character animations, gamecontroller
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||||||
|
9:4/0 = 0
|
||||||
|
10:4/0 = 0
|
||||||
|
12:4/0 = 0
|
||||||
|
13:4/0 = 0
|
||||||
|
15:4/0 = 0
|
||||||
|
16:4/0 = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_ixl4j"]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_3ut3v")
|
||||||
|
|
||||||
[node name="Game" type="Node2D"]
|
[node name="Game" type="Node2D"]
|
||||||
script = ExtResource("1_vhl00")
|
script = ExtResource("1_vhl00")
|
||||||
|
|
||||||
@ -26,22 +82,6 @@ metadata/_edit_group_ = true
|
|||||||
position = Vector2(-0.5, 0)
|
position = Vector2(-0.5, 0)
|
||||||
shape = SubResource("RectangleShape2D_1cyeq")
|
shape = SubResource("RectangleShape2D_1cyeq")
|
||||||
|
|
||||||
[node name="RigidBody2D" parent="." instance=ExtResource("1_uivx3")]
|
|
||||||
position = Vector2(640, 228)
|
|
||||||
rotation = 0.806532
|
|
||||||
|
|
||||||
[node name="RigidBody2D2" parent="." instance=ExtResource("1_uivx3")]
|
|
||||||
position = Vector2(586, 297)
|
|
||||||
rotation = 0.806532
|
|
||||||
|
|
||||||
[node name="RigidBody2D3" parent="." instance=ExtResource("1_uivx3")]
|
|
||||||
position = Vector2(636, 279)
|
|
||||||
rotation = 0.806532
|
|
||||||
|
|
||||||
[node name="RigidBody2D4" parent="." instance=ExtResource("1_uivx3")]
|
|
||||||
position = Vector2(596, 225)
|
|
||||||
rotation = 0.806532
|
|
||||||
|
|
||||||
[node name="floor" type="StaticBody2D" parent="."]
|
[node name="floor" type="StaticBody2D" parent="."]
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="floor"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="floor"]
|
||||||
@ -66,5 +106,30 @@ position = Vector2(309, 222)
|
|||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
script = ExtResource("6_n2kp0")
|
script = ExtResource("6_n2kp0")
|
||||||
|
|
||||||
|
[node name="crates" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="RigidBody2D" parent="crates" instance=ExtResource("1_uivx3")]
|
||||||
|
position = Vector2(640, 228)
|
||||||
|
rotation = 0.806532
|
||||||
|
|
||||||
|
[node name="RigidBody2D5" parent="crates" instance=ExtResource("1_uivx3")]
|
||||||
|
position = Vector2(687, 174)
|
||||||
|
rotation = 0.806532
|
||||||
|
|
||||||
|
[node name="RigidBody2D2" parent="crates" instance=ExtResource("1_uivx3")]
|
||||||
|
position = Vector2(586, 297)
|
||||||
|
rotation = 0.806532
|
||||||
|
|
||||||
|
[node name="RigidBody2D3" parent="crates" instance=ExtResource("1_uivx3")]
|
||||||
|
position = Vector2(668, 276)
|
||||||
|
rotation = 0.806532
|
||||||
|
|
||||||
|
[node name="RigidBody2D4" parent="crates" instance=ExtResource("1_uivx3")]
|
||||||
|
position = Vector2(749, 242)
|
||||||
|
rotation = 0.806532
|
||||||
|
|
||||||
|
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||||
|
tile_set = SubResource("TileSet_ixl4j")
|
||||||
|
|
||||||
[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
|
[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
|
||||||
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
||||||
|
@ -1,9 +1,177 @@
|
|||||||
[gd_scene load_steps=3 format=3 uid="uid://b75mow511wmmb"]
|
[gd_scene load_steps=28 format=3 uid="uid://b75mow511wmmb"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/charactercontroller.gd" id="1_racyk"]
|
[ext_resource type="Script" path="res://scripts/charactercontroller.gd" id="1_racyk"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://d2gvpgkw8np1c" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_xdqt5"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://ctneeupm1dwsb" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_0nv1p"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://ccxw74sa7kyv" path="res://assets/graphics/player/run/player run 48x48.png" id="3_d2rrr"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_i8a0m"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_i8a0m"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_afagl"]
|
||||||
|
atlas = ExtResource("2_xdqt5")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_euos0"]
|
||||||
|
atlas = ExtResource("2_xdqt5")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_81j0b"]
|
||||||
|
atlas = ExtResource("2_xdqt5")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_nvqq6"]
|
||||||
|
atlas = ExtResource("2_xdqt5")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_f5kfk"]
|
||||||
|
atlas = ExtResource("2_xdqt5")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4xfed"]
|
||||||
|
atlas = ExtResource("2_xdqt5")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_hoplt"]
|
||||||
|
atlas = ExtResource("2_xdqt5")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3mtsu"]
|
||||||
|
atlas = ExtResource("2_xdqt5")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_en8us"]
|
||||||
|
atlas = ExtResource("2_xdqt5")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_8f7g2"]
|
||||||
|
atlas = ExtResource("2_xdqt5")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_pnfvt"]
|
||||||
|
atlas = ExtResource("3_0nv1p")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_8ui61"]
|
||||||
|
atlas = ExtResource("3_0nv1p")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_uh01i"]
|
||||||
|
atlas = ExtResource("3_0nv1p")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qjxe0"]
|
||||||
|
atlas = ExtResource("3_d2rrr")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_taigb"]
|
||||||
|
atlas = ExtResource("3_d2rrr")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_8a5ih"]
|
||||||
|
atlas = ExtResource("3_d2rrr")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4sr5y"]
|
||||||
|
atlas = ExtResource("3_d2rrr")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_7ont0"]
|
||||||
|
atlas = ExtResource("3_d2rrr")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_cmjei"]
|
||||||
|
atlas = ExtResource("3_d2rrr")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_lwedr"]
|
||||||
|
atlas = ExtResource("3_d2rrr")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_h0ov4"]
|
||||||
|
atlas = ExtResource("3_d2rrr")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_2kykc"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_afagl")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_euos0")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_81j0b")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_nvqq6")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_f5kfk")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4xfed")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_hoplt")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_3mtsu")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_en8us")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_8f7g2")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_pnfvt")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_8ui61")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_uh01i")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"jump",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qjxe0")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_taigb")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_8a5ih")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4sr5y")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_7ont0")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_cmjei")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_lwedr")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_h0ov4")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"run",
|
||||||
|
"speed": 12.0
|
||||||
|
}]
|
||||||
|
|
||||||
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
|
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
|
||||||
script = ExtResource("1_racyk")
|
script = ExtResource("1_racyk")
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
@ -23,3 +191,13 @@ position = Vector2(10, -5)
|
|||||||
|
|
||||||
[node name="LeftTarget" type="Node2D" parent="."]
|
[node name="LeftTarget" type="Node2D" parent="."]
|
||||||
position = Vector2(-10, -5)
|
position = Vector2(-10, -5)
|
||||||
|
|
||||||
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
sprite_frames = SubResource("SpriteFrames_2kykc")
|
||||||
|
animation = &"jump"
|
||||||
|
autoplay = "jump"
|
||||||
|
frame = 2
|
||||||
|
frame_progress = 1.0
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
class_name Bullet extends Area2D
|
class_name Bullet extends Area2D
|
||||||
|
@onready var bulletGraphic: Sprite2D = $Sprite2D
|
||||||
|
|
||||||
var speed = 700
|
var speed = 700
|
||||||
signal hit
|
signal hit
|
||||||
@ -16,9 +17,13 @@ func _physics_process(delta: float) -> void:
|
|||||||
position += transform.x * speed * delta
|
position += transform.x * speed * delta
|
||||||
func setSpeed(value):
|
func setSpeed(value):
|
||||||
speed = value
|
speed = value
|
||||||
|
if speed <0:
|
||||||
|
bulletGraphic.flip_h = true
|
||||||
|
else:
|
||||||
|
bulletGraphic.flip_h = false
|
||||||
|
|
||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
print("Bullet hits something")
|
print("Bullet hits something")
|
||||||
if not body.is_in_group("player"):
|
if not body.is_in_group("player"):
|
||||||
hit.emit(body)
|
hit.emit(self, body)
|
||||||
|
@ -13,21 +13,25 @@ var pushTarget
|
|||||||
var pushRightEnabled = false
|
var pushRightEnabled = false
|
||||||
var pushLeftEnabled = false
|
var pushLeftEnabled = false
|
||||||
@export var PUSH_FORCE = 700
|
@export var PUSH_FORCE = 700
|
||||||
|
@onready var animation: AnimatedSprite2D = $AnimatedSprite2D
|
||||||
|
|
||||||
# Bullet Attack Variables
|
# Bullet Attack Variables
|
||||||
@onready var right_target: Node2D = $RightTarget
|
@onready var right_target: Node2D = $RightTarget
|
||||||
@onready var left_target: Node2D = $LeftTarget
|
@onready var left_target: Node2D = $LeftTarget
|
||||||
|
|
||||||
|
var isJumping = false
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
if not is_on_floor():
|
if not is_on_floor():
|
||||||
velocity += get_gravity() * delta
|
velocity += get_gravity() * delta
|
||||||
|
else:
|
||||||
|
isJumping = false
|
||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("jump") and is_on_floor():
|
if Input.is_action_just_pressed("jump") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
|
animation.play("jump")
|
||||||
|
isJumping = true
|
||||||
|
|
||||||
# Shove Attack
|
# Shove Attack
|
||||||
if Input.is_action_just_pressed("shove"):
|
if Input.is_action_just_pressed("shove"):
|
||||||
@ -39,25 +43,33 @@ func _physics_process(delta: float) -> void:
|
|||||||
if Input.is_action_just_pressed("shoot"):
|
if Input.is_action_just_pressed("shoot"):
|
||||||
#print("I want to shoot")
|
#print("I want to shoot")
|
||||||
#make a new bullet
|
#make a new bullet
|
||||||
var myBullet = %SceneManager.bulletFactory()
|
|
||||||
|
|
||||||
#var myBullet = bullet.instantiate()
|
|
||||||
owner.add_child(myBullet)
|
|
||||||
myBullet.transform = right_target.global_transform
|
|
||||||
if faceLeft == true:
|
if faceLeft == true:
|
||||||
myBullet.transform = left_target.global_transform
|
var myBullet = %SceneManager.makeBullet(left_target.global_transform,-700)
|
||||||
myBullet.setSpeed(-700)
|
#myBullet.transform = left_target.global_transform
|
||||||
|
#myBullet.setSpeed(-700)
|
||||||
|
if faceLeft == false:
|
||||||
|
var myBullet = %SceneManager.makeBullet(right_target.global_transform,700)
|
||||||
# Get the input direction and handle the movement/deceleration.
|
# Get the input direction and handle the movement/deceleration.
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
var direction := Input.get_axis("left", "right")
|
var direction := Input.get_axis("left", "right")
|
||||||
if direction:
|
if direction:
|
||||||
velocity.x = direction * SPEED
|
velocity.x = direction * SPEED
|
||||||
if direction <0:
|
if direction <0:
|
||||||
|
if not isJumping:
|
||||||
|
animation.play("run")
|
||||||
faceLeft = true
|
faceLeft = true
|
||||||
|
animation.flip_h = true
|
||||||
if direction >0:
|
if direction >0:
|
||||||
|
if not isJumping:
|
||||||
|
animation.play("run")
|
||||||
faceLeft = false
|
faceLeft = false
|
||||||
|
animation.flip_h = false
|
||||||
else:
|
else:
|
||||||
|
if not isJumping:
|
||||||
|
animation.play("idle")
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
|
@ -3,7 +3,8 @@ extends Node2D
|
|||||||
var boxTotal = 4
|
var boxTotal = 4
|
||||||
var timer:=Timer.new()
|
var timer:=Timer.new()
|
||||||
var countdown = 10
|
var countdown = 10
|
||||||
|
var totalCrates = 0
|
||||||
|
signal destroyBox(body)
|
||||||
# C alled when the node enters the scene tree for the first time.
|
# C alled when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
add_child(timer)
|
add_child(timer)
|
||||||
@ -37,4 +38,8 @@ func _on_trigger(effect: Variant, body) -> void:
|
|||||||
func bulletHit(body):
|
func bulletHit(body):
|
||||||
print("Game controller knows bullet hit something")
|
print("Game controller knows bullet hit something")
|
||||||
if body.is_in_group("destructable"):
|
if body.is_in_group("destructable"):
|
||||||
body.queue_free()
|
destroyBox.emit(body)
|
||||||
|
|
||||||
|
func countCrates(value):
|
||||||
|
totalCrates = value
|
||||||
|
|
||||||
|
@ -1,10 +1,20 @@
|
|||||||
extends Node
|
extends Node
|
||||||
@onready var game: Node2D = $".."
|
@onready var game: Node2D = $".."
|
||||||
|
@onready var crates: Node2D = $"../crates"
|
||||||
|
|
||||||
var bullet = preload("res://scenes/bullet.tscn")
|
var bullet = preload("res://scenes/bullet.tscn")
|
||||||
|
var bulletArray:Array = []
|
||||||
|
var bulletsMadeTotal :=0
|
||||||
|
|
||||||
|
var totalCrates = 0
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
pass # Replace with function body.
|
game.destroyBox.connect(boxDestroy)
|
||||||
|
for obj in crates.get_children():
|
||||||
|
if obj.is_in_group("destructable"):
|
||||||
|
#increase the box counter
|
||||||
|
totalCrates +=1
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
@ -13,10 +23,28 @@ func _process(delta: float) -> void:
|
|||||||
|
|
||||||
func bulletFactory():
|
func bulletFactory():
|
||||||
print("Factory will make a bullet")
|
print("Factory will make a bullet")
|
||||||
var myBullet = bullet.instantiate()
|
var myBullet
|
||||||
|
if bulletArray.size() < 10:
|
||||||
|
myBullet = bullet.instantiate()
|
||||||
myBullet.connect("hit", onBulletHit)
|
myBullet.connect("hit", onBulletHit)
|
||||||
|
owner.add_child(myBullet)
|
||||||
|
else:
|
||||||
|
myBullet = bulletArray.pop_back()
|
||||||
|
bulletArray.push_front(myBullet)
|
||||||
|
return myBullet
|
||||||
|
func makeBullet(position, speed):
|
||||||
|
var myBullet = bulletFactory()
|
||||||
|
myBullet.transform = position
|
||||||
|
myBullet.setSpeed(speed)
|
||||||
|
|
||||||
return myBullet
|
return myBullet
|
||||||
|
|
||||||
func onBulletHit(body):
|
|
||||||
|
func onBulletHit(bullet, body):
|
||||||
|
bullet.position = Vector2(-100,-100)
|
||||||
|
bullet.setSpeed(0)
|
||||||
print("Scene manager knows bullet hit")
|
print("Scene manager knows bullet hit")
|
||||||
game.bulletHit(body)
|
game.bulletHit(body)
|
||||||
|
func boxDestroy(body):
|
||||||
|
print("test")
|
||||||
|
body.queue_free()
|
||||||
|
Loading…
Reference in New Issue
Block a user