added npc to chat with

This commit is contained in:
winniewk committed 2026-04-27 20:23:25 -04:00
1 parent eaeed156cb
commit 588ced0110
12 files changed
+299 -188

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-5
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@@ -4,8 +4,3 @@ extends Node
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
+18
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@@ -0,0 +1,18 @@
extends CharacterBody2D
var playerInArea = false
func _input(event):
if playerInArea && Input.is_action_pressed('select'):
talk()
func talk():
print('Hi friend!')
func _on_area_2d_body_entered(body):
if body.name == 'player':
playerInArea = true
func _on_area_2d_body_exited(body):
if body.name == 'player':
playerInArea = false
+1
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@@ -0,0 +1 @@
uid://bief2jignsvig
+10 -10
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@@ -1,19 +1,19 @@
extends CharacterBody2D
@onready var animationPlayer = $AnimatedSprite2D
const SPEED = 175
const SPEED = 150
func _process(_delta):
velocity = Input.get_vector("moveLeft", "moveRight", "moveUp", "moveDown") * SPEED
velocity = Input.get_vector('moveLeft', 'moveRight', 'moveUp', 'moveDown') * SPEED
move_and_slide()
if Input.is_action_pressed("moveUp"):
animationPlayer.play("walk_up")
elif Input.is_action_pressed("moveDown"):
animationPlayer.play("walk_down")
elif Input.is_action_pressed("moveLeft"):
animationPlayer.play("walk_left")
elif Input.is_action_pressed("moveRight"):
animationPlayer.play("walk_right")
if Input.is_action_pressed('moveUp'):
animationPlayer.play('walk_up')
elif Input.is_action_pressed('moveDown'):
animationPlayer.play('walk_down')
elif Input.is_action_pressed('moveLeft'):
animationPlayer.play('walk_left')
elif Input.is_action_pressed('moveRight'):
animationPlayer.play('walk_right')
else:
animationPlayer.stop()