Week 4: graphics, point lightning
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bkgyjj5bbx7r0"
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path="res://.godot/imported/Player Punch 64x64.png-33e4e573bec61bfc6c49e25fc6b5a4fc.ctex"
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/player/melee/Player Punch 64x64.png"
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dest_files=["res://.godot/imported/Player Punch 64x64.png-33e4e573bec61bfc6c49e25fc6b5a4fc.ctex"]
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compress/hdr_compression=1
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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