SeptemberGameAB/scripts/game_controller.gd

23 lines
548 B
GDScript

extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger_fired(intent: Variant, body: PhysicsBody2D) -> void:
print("Game controller knows %s trigger fired " % intent)
match intent:
"destroy":
print("Destroy this thing!")
if body is RigidBody2D:
body.queue_free()
"powerup":
print("Power this thing up!")