GodotGameWorkshop/Scenes/MemoryPiece.tscn
doctorbatmanwho-creator 89c109b26f Add wardrobe memory encounters and combat area backgrounds
- Implemented MemoryPiece collectible system
- Added support for unique memory fragment textures
- Continued wardrobe encounter workflow design
- Planned memory collection and return-to-graveyard progression
- Created Wardrobe 1 (Hide) combat background
- Created Wardrobe 2 (Hurry) combat background
- Created Wardrobe 3 (Silence) combat background
- Created Wardrobe 4 (Isolation) combat background
- Created Wardrobe 5 (Responsibility) combat background
- Added environmental storytelling text and thematic scene concepts
- Continued graveyard level layout and wardrobe encounter planning
2026-06-14 22:07:32 -04:00

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[gd_scene load_steps=3 format=3 uid="uid://bnvrarj8b5adq"]
[ext_resource type="Script" uid="uid://4mvhseasvij4" path="res://Scripts/MemoryPiece.gd" id="1_jkw5v"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ef2q7"]
size = Vector2(44, 36)
[node name="MemoryPiece" type="Area2D"]
script = ExtResource("1_jkw5v")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
scale = Vector2(0.1, 0.1)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-1, 0)
shape = SubResource("RectangleShape2D_ef2q7")