- Implemented MemoryPiece collectible system - Added support for unique memory fragment textures - Continued wardrobe encounter workflow design - Planned memory collection and return-to-graveyard progression - Created Wardrobe 1 (Hide) combat background - Created Wardrobe 2 (Hurry) combat background - Created Wardrobe 3 (Silence) combat background - Created Wardrobe 4 (Isolation) combat background - Created Wardrobe 5 (Responsibility) combat background - Added environmental storytelling text and thematic scene concepts - Continued graveyard level layout and wardrobe encounter planning |
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| .. | ||
| Memory1.png | ||
| Memory1.png.import | ||
| Memory2.png | ||
| Memory2.png.import | ||
| Memory3.png | ||
| Memory3.png.import | ||
| Memory4.png | ||
| Memory4.png.import | ||
| Memory5.png | ||
| Memory5.png.import | ||