Added coins, enemies, player death
This commit is contained in:
parent
f2241640ae
commit
660d311752
@ -172,4 +172,4 @@ Anim={
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@ -172,4 +172,4 @@ Anim={
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@ -172,4 +172,4 @@ Anim={
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@ -1,11 +1,15 @@
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@ -4,7 +4,7 @@ dock_1_selected_tab_idx=0
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@ -19,25 +19,25 @@ dock_filesystem_split=0
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|
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|
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|
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|
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|
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|
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|
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|
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|
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hud.tscn::PackedScene::2846083967266652522::1723509860::0::1::::<><>::
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||||
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||||
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@ -2,7 +2,13 @@ res://scenes/game.tscn
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||||
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||||
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||||
res://scenes/crate.tscn
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res://scenes/platform.tscn
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res://scripts/enemy.gd
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@ -8,7 +8,7 @@ Anim={
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@ -32,7 +32,7 @@ Anim={
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@ -172,4 +172,4 @@ Anim={
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@ -1,5 +1,5 @@
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|
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}],
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|
@ -0,0 +1,5 @@
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[folding]
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|
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|
@ -172,4 +172,4 @@ Anim={
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|
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|
@ -1,6 +1,6 @@
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|
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@ -14,8 +14,8 @@ run_debug_collisions=true
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[recent_files]
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|
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|
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|
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@ -33,10 +33,16 @@ Camera2D:zoom=true
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@ -1,5 +1,8 @@
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res://scripts
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|
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res://scenes
|
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res://graphics/pickups
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res://graphics/Player Jump
|
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res://graphics/Player Run
|
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res://graphics/Player Idle
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res://scripts
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|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xg6qs"]
|
||||
texture = ExtResource("2_l22q1")
|
||||
@ -482,6 +487,21 @@ sources/0 = SubResource("TileSetAtlasSource_xg6qs")
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"]
|
||||
radius = 60.2993
|
||||
|
||||
[sub_resource type="Animation" id="Animation_spruu"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(0, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_qecmg"]
|
||||
resource_name = "move"
|
||||
loop_mode = 2
|
||||
@ -498,21 +518,6 @@ tracks/0/keys = {
|
||||
"values": [Vector2(0, 0), Vector2(100, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_spruu"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(0, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3nvvt"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_spruu"),
|
||||
@ -520,13 +525,37 @@ _data = {
|
||||
}
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
|
||||
[node name="GameController" type="Node" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("1_77wyw")
|
||||
|
||||
[node name="Timer" type="Timer" parent="GameController"]
|
||||
|
||||
[node name="TileMap" type="TileMap" parent="."]
|
||||
tile_set = SubResource("TileSet_47g5u")
|
||||
format = 2
|
||||
layer_0/tile_data = PackedInt32Array(327682, 0, 4, 327683, 65536, 4, 327684, 65536, 4, 327685, 65536, 4, 327686, 65536, 4, 327687, 65536, 4, 327688, 65536, 4, 327689, 65536, 4, 327690, 655360, 4, 262154, 0, 0, 262155, 589824, 3, 262156, 655360, 3, 327692, 65536, 2, 327691, 655360, 4, 327693, 655360, 4, 262157, 458752, 1, 196621, 393216, 4, 131085, 0, 0, 131086, 131072, 0, 196622, 131072, 1, 262158, 131072, 1, 327694, 131072, 2, 196624, 0, 4, 196625, 65536, 4, 196626, 65536, 4, 196627, 65536, 4, 196628, 131072, 4, 393215, 131072, 4, 393214, 65536, 4, 393213, 65536, 4, 393212, 0, 4, 131072, 0, 4, 131073, 65536, 4, 131074, 131072, 4, 65543, 0, 4, 65544, 65536, 4, 65545, 131072, 4, 65559, 0, 0, 131095, 0, 2, 131098, 131072, 2, 65562, 131072, 0, 65561, 65536, 0, 65560, 65536, 0, 131096, 65536, 2, 131097, 65536, 2, -131060, 0, 4, -131059, 65536, 4, -131058, 65536, 4, -131057, 131072, 4, -196589, 262144, 0, -131053, 262144, 1, -65517, 262144, 2, 65528, 786432, 3, 131064, 262144, 1, 196600, 983040, 4, 196601, 65536, 4, 196602, 65536, 4, 196603, 131072, 4, -8, 0, 0, -7, 851968, 3, -6, 65536, 4, -5, 131072, 4, 65529, 1048576, 4)
|
||||
|
||||
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
|
||||
|
||||
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
|
||||
motion_mirroring = Vector2(324, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
|
||||
position = Vector2(150, 50)
|
||||
texture = ExtResource("3_1agog")
|
||||
|
||||
[node name="Sprite2D2" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
|
||||
position = Vector2(150, -161)
|
||||
scale = Vector2(12.0312, 9.3125)
|
||||
texture = ExtResource("4_g10bt")
|
||||
|
||||
[node name="Sprite2D3" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
|
||||
position = Vector2(150.5, 212)
|
||||
scale = Vector2(11.9688, 7.1875)
|
||||
texture = ExtResource("5_ax33h")
|
||||
|
||||
[node name="level" type="Node2D" parent="."]
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="level"]
|
||||
@ -537,13 +566,13 @@ metadata/_edit_group_ = true
|
||||
shape = SubResource("WorldBoundaryShape2D_3u4a8")
|
||||
|
||||
[node name="CharacterBody2D" parent="." groups=["player"] instance=ExtResource("2_64ccm")]
|
||||
position = Vector2(41, 43)
|
||||
position = Vector2(340, 90)
|
||||
PUSH_FORCE = 550
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
|
||||
|
||||
[node name="AreaTrigger" type="Area2D" parent="."]
|
||||
position = Vector2(274, 22)
|
||||
position = Vector2(274, -1)
|
||||
script = ExtResource("2_nfj1w")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
@ -567,5 +596,53 @@ autoplay = "move"
|
||||
[node name="BoxTrap" type="Node2D" parent="."]
|
||||
position = Vector2(273, -87)
|
||||
|
||||
[connection signal="areatrigger" from="AreaTrigger" to="." method="_on_area_2d_areatrigger"]
|
||||
[node name="Coins" type="Node" parent="."]
|
||||
|
||||
[node name="Area2D" parent="Coins" instance=ExtResource("10_vh708")]
|
||||
position = Vector2(164, 146)
|
||||
|
||||
[node name="Area2D2" parent="Coins" instance=ExtResource("10_vh708")]
|
||||
position = Vector2(200, 146)
|
||||
|
||||
[node name="Area2D3" parent="Coins" instance=ExtResource("10_vh708")]
|
||||
position = Vector2(234, 146)
|
||||
|
||||
[node name="Area2D4" parent="Coins" instance=ExtResource("10_vh708")]
|
||||
position = Vector2(-201, 54)
|
||||
|
||||
[node name="Area2D5" parent="Coins" instance=ExtResource("10_vh708")]
|
||||
position = Vector2(-166, 53)
|
||||
|
||||
[node name="Area2D6" parent="Coins" instance=ExtResource("10_vh708")]
|
||||
position = Vector2(-189, -42)
|
||||
|
||||
[node name="Area2D7" parent="Coins" instance=ExtResource("10_vh708")]
|
||||
position = Vector2(430, 52)
|
||||
|
||||
[node name="Area2D8" parent="Coins" instance=ExtResource("10_vh708")]
|
||||
position = Vector2(460, 52)
|
||||
|
||||
[node name="Area2D9" parent="Coins" instance=ExtResource("10_vh708")]
|
||||
position = Vector2(623, -108)
|
||||
|
||||
[node name="Area2D10" parent="Coins" instance=ExtResource("10_vh708")]
|
||||
position = Vector2(416, -75)
|
||||
|
||||
[node name="Area2D11" parent="Coins" instance=ExtResource("10_vh708")]
|
||||
position = Vector2(446, -76)
|
||||
|
||||
[node name="Area2D12" parent="Coins" instance=ExtResource("10_vh708")]
|
||||
position = Vector2(474, -76)
|
||||
|
||||
[node name="Area2D13" parent="Coins" instance=ExtResource("10_vh708")]
|
||||
position = Vector2(776, 21)
|
||||
|
||||
[node name="Area2D14" parent="Coins" instance=ExtResource("10_vh708")]
|
||||
position = Vector2(814, 20)
|
||||
|
||||
[node name="SlimeEnemy" parent="." instance=ExtResource("11_gnd6o")]
|
||||
position = Vector2(125, 149)
|
||||
|
||||
[connection signal="timeout" from="GameController/Timer" to="GameController" method="resetWorld"]
|
||||
[connection signal="areatrigger" from="AreaTrigger" to="GameController" method="_on_area_2d_areatrigger"]
|
||||
[connection signal="body_entered" from="AreaTrigger" to="AreaTrigger" method="_on_body_entered"]
|
||||
|
17
scenes/hud.tscn
Normal file
17
scenes/hud.tscn
Normal file
@ -0,0 +1,17 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bgswt7yjl253s"]
|
||||
|
||||
[sub_resource type="SystemFont" id="SystemFont_g1xe5"]
|
||||
|
||||
[node name="Hud" type="CanvasLayer"]
|
||||
|
||||
[node name="Coins" type="Label" parent="."]
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
offset_left = -17.0
|
||||
offset_bottom = 42.0
|
||||
grow_horizontal = 0
|
||||
theme_override_fonts/font = SubResource("SystemFont_g1xe5")
|
||||
theme_override_font_sizes/font_size = 30
|
||||
text = "0"
|
||||
horizontal_alignment = 2
|
75
scenes/slimeEnemy.tscn
Normal file
75
scenes/slimeEnemy.tscn
Normal file
@ -0,0 +1,75 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://b07px1qf5obql"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dl8k7bq5pkuvk" path="res://graphics/enemies/slime_purple.png" id="1_01o8e"]
|
||||
[ext_resource type="Script" path="res://scripts/enemy.gd" id="1_c0t6u"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_afgjr"]
|
||||
atlas = ExtResource("1_01o8e")
|
||||
region = Rect2(0, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jpmuv"]
|
||||
atlas = ExtResource("1_01o8e")
|
||||
region = Rect2(24, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_mdgjq"]
|
||||
atlas = ExtResource("1_01o8e")
|
||||
region = Rect2(48, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ib0iy"]
|
||||
atlas = ExtResource("1_01o8e")
|
||||
region = Rect2(72, 24, 24, 24)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_cmpmq"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_afgjr")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jpmuv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_mdgjq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ib0iy")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"chase",
|
||||
"speed": 8.0
|
||||
}]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5m2pq"]
|
||||
size = Vector2(14, 15)
|
||||
|
||||
[node name="SlimeEnemy" type="Area2D"]
|
||||
script = ExtResource("1_c0t6u")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
sprite_frames = SubResource("SpriteFrames_cmpmq")
|
||||
animation = &"chase"
|
||||
autoplay = "chase"
|
||||
frame = 1
|
||||
frame_progress = 0.134127
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, 4.5)
|
||||
shape = SubResource("RectangleShape2D_5m2pq")
|
||||
|
||||
[node name="RightCast" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(13, 0)
|
||||
|
||||
[node name="LeftCast" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(-13, 0)
|
||||
|
||||
[node name="RightFloorCast" type="RayCast2D" parent="."]
|
||||
position = Vector2(7, 0)
|
||||
target_position = Vector2(0, 18)
|
||||
|
||||
[node name="LeftFloorCast" type="RayCast2D" parent="."]
|
||||
position = Vector2(-7, 0)
|
||||
target_position = Vector2(0, 18)
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
@ -17,13 +17,22 @@ var faceLeft = false
|
||||
var pushLeftEnabled = false
|
||||
var pushRightEnabled = false
|
||||
var pushTarget
|
||||
var living = true
|
||||
|
||||
var bullet = preload("res://scenes/bullet.tscn")
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
||||
|
||||
func defeated():
|
||||
print("character body player defeated")
|
||||
animated_sprite.play("death")
|
||||
living = false
|
||||
|
||||
func _physics_process(delta):
|
||||
if not living:
|
||||
return
|
||||
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity.y += gravity * delta
|
||||
|
@ -5,5 +5,6 @@ signal areatrigger(effect, Object)
|
||||
|
||||
func _on_body_entered(body):
|
||||
print("detected a body")
|
||||
if body.get_collider() != StaticBody2D:
|
||||
areatrigger.emit(effect, body)
|
||||
# Need to fix this part and see why it's not acknowledging the static body
|
||||
# if body.get_collider() != StaticBody2D:
|
||||
# areatrigger.emit(effect, body)
|
||||
|
18
scripts/coin.gd
Normal file
18
scripts/coin.gd
Normal file
@ -0,0 +1,18 @@
|
||||
extends Area2D
|
||||
@onready var gameCtrl = %GameController
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
|
||||
func _on_body_entered(body):
|
||||
print("somebody hit a coin")
|
||||
if body.is_in_group("player"):
|
||||
gameCtrl.coinCollected()
|
||||
queue_free()
|
42
scripts/enemy.gd
Normal file
42
scripts/enemy.gd
Normal file
@ -0,0 +1,42 @@
|
||||
extends Area2D
|
||||
@onready var gameCtrl = %GameController
|
||||
@onready var right_cast = $RightCast
|
||||
@onready var left_cast = $LeftCast
|
||||
@onready var right_floor_cast = $RightFloorCast
|
||||
@onready var left_floor_cast = $LeftFloorCast
|
||||
@onready var sprite = $AnimatedSprite2D
|
||||
|
||||
const speed = 60
|
||||
|
||||
var direction = 1
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
if right_cast.is_colliding():
|
||||
if not right_cast.get_collider().is_in_group("player"):
|
||||
direction = -1
|
||||
sprite.flip_h = true
|
||||
elif left_cast.is_colliding():
|
||||
if not left_cast.get_collider().is_in_group("player"):
|
||||
direction = 1
|
||||
sprite.flip_h = false
|
||||
|
||||
if not right_floor_cast.is_colliding():
|
||||
direction = -1
|
||||
sprite.flip_h = true
|
||||
elif not left_floor_cast.is_colliding():
|
||||
direction = 1
|
||||
sprite.flip_h = false
|
||||
|
||||
position.x += direction * speed * delta
|
||||
|
||||
|
||||
func _on_body_entered(body):
|
||||
print("bad guy intercepted!")
|
||||
if body.is_in_group("player"):
|
||||
gameCtrl.playerDefeated()
|
@ -1,7 +1,11 @@
|
||||
extends Node2D
|
||||
extends Node
|
||||
|
||||
var myBox = preload("res://scenes/crate.tscn")
|
||||
@onready var box_trap = $BoxTrap
|
||||
@onready var box_trap = $"../BoxTrap"
|
||||
@onready var timer = $Timer
|
||||
@onready var player = $"../CharacterBody2D"
|
||||
|
||||
var totalCoins = 0
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
@ -19,5 +23,17 @@ func _on_area_2d_areatrigger(effect, body):
|
||||
"alert":
|
||||
for n in 5:
|
||||
var box = myBox.instantiate()
|
||||
add_child(box)
|
||||
owner.add_child(box)
|
||||
box.transform = box_trap.global_transform
|
||||
|
||||
|
||||
func coinCollected():
|
||||
totalCoins += 1
|
||||
print("Coin added! Total coins is now " + str(totalCoins))
|
||||
|
||||
func playerDefeated():
|
||||
player.defeated()
|
||||
timer.start()
|
||||
|
||||
func resetWorld():
|
||||
get_tree().reload_current_scene()
|
||||
|
Loading…
Reference in New Issue
Block a user