GavinGodotGame/scripts/bullet.gd

19 lines
368 B
GDScript3
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class_name Bullet extends Area2D
@export var speed = 700.0
@export var damage = 10.0
signal bullet_hit(body, bullet)
func set_speed(value):
speed = value
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
func _on_body_entered(body: Node2D) -> void:
if not body is Player:
print('bullet hit')
bullet_hit.emit(body, self)