JuneGame/scripts/trigger.gd
2025-06-02 20:57:07 -04:00

17 lines
407 B
GDScript

extends Area2D
@export var effect = "destroy"
signal onAreaEntered(effect, Object)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func onBodyEntered(body: Node2D) -> void:
onAreaEntered.emit(effect, body)