JuneGame/scripts/gameController.gd
2025-06-02 20:57:07 -04:00

20 lines
437 B
GDScript

extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func onAreaEntered(effect, obj) -> void:
if effect == "destroy":
print("destroy the object")
obj.queue_free()
elif effect == "powerUp":
print("power up the object")