AprilGodotGame/bullet.gd

22 lines
470 B
GDScript3
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class_name Bullet extends Area2D
var speed = 700
@onready var bullet_image: Sprite2D = $BulletImage
signal bulletHit(body, bullet)
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
func setSpeed(value):
speed = value
if speed < 0:
bullet_image.flip_h = true
if speed > 0:
bullet_image.flip_h = false
func _on_body_entered(body: Node2D) -> void:
if not body is Player:
print("bullet hit!")
bulletHit.emit(body, self)