static body, rigid body, character body, area2d, gamecontroller, custom signal

This commit is contained in:
AutumnMayes 2025-06-02 20:57:16 -04:00
parent 16fc558f04
commit a98540de07
10 changed files with 158 additions and 0 deletions

11
Scenes/crate.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://cd7fv3pwgr880"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ebmjs"]
[node name="RigidBody2D3" type="RigidBody2D"]
rotation = -0.544116
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ebmjs")
debug_color = Color(0.796822, 0.420181, 0.140254, 0.42)

50
Scenes/game.tscn Normal file
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[gd_scene load_steps=7 format=3 uid="uid://c6mxse0hqjro7"]
[ext_resource type="Script" uid="uid://dsryf6gxqcm1k" path="res://Scripts/character_body_2d.gd" id="1_ebmjs"]
[ext_resource type="Script" uid="uid://tno7aku0yyke" path="res://Scripts/gamecontroller.gd" id="1_wrm1d"]
[ext_resource type="PackedScene" uid="uid://cd7fv3pwgr880" path="res://Scenes/crate.tscn" id="3_3dryh"]
[ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="4_wowpa"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"]
size = Vector2(50, 20)
[sub_resource type="CircleShape2D" id="CircleShape2D_2poj3"]
[node name="Game" type="Node2D"]
script = ExtResource("1_wrm1d")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(595, 337)
scale = Vector2(1.50487, 1.09333)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_2poj3")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
position = Vector2(576, 303)
script = ExtResource("1_ebmjs")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("CircleShape2D_2poj3")
debug_color = Color(0.613557, 0.363647, 0.991688, 0.42)
[node name="RigidBody2D3" parent="." instance=ExtResource("3_3dryh")]
position = Vector2(596, 262)
[node name="RigidBody2D4" parent="." instance=ExtResource("3_3dryh")]
position = Vector2(616, 222)
[node name="RigidBody2D5" parent="." instance=ExtResource("3_3dryh")]
position = Vector2(574, 222)
[node name="Area2D2" parent="." instance=ExtResource("4_wowpa")]
position = Vector2(511, 397)
effect = "destroy"
[node name="Area2D3" parent="." instance=ExtResource("4_wowpa")]
position = Vector2(684, 400)
[connection signal="areatrigger" from="Area2D2" to="." method="_on_areatrigger"]
[connection signal="areatrigger" from="Area2D3" to="." method="_on_areatrigger"]

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Scenes/trigger.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://b5d8himq5sttt"]
[ext_resource type="Script" uid="uid://bxcno1cpdhsos" path="res://Scripts/trigger.gd" id="1_vcq5i"]
[sub_resource type="CircleShape2D" id="CircleShape2D_wrm1d"]
radius = 26.2488
[node name="Area2D2" type="Area2D"]
scale = Vector2(2.24149, 2.031)
script = ExtResource("1_vcq5i")
effect = "powerup"
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_wrm1d")
debug_color = Color(0.439885, 0.598937, 0, 0.42)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * 100)

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uid://dsryf6gxqcm1k

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Scripts/gamecontroller.gd Normal file
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_areatrigger(effect, body) -> void:
print("Game controller knows about trigger")
if effect == "destroy":
print("Destroy this thing")
body.queue_free()
if effect == "powerup":
print("Power up the player")

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uid://tno7aku0yyke

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Scripts/trigger.gd Normal file
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extends Area2D
@export var effect = "destroy"
signal areatrigger(effect, Object)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("Trigger entered")
#broadcast to controller
areatrigger.emit(effect, body)

1
Scripts/trigger.gd.uid Normal file
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uid://bxcno1cpdhsos

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@ -11,5 +11,13 @@ config_version=5
[application]
config/name="AutumnGame"
run/main_scene="uid://c6mxse0hqjro7"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[file_customization]
folder_colors={
"res://Scenes/": "pink",
"res://Scripts/": "orange"
}