ed-april-game/scripts/area_2d.gd
2026-04-20 21:09:00 -04:00

9 lines
222 B
GDScript

class_name Trigger extends Area2D
@export var intent:String = "destroy"
signal triggerActiveSignal(body, intentMessage)
func _on_body_entered(body):
print("body entered trigger")
triggerActiveSignal.emit(body, intent)