- Implemented MemoryPiece collectible system - Added support for unique memory fragment textures - Continued wardrobe encounter workflow design - Planned memory collection and return-to-graveyard progression - Created Wardrobe 1 (Hide) combat background - Created Wardrobe 2 (Hurry) combat background - Created Wardrobe 3 (Silence) combat background - Created Wardrobe 4 (Isolation) combat background - Created Wardrobe 5 (Responsibility) combat background - Added environmental storytelling text and thematic scene concepts - Continued graveyard level layout and wardrobe encounter planning |
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| .editorconfig | ||
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| icon.svg | ||
| icon.svg.import | ||
| project.godot | ||
| ui.gd | ||
| ui.gd.uid | ||