Add game basics
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@ -11,5 +11,13 @@ config_version=5
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[application]
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config/name="juneGame"
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run/main_scene="uid://bqhrdmmqohi0n"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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[file_customization]
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folder_colors={
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"res://scenes/": "red",
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"res://scripts/": "orange"
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}
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16
scenes/areaTrigger.tscn
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16
scenes/areaTrigger.tscn
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@ -0,0 +1,16 @@
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[gd_scene load_steps=3 format=3 uid="uid://4av2mmfp5ofy"]
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[ext_resource type="Script" uid="uid://cpe6ky8vs5iw" path="res://scripts/trigger.gd" id="1_65eai"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
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radius = 54.6717
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[node name="Area2D" type="Area2D"]
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script = ExtResource("1_65eai")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_uwrxv")
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debug_color = Color(0.742979, 0.286678, 0.905956, 0.42)
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[connection signal="body_entered" from="." to="." method="onBodyEntered"]
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12
scenes/crate.tscn
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12
scenes/crate.tscn
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@ -0,0 +1,12 @@
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[gd_scene load_steps=2 format=3 uid="uid://cwkxvudu2hvld"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
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size = Vector2(75, 64)
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[node name="RigidBody2D" type="RigidBody2D"]
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rotation = 0.840501
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_uwrxv")
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debug_color = Color(0.753447, 0.447124, 0.266538, 0.42)
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51
scenes/game.tscn
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51
scenes/game.tscn
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@ -0,0 +1,51 @@
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[gd_scene load_steps=7 format=3 uid="uid://bqhrdmmqohi0n"]
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[ext_resource type="Script" uid="uid://dpd3j1180cf7a" path="res://scripts/gameController.gd" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://ce1dyrh5wvtc2" path="res://scripts/playerBody.gd" id="1_uwrxv"]
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[ext_resource type="PackedScene" uid="uid://cwkxvudu2hvld" path="res://scenes/crate.tscn" id="2_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://4av2mmfp5ofy" path="res://scenes/areaTrigger.tscn" id="3_lnu2h"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
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size = Vector2(1096, 55.5)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_8cj0n"]
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[node name="game" type="Node2D"]
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script = ExtResource("1_lnu2h")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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position = Vector2(580, 583)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("RectangleShape2D_8cj0n")
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[node name="RigidBody2D" parent="." instance=ExtResource("2_lbhrr")]
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position = Vector2(960, 187)
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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position = Vector2(589, 281)
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script = ExtResource("1_uwrxv")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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shape = SubResource("CapsuleShape2D_8cj0n")
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debug_color = Color(0.284982, 0.626275, 0.216672, 0.42)
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[node name="Area2D" parent="." instance=ExtResource("3_lnu2h")]
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position = Vector2(449, 498)
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[node name="Area2D2" parent="." instance=ExtResource("3_lnu2h")]
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position = Vector2(718, 496)
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effect = "powerUp"
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[node name="RigidBody2D2" parent="." instance=ExtResource("2_lbhrr")]
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position = Vector2(412, 286)
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rotation = -0.228399
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[node name="RigidBody2D3" parent="." instance=ExtResource("2_lbhrr")]
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position = Vector2(788, 246)
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rotation = -0.710361
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[connection signal="onAreaEntered" from="Area2D" to="." method="onAreaEntered"]
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[connection signal="onAreaEntered" from="Area2D2" to="." method="onAreaEntered"]
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19
scripts/gameController.gd
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19
scripts/gameController.gd
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func onAreaEntered(effect, obj) -> void:
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if effect == "destroy":
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print("destroy the object")
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obj.queue_free()
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elif effect == "powerUp":
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print("power up the object")
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1
scripts/gameController.gd.uid
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1
scripts/gameController.gd.uid
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uid://dpd3j1180cf7a
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30
scripts/playerBody.gd
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30
scripts/playerBody.gd
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extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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for i in get_slide_collision_count():
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var collision = get_slide_collision(i)
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if collision.get_collider() is RigidBody2D:
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collision.get_collider().apply_central_impulse(collision.get_normal() * 100)
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1
scripts/playerBody.gd.uid
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1
scripts/playerBody.gd.uid
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uid://ce1dyrh5wvtc2
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16
scripts/trigger.gd
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16
scripts/trigger.gd
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extends Area2D
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@export var effect = "destroy"
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signal onAreaEntered(effect, Object)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func onBodyEntered(body: Node2D) -> void:
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onAreaEntered.emit(effect, body)
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1
scripts/trigger.gd.uid
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1
scripts/trigger.gd.uid
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uid://cpe6ky8vs5iw
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