19 lines
368 B
GDScript
19 lines
368 B
GDScript
class_name Bullet extends Area2D
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@export var speed = 700.0
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@export var damage = 10.0
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signal bullet_hit(body, bullet)
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func set_speed(value):
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speed = value
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func _physics_process(delta: float) -> void:
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position += transform.x * speed * delta
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func _on_body_entered(body: Node2D) -> void:
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if not body is Player:
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print('bullet hit')
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bullet_hit.emit(body, self)
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