Week 1: static/rigid/charcter bodies, timer, game controller

This commit is contained in:
AhmedBelman 2025-04-07 21:00:28 -04:00
commit 435a143e59
14 changed files with 268 additions and 0 deletions

4
.editorconfig Normal file
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root = true
[*]
charset = utf-8

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

3
.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

35
gamecontroller.gd Normal file
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class_name GameController extends Node2D
var totalCrates = 3
var timeLimit = 10
var timer = Timer.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", secondCounter)
timer.start()
func secondCounter():
print("tick "+str(timeLimit))
timeLimit -= 1
if timeLimit <= 0:
print("YOU LOSE...")
get_tree().reload_current_scene()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger_trigger_fired(effect: Variant, body: Variant) -> void:
print("GameController know about trigger " + effect)
if effect == "destroy":
totalCrates -= 1
print("Crates remaining: " + str(totalCrates))
body.queue_free()
if totalCrates == 0:
print("YOU WIN!")
get_tree().reload_current_scene()

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gamecontroller.gd.uid Normal file
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uid://dtod1rsvbxyti

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icon.svg Normal file
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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Width:  |  Height:  |  Size: 994 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://6fbahxk4v2f5"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="AprilGodotProject"
run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[file_customization]
folder_colors={
"res://scripts/": "red"
}

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scenes/game.tscn Normal file
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[gd_scene load_steps=8 format=3 uid="uid://bvs868ncmeoj5"]
[ext_resource type="Script" uid="uid://dtod1rsvbxyti" path="res://gamecontroller.gd" id="1_lnu2h"]
[ext_resource type="Script" uid="uid://c3vqmu6nc4gb0" path="res://scripts/player.gd" id="1_uwrxv"]
[ext_resource type="PackedScene" uid="uid://dgbqoys4mm8j" path="res://scenes/trigger.tscn" id="3_lnu2h"]
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
radius = 21.2132
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(160, 48)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_uwrxv"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
size = Vector2(144, 44)
[node name="Game" type="Node2D"]
script = ExtResource("1_lnu2h")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
position = Vector2(489, 45)
script = ExtResource("1_uwrxv")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("CircleShape2D_8cj0n")
debug_color = Color(0.332985, 0.606108, 0.412422, 0.42)
[node name="Level" type="Node2D" parent="."]
[node name="Plat 0" type="StaticBody2D" parent="Level"]
position = Vector2(510, 276)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Plat 0"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="Plat 1" type="StaticBody2D" parent="Level"]
position = Vector2(715, 276)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Plat 1"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="Floor" type="StaticBody2D" parent="Level"]
position = Vector2(564, 515)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Floor"]
shape = SubResource("WorldBoundaryShape2D_uwrxv")
[node name="Crates" type="Node2D" parent="."]
[node name="Crate 0" type="RigidBody2D" parent="Crates"]
position = Vector2(580, 158)
rotation = 1.08962
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/Crate 0"]
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.82094, 0.38733, 0.296015, 0.42)
[node name="Crate 1" type="RigidBody2D" parent="Crates"]
position = Vector2(758, 131)
rotation = 2.21149
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/Crate 1"]
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.82094, 0.38733, 0.296015, 0.42)
[node name="Crate 2" type="RigidBody2D" parent="Crates"]
position = Vector2(390, 129)
rotation = 2.24474
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/Crate 2"]
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.82094, 0.38733, 0.296015, 0.42)
[node name="Trigger" parent="." instance=ExtResource("3_lnu2h")]
position = Vector2(254, 406)
[node name="Trigger2" parent="." instance=ExtResource("3_lnu2h")]
position = Vector2(860, 415)
effect = "destroy"
[node name="Trigger3" parent="." instance=ExtResource("3_lnu2h")]
position = Vector2(582, 414)
effect = "elaborate"
[connection signal="triggerFired" from="Trigger" to="." method="_on_trigger_trigger_fired"]
[connection signal="triggerFired" from="Trigger2" to="." method="_on_trigger_trigger_fired"]
[connection signal="triggerFired" from="Trigger3" to="." method="_on_trigger_trigger_fired"]

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scenes/trigger.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://dgbqoys4mm8j"]
[ext_resource type="Script" uid="uid://duv4xlinu0hlj" path="res://scripts/trigger.gd" id="1_du5ex"]
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
radius = 81.0987
[node name="Trigger" type="Area2D"]
script = ExtResource("1_du5ex")
effect = "teleport"
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_uwrxv")
debug_color = Color(0.743052, 0.352443, 0.77245, 0.42)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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scripts/player.gd Normal file
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extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
@export var pushpower = 80.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * pushpower)

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scripts/player.gd.uid Normal file
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uid://c3vqmu6nc4gb0

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scripts/trigger.gd Normal file
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extends Area2D
@export var effect = "destroy"
signal triggerFired(effect, body)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("trigger fired "+effect)
triggerFired.emit(effect, body)

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scripts/trigger.gd.uid Normal file
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uid://duv4xlinu0hlj