GodotGameWorkshop/Scenes
doctorbatmanwho-creator 89c109b26f Add wardrobe memory encounters and combat area backgrounds
- Implemented MemoryPiece collectible system
- Added support for unique memory fragment textures
- Continued wardrobe encounter workflow design
- Planned memory collection and return-to-graveyard progression
- Created Wardrobe 1 (Hide) combat background
- Created Wardrobe 2 (Hurry) combat background
- Created Wardrobe 3 (Silence) combat background
- Created Wardrobe 4 (Isolation) combat background
- Created Wardrobe 5 (Responsibility) combat background
- Added environmental storytelling text and thematic scene concepts
- Continued graveyard level layout and wardrobe encounter planning
2026-06-14 22:07:32 -04:00
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Levels Add wardrobe memory encounters and combat area backgrounds 2026-06-14 22:07:32 -04:00
bullet.tscn player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
coin.tscn parralax background, two terrains, collectible coin, some graphics, physics layer 2025-06-23 21:06:26 -04:00
crate.tscn player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
MemoryPiece.tscn Add wardrobe memory encounters and combat area backgrounds 2026-06-14 22:07:32 -04:00
Player.tscn Built demon level environment and added decorative assets 2026-06-09 23:27:00 -04:00
slime.tscn player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
trigger.tscn static body, rigid body, character body, area2d, gamecontroller, custom signal 2025-06-02 20:57:16 -04:00
ui.tscn player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
Wardrobe.tscn Add wardrobe memory encounters and combat area backgrounds 2026-06-14 22:07:32 -04:00