Added coins, enemies, player death

This commit is contained in:
winniewk committed 2024-08-12 21:10:32 -04:00
1 parent f2241640ae
commit 660d311752
60 files changed
+1551 -90

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+9
View File
@@ -17,13 +17,22 @@ var faceLeft = false
var pushLeftEnabled = false
var pushRightEnabled = false
var pushTarget
var living = true
var bullet = preload("res://scenes/bullet.tscn")
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
func defeated():
print("character body player defeated")
animated_sprite.play("death")
living = false
func _physics_process(delta):
if not living:
return
# Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta
+3 -2
View File
@@ -5,5 +5,6 @@ signal areatrigger(effect, Object)
func _on_body_entered(body):
print("detected a body")
if body.get_collider() != StaticBody2D:
areatrigger.emit(effect, body)
# Need to fix this part and see why it's not acknowledging the static body
# if body.get_collider() != StaticBody2D:
# areatrigger.emit(effect, body)
+18
View File
@@ -0,0 +1,18 @@
extends Area2D
@onready var gameCtrl = %GameController
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_body_entered(body):
print("somebody hit a coin")
if body.is_in_group("player"):
gameCtrl.coinCollected()
queue_free()
+42
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@@ -0,0 +1,42 @@
extends Area2D
@onready var gameCtrl = %GameController
@onready var right_cast = $RightCast
@onready var left_cast = $LeftCast
@onready var right_floor_cast = $RightFloorCast
@onready var left_floor_cast = $LeftFloorCast
@onready var sprite = $AnimatedSprite2D
const speed = 60
var direction = 1
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if right_cast.is_colliding():
if not right_cast.get_collider().is_in_group("player"):
direction = -1
sprite.flip_h = true
elif left_cast.is_colliding():
if not left_cast.get_collider().is_in_group("player"):
direction = 1
sprite.flip_h = false
if not right_floor_cast.is_colliding():
direction = -1
sprite.flip_h = true
elif not left_floor_cast.is_colliding():
direction = 1
sprite.flip_h = false
position.x += direction * speed * delta
func _on_body_entered(body):
print("bad guy intercepted!")
if body.is_in_group("player"):
gameCtrl.playerDefeated()
+19 -3
View File
@@ -1,7 +1,11 @@
extends Node2D
extends Node
var myBox = preload("res://scenes/crate.tscn")
@onready var box_trap = $BoxTrap
@onready var box_trap = $"../BoxTrap"
@onready var timer = $Timer
@onready var player = $"../CharacterBody2D"
var totalCoins = 0
# Called when the node enters the scene tree for the first time.
func _ready():
@@ -19,5 +23,17 @@ func _on_area_2d_areatrigger(effect, body):
"alert":
for n in 5:
var box = myBox.instantiate()
add_child(box)
owner.add_child(box)
box.transform = box_trap.global_transform
func coinCollected():
totalCoins += 1
print("Coin added! Total coins is now " + str(totalCoins))
func playerDefeated():
player.defeated()
timer.start()
func resetWorld():
get_tree().reload_current_scene()