox = preload("res://scenes/crate.tscn")
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
GameManager.resetPlayer() GameManager.resetPlayer()
GameManager.resetCoinCollectedCount()
for n in coins.get_children(): for n in coins.get_children():
if n is Coin: if n is Coin:
#wire up our listener
n.coinCollected.connect(_on_area_2d_coin_collected) n.coinCollected.connect(_on_area_2d_coin_collected)
for n in enemies.get_children(): for n in enemies.get_children():
if n is Enemy: if n is Enemy:
@ -27,7 +27,6 @@ func _process(delta):
timer.start() timer.start()
func _on_area_2d_areatrigger(effect, body): func _on_area_2d_areatrigger(effect, body):
print("Game Controller sees the trigger " + effect)
match effect: match effect:
"alert": "alert":
for n in 5: for n in 5:

10
todo.txt Normal file
View File

@ -0,0 +1,10 @@
A list of things to do to finish up the game:
- Reskin the main character
- Create a starting menu
- Have the character die when falling through the ground
- Reset the coin count when dying
- Add feedback when getting injured
- Have the bullet do something
- Look into the error when spawning crates
- Reskin the bullet so it's not a crate
- Have the falling crates do something