23 lines
548 B
GDScript3
23 lines
548 B
GDScript3
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_trigger_fired(intent: Variant, body: PhysicsBody2D) -> void:
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print("Game controller knows %s trigger fired " % intent)
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match intent:
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"destroy":
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print("Destroy this thing!")
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if body is RigidBody2D:
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body.queue_free()
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"powerup":
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print("Power this thing up!")
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